684b4b635e
Summary: So far we were following a bit unique and rare doxygen comment style: /** * Contents of the comment. **/ Doxygen comments with this style look balanced and neat, but many people that contribute to KWin don't follow this style. Instead, they prefer more traditional doxygen comment style, i.e. /** * Contents of the comment. */ Reviewing such changes has been a bit frustrating for me (so selfish!) and for other contributors. This change switches doxygen comment style in KWin to a more traditional style. The main reason for doing this is to make code review process easier for new contributors as well us. Reviewers: #kwin, davidedmundson Reviewed By: #kwin, davidedmundson Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D22812
432 lines
13 KiB
C++
432 lines
13 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2010 Rohan Prabhu <rohan@rohanprabhu.com>
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Copyright (C) 2011 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_SCRIPTING_H
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#define KWIN_SCRIPTING_H
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#include <kwinglobals.h>
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#include <QFile>
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#include <QHash>
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#include <QStringList>
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#include <QtScript/QScriptEngineAgent>
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#include <QJSValue>
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#include <QDBusContext>
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#include <QDBusMessage>
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class QQmlComponent;
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class QQmlContext;
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class QQmlEngine;
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class QAction;
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class QDBusPendingCallWatcher;
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class QGraphicsScene;
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class QMenu;
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class QMutex;
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class QScriptEngine;
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class QScriptValue;
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class QQuickWindow;
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class KConfigGroup;
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/// @c true == javascript, @c false == qml
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typedef QList< QPair<bool, QPair<QString, QString > > > LoadScriptList;
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namespace KWin
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{
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class AbstractClient;
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class Client;
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class ScriptUnloaderAgent;
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class QtScriptWorkspaceWrapper;
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class KWIN_EXPORT AbstractScript : public QObject
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{
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Q_OBJECT
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public:
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AbstractScript(int id, QString scriptName, QString pluginName, QObject *parent = nullptr);
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~AbstractScript() override;
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QString fileName() const {
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return m_fileName;
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}
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const QString &pluginName() {
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return m_pluginName;
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}
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void printMessage(const QString &message);
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void registerShortcut(QAction *a, QScriptValue callback);
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/**
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* @brief Registers the given @p callback to be invoked whenever the UserActionsMenu is about
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* to be showed. In the callback the script can create a further sub menu or menu entry to be
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* added to the UserActionsMenu.
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*
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* @param callback Script method to execute when the UserActionsMenu is about to be shown.
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* @return void
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* @see actionsForUserActionMenu
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*/
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void registerUseractionsMenuCallback(QScriptValue callback);
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/**
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* @brief Creates actions for the UserActionsMenu by invoking the registered callbacks.
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*
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* This method invokes all the callbacks previously registered with registerUseractionsMenuCallback.
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* The Client @p c is passed in as an argument to the invoked method.
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*
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* The invoked method is supposed to return a JavaScript object containing either the menu or
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* menu entry to be added. In case the callback returns a null or undefined or any other invalid
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* value, it is not considered for adding to the menu.
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*
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* The JavaScript object structure for a menu entry looks like the following:
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* @code
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* {
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* title: "My Menu Entry",
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* checkable: true,
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* checked: false,
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* triggered: function (action) {
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* // callback when the menu entry is triggered with the QAction as argument
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* }
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* }
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* @endcode
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*
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* To construct a complete Menu the JavaScript object looks like the following:
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* @code
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* {
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* title: "My Menu Title",
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* items: [{...}, {...}, ...] // list of menu entries as described above
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* }
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* @endcode
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*
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* The returned JavaScript object is introspected and for a menu entry a QAction is created,
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* while for a menu a QMenu is created and QActions for the individual entries. Of course it
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* is allowed to have nested structures.
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*
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* All created objects are (grand) children to the passed in @p parent menu, so that they get
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* deleted whenever the menu is destroyed.
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*
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* @param c The Client for which the menu is invoked, passed to the callback
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* @param parent The Parent for the created Menus or Actions
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* @return QList< QAction* > List of QActions obtained from asking the registered callbacks
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* @see registerUseractionsMenuCallback
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*/
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QList<QAction*> actionsForUserActionMenu(AbstractClient *c, QMenu *parent);
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KConfigGroup config() const;
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const QHash<QAction*, QScriptValue> &shortcutCallbacks() const {
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return m_shortcutCallbacks;
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}
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QHash<int, QList<QScriptValue > > &screenEdgeCallbacks() {
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return m_screenEdgeCallbacks;
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}
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int registerCallback(QScriptValue value);
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public Q_SLOTS:
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Q_SCRIPTABLE void stop();
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Q_SCRIPTABLE virtual void run() = 0;
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void slotPendingDBusCall(QDBusPendingCallWatcher *watcher);
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private Q_SLOTS:
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void globalShortcutTriggered();
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bool borderActivated(ElectricBorder edge);
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/**
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* @brief Slot invoked when a menu action is destroyed. Used to remove the action and callback
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* from the map of actions.
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*
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* @param object The destroyed action
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*/
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void actionDestroyed(QObject *object);
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Q_SIGNALS:
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Q_SCRIPTABLE void print(const QString &text);
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void runningChanged(bool);
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protected:
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bool running() const {
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return m_running;
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}
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void setRunning(bool running) {
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if (m_running == running) {
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return;
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}
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m_running = running;
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emit runningChanged(m_running);
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}
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int scriptId() const {
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return m_scriptId;
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}
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private:
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/**
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* @brief Parses the @p value to either a QMenu or QAction.
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*
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* @param value The ScriptValue describing either a menu or action
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* @param parent The parent to use for the created menu or action
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* @return QAction* The parsed action or menu action, if parsing fails returns @c null.
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*/
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QAction *scriptValueToAction(QScriptValue &value, QMenu *parent);
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/**
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* @brief Creates a new QAction from the provided data and registers it for invoking the
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* @p callback when the action is triggered.
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*
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* The created action is added to the map of actions and callbacks shared with the global
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* shortcuts.
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*
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* @param title The title of the action
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* @param checkable Whether the action is checkable
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* @param checked Whether the checkable action is checked
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* @param callback The callback to invoke when the action is triggered
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* @param parent The parent to be used for the new created action
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* @return QAction* The created action
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*/
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QAction *createAction(const QString &title, bool checkable, bool checked, QScriptValue &callback, QMenu *parent);
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/**
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* @brief Parses the @p items and creates a QMenu from it.
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*
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* @param title The title of the Menu.
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* @param items JavaScript Array containing Menu items.
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* @param parent The parent to use for the new created menu
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* @return QAction* The menu action for the new Menu
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*/
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QAction *createMenu(const QString &title, QScriptValue &items, QMenu *parent);
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int m_scriptId;
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QString m_fileName;
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QString m_pluginName;
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bool m_running;
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QHash<QAction*, QScriptValue> m_shortcutCallbacks;
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QHash<int, QList<QScriptValue> > m_screenEdgeCallbacks;
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QHash<int, QScriptValue> m_callbacks;
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/**
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* @brief List of registered functions to call when the UserActionsMenu is about to show
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* to add further entries.
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*/
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QList<QScriptValue> m_userActionsMenuCallbacks;
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};
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class Script : public AbstractScript, QDBusContext
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{
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Q_OBJECT
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Q_CLASSINFO("D-Bus Interface", "org.kde.kwin.Scripting")
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public:
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Script(int id, QString scriptName, QString pluginName, QObject *parent = nullptr);
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~Script() override;
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QScriptEngine *engine() {
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return m_engine;
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}
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bool registerTouchScreenCallback(int edge, QScriptValue callback);
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bool unregisterTouchScreenCallback(int edge);
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public Q_SLOTS:
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Q_SCRIPTABLE void run() override;
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Q_SIGNALS:
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Q_SCRIPTABLE void printError(const QString &text);
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private Q_SLOTS:
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/**
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* A nice clean way to handle exceptions in scripting.
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* TODO: Log to file, show from notifier..
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*/
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void sigException(const QScriptValue &exception);
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/**
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* Callback for when loadScriptFromFile has finished.
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*/
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void slotScriptLoadedFromFile();
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private:
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void installScriptFunctions(QScriptEngine *engine);
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/**
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* Read the script from file into a byte array.
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* If file cannot be read an empty byte array is returned.
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*/
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QByteArray loadScriptFromFile(const QString &fileName);
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QScriptEngine *m_engine;
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QDBusMessage m_invocationContext;
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bool m_starting;
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QScopedPointer<ScriptUnloaderAgent> m_agent;
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QHash<int, QAction*> m_touchScreenEdgeCallbacks;
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};
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class ScriptUnloaderAgent : public QScriptEngineAgent
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{
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public:
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explicit ScriptUnloaderAgent(Script *script);
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void scriptUnload(qint64 id) override;
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private:
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Script *m_script;
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};
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class DeclarativeScript : public AbstractScript
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{
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Q_OBJECT
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Q_CLASSINFO("D-Bus Interface", "org.kde.kwin.Scripting")
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public:
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explicit DeclarativeScript(int id, QString scriptName, QString pluginName, QObject *parent = nullptr);
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~DeclarativeScript() override;
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public Q_SLOTS:
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Q_SCRIPTABLE void run() override;
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private Q_SLOTS:
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void createComponent();
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private:
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QQmlContext *m_context;
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QQmlComponent *m_component;
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};
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class JSEngineGlobalMethodsWrapper : public QObject
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{
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Q_OBJECT
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Q_ENUMS(ClientAreaOption)
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public:
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//------------------------------------------------------------------
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//enums copy&pasted from kwinglobals.h for exporting
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enum ClientAreaOption {
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///< geometry where a window will be initially placed after being mapped
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PlacementArea,
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///< window movement snapping area? ignore struts
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MovementArea,
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///< geometry to which a window will be maximized
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MaximizeArea,
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///< like MaximizeArea, but ignore struts - used e.g. for topmenu
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MaximizeFullArea,
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///< area for fullscreen windows
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FullScreenArea,
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///< whole workarea (all screens together)
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WorkArea,
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///< whole area (all screens together), ignore struts
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FullArea,
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///< one whole screen, ignore struts
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ScreenArea
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};
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explicit JSEngineGlobalMethodsWrapper(DeclarativeScript *parent);
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~JSEngineGlobalMethodsWrapper() override;
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public Q_SLOTS:
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QVariant readConfig(const QString &key, QVariant defaultValue = QVariant());
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void registerWindow(QQuickWindow *window);
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bool registerShortcut(const QString &name, const QString &text, const QKeySequence& keys, QJSValue function);
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private:
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DeclarativeScript *m_script;
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};
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/**
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* The heart of KWin::Scripting. Infinite power lies beyond
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*/
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class KWIN_EXPORT Scripting : public QObject
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{
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Q_OBJECT
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Q_CLASSINFO("D-Bus Interface", "org.kde.kwin.Scripting")
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private:
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explicit Scripting(QObject *parent);
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QStringList scriptList;
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QList<KWin::AbstractScript*> scripts;
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/**
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* Lock to protect the scripts member variable.
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*/
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QScopedPointer<QMutex> m_scriptsLock;
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// Preferably call ONLY at load time
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void runScripts();
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public:
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~Scripting() override;
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Q_SCRIPTABLE Q_INVOKABLE int loadScript(const QString &filePath, const QString &pluginName = QString());
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Q_SCRIPTABLE Q_INVOKABLE int loadDeclarativeScript(const QString &filePath, const QString &pluginName = QString());
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Q_SCRIPTABLE Q_INVOKABLE bool isScriptLoaded(const QString &pluginName) const;
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Q_SCRIPTABLE Q_INVOKABLE bool unloadScript(const QString &pluginName);
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/**
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* @brief Invokes all registered callbacks to add actions to the UserActionsMenu.
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*
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* @param c The Client for which the UserActionsMenu is about to be shown
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* @param parent The parent menu to which to add created child menus and items
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* @return QList< QAction* > List of all actions aggregated from all scripts.
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*/
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QList<QAction*> actionsForUserActionMenu(AbstractClient *c, QMenu *parent);
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QQmlEngine *qmlEngine() const;
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QQmlEngine *qmlEngine();
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QQmlContext *declarativeScriptSharedContext() const;
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QQmlContext *declarativeScriptSharedContext();
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QtScriptWorkspaceWrapper *workspaceWrapper() const;
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AbstractScript *findScript(const QString &pluginName) const;
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static Scripting *self();
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static Scripting *create(QObject *parent);
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public Q_SLOTS:
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void scriptDestroyed(QObject *object);
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Q_SCRIPTABLE void start();
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private Q_SLOTS:
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void slotScriptsQueried();
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private:
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void init();
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LoadScriptList queryScriptsToLoad();
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static Scripting *s_self;
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QQmlEngine *m_qmlEngine;
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QQmlContext *m_declarativeScriptSharedContext;
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QtScriptWorkspaceWrapper *m_workspaceWrapper;
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};
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inline
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QQmlEngine *Scripting::qmlEngine() const
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{
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return m_qmlEngine;
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}
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inline
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QQmlEngine *Scripting::qmlEngine()
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{
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return m_qmlEngine;
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}
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inline
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QQmlContext *Scripting::declarativeScriptSharedContext() const
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{
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return m_declarativeScriptSharedContext;
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}
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inline
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QQmlContext *Scripting::declarativeScriptSharedContext()
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{
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return m_declarativeScriptSharedContext;
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}
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inline
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QtScriptWorkspaceWrapper *Scripting::workspaceWrapper() const
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{
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return m_workspaceWrapper;
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}
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inline
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Scripting *Scripting::self()
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{
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return s_self;
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}
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}
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#endif
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