kwin/autotests/integration/effects/popup_open_close_animation_test.cpp
Vlad Zahorodnii 8f21d444c6 Make Workspace::allClientList() return all windows
Currently windows are scattered in a few separate lists. If you need to
go through the windows, you have to do it piece by piece. On the other
hand, with the overhaul of window types, we've started converging
towards one universal type: Window. Keeping windows in the separate
buckets goes against this design.

Workspace::stackingOrder() already contains all windows. This change
repurposes Workspace::allClientList() from a list of "normal" windows to
all windows, i.e. Workspace::windows(), to be consistent.

There's one API change though. Scripting API will expose other window
types too. This is an intentional change so scripted effects could
operate with all windows. It also matches the current behavior observed
in libkwineffects, which exposes all windows as well.
2023-03-15 11:52:01 +00:00

260 lines
9.6 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2019 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "kwin_wayland_test.h"
#include "core/outputbackend.h"
#include "effectloader.h"
#include "effects.h"
#include "internalwindow.h"
#include "useractions.h"
#include "wayland_server.h"
#include "window.h"
#include "workspace.h"
#include "decorations/decoratedclient.h"
#include <KWayland/Client/surface.h>
#include <linux/input.h>
using namespace KWin;
static const QString s_socketName = QStringLiteral("wayland_test_effects_popup_open_close_animation-0");
class PopupOpenCloseAnimationTest : public QObject
{
Q_OBJECT
private Q_SLOTS:
void initTestCase();
void init();
void cleanup();
void testAnimatePopups();
void testAnimateUserActionsPopup();
void testAnimateDecorationTooltips();
};
void PopupOpenCloseAnimationTest::initTestCase()
{
qputenv("XDG_DATA_DIRS", QCoreApplication::applicationDirPath().toUtf8());
qRegisterMetaType<KWin::Window *>();
qRegisterMetaType<KWin::InternalWindow *>();
QSignalSpy applicationStartedSpy(kwinApp(), &Application::started);
QVERIFY(waylandServer()->init(s_socketName));
QMetaObject::invokeMethod(kwinApp()->outputBackend(), "setVirtualOutputs", Qt::DirectConnection, Q_ARG(QVector<QRect>, QVector<QRect>() << QRect(0, 0, 1280, 1024) << QRect(1280, 0, 1280, 1024)));
auto config = KSharedConfig::openConfig(QString(), KConfig::SimpleConfig);
KConfigGroup plugins(config, QStringLiteral("Plugins"));
const auto builtinNames = EffectLoader().listOfKnownEffects();
for (const QString &name : builtinNames) {
plugins.writeEntry(name + QStringLiteral("Enabled"), false);
}
config->sync();
kwinApp()->setConfig(config);
qputenv("KWIN_EFFECTS_FORCE_ANIMATIONS", QByteArrayLiteral("1"));
kwinApp()->start();
QVERIFY(applicationStartedSpy.wait());
}
void PopupOpenCloseAnimationTest::init()
{
QVERIFY(Test::setupWaylandConnection(Test::AdditionalWaylandInterface::XdgDecorationV1));
}
void PopupOpenCloseAnimationTest::cleanup()
{
auto effectsImpl = qobject_cast<EffectsHandlerImpl *>(effects);
QVERIFY(effectsImpl);
effectsImpl->unloadAllEffects();
QVERIFY(effectsImpl->loadedEffects().isEmpty());
Test::destroyWaylandConnection();
}
void PopupOpenCloseAnimationTest::testAnimatePopups()
{
// This test verifies that popup open/close animation effects try
// to animate popups(e.g. popup menus, tooltips, etc).
// Make sure that we have the right effects ptr.
auto effectsImpl = qobject_cast<EffectsHandlerImpl *>(effects);
QVERIFY(effectsImpl);
// Create the main window.
std::unique_ptr<KWayland::Client::Surface> mainWindowSurface(Test::createSurface());
QVERIFY(mainWindowSurface != nullptr);
std::unique_ptr<Test::XdgToplevel> mainWindowShellSurface(Test::createXdgToplevelSurface(mainWindowSurface.get()));
QVERIFY(mainWindowShellSurface != nullptr);
Window *mainWindow = Test::renderAndWaitForShown(mainWindowSurface.get(), QSize(100, 50), Qt::blue);
QVERIFY(mainWindow);
// Load effect that will be tested.
const QString effectName = QStringLiteral("kwin4_effect_fadingpopups");
QVERIFY(effectsImpl->loadEffect(effectName));
QCOMPARE(effectsImpl->loadedEffects().count(), 1);
QCOMPARE(effectsImpl->loadedEffects().first(), effectName);
Effect *effect = effectsImpl->findEffect(effectName);
QVERIFY(effect);
QVERIFY(!effect->isActive());
// Create a popup, it should be animated.
std::unique_ptr<KWayland::Client::Surface> popupSurface(Test::createSurface());
QVERIFY(popupSurface != nullptr);
std::unique_ptr<Test::XdgPositioner> positioner(Test::createXdgPositioner());
positioner->set_size(20, 20);
positioner->set_anchor_rect(0, 0, 10, 10);
positioner->set_gravity(Test::XdgPositioner::gravity_bottom_right);
positioner->set_anchor(Test::XdgPositioner::anchor_bottom_left);
std::unique_ptr<Test::XdgPopup> popupShellSurface(Test::createXdgPopupSurface(popupSurface.get(), mainWindowShellSurface->xdgSurface(), positioner.get()));
QVERIFY(popupShellSurface != nullptr);
Window *popup = Test::renderAndWaitForShown(popupSurface.get(), QSize(20, 20), Qt::red);
QVERIFY(popup);
QVERIFY(popup->isPopupWindow());
QCOMPARE(popup->transientFor(), mainWindow);
QVERIFY(effect->isActive());
// Eventually, the animation will be complete.
QTRY_VERIFY(!effect->isActive());
// Destroy the popup, it should not be animated.
QSignalSpy popupClosedSpy(popup, &Window::closed);
popupShellSurface.reset();
popupSurface.reset();
QVERIFY(popupClosedSpy.wait());
QVERIFY(effect->isActive());
// Eventually, the animation will be complete.
QTRY_VERIFY(!effect->isActive());
// Destroy the main window.
mainWindowSurface.reset();
QVERIFY(Test::waitForWindowDestroyed(mainWindow));
}
void PopupOpenCloseAnimationTest::testAnimateUserActionsPopup()
{
// This test verifies that popup open/close animation effects try
// to animate the user actions popup.
// Make sure that we have the right effects ptr.
auto effectsImpl = qobject_cast<EffectsHandlerImpl *>(effects);
QVERIFY(effectsImpl);
// Create the test window.
std::unique_ptr<KWayland::Client::Surface> surface(Test::createSurface());
QVERIFY(surface != nullptr);
std::unique_ptr<Test::XdgToplevel> shellSurface(Test::createXdgToplevelSurface(surface.get()));
QVERIFY(shellSurface != nullptr);
Window *window = Test::renderAndWaitForShown(surface.get(), QSize(100, 50), Qt::blue);
QVERIFY(window);
// Load effect that will be tested.
const QString effectName = QStringLiteral("kwin4_effect_fadingpopups");
QVERIFY(effectsImpl->loadEffect(effectName));
QCOMPARE(effectsImpl->loadedEffects().count(), 1);
QCOMPARE(effectsImpl->loadedEffects().first(), effectName);
Effect *effect = effectsImpl->findEffect(effectName);
QVERIFY(effect);
QVERIFY(!effect->isActive());
// Show the user actions popup.
workspace()->showWindowMenu(QRect(), window);
auto userActionsMenu = workspace()->userActionsMenu();
QTRY_VERIFY(userActionsMenu->isShown());
QVERIFY(userActionsMenu->hasWindow());
QVERIFY(effect->isActive());
// Eventually, the animation will be complete.
QTRY_VERIFY(!effect->isActive());
// Close the user actions popup.
Test::keyboardKeyPressed(KEY_ESC, 0);
Test::keyboardKeyReleased(KEY_ESC, 1);
QTRY_VERIFY(!userActionsMenu->isShown());
QVERIFY(!userActionsMenu->hasWindow());
QVERIFY(effect->isActive());
// Eventually, the animation will be complete.
QTRY_VERIFY(!effect->isActive());
// Destroy the test window.
surface.reset();
QVERIFY(Test::waitForWindowDestroyed(window));
}
void PopupOpenCloseAnimationTest::testAnimateDecorationTooltips()
{
// This test verifies that popup open/close animation effects try
// to animate decoration tooltips.
// Make sure that we have the right effects ptr.
auto effectsImpl = qobject_cast<EffectsHandlerImpl *>(effects);
QVERIFY(effectsImpl);
// Create the test window.
std::unique_ptr<KWayland::Client::Surface> surface(Test::createSurface());
QVERIFY(surface != nullptr);
std::unique_ptr<Test::XdgToplevel> shellSurface(Test::createXdgToplevelSurface(surface.get(), Test::CreationSetup::CreateOnly));
QVERIFY(shellSurface != nullptr);
std::unique_ptr<Test::XdgToplevelDecorationV1> deco(Test::createXdgToplevelDecorationV1(shellSurface.get()));
QVERIFY(deco != nullptr);
QSignalSpy surfaceConfigureRequestedSpy(shellSurface->xdgSurface(), &Test::XdgSurface::configureRequested);
deco->set_mode(Test::XdgToplevelDecorationV1::mode_server_side);
surface->commit(KWayland::Client::Surface::CommitFlag::None);
QVERIFY(surfaceConfigureRequestedSpy.wait());
shellSurface->xdgSurface()->ack_configure(surfaceConfigureRequestedSpy.last().at(0).value<quint32>());
Window *window = Test::renderAndWaitForShown(surface.get(), QSize(100, 50), Qt::blue);
QVERIFY(window);
QVERIFY(window->isDecorated());
// Load effect that will be tested.
const QString effectName = QStringLiteral("kwin4_effect_fadingpopups");
QVERIFY(effectsImpl->loadEffect(effectName));
QCOMPARE(effectsImpl->loadedEffects().count(), 1);
QCOMPARE(effectsImpl->loadedEffects().first(), effectName);
Effect *effect = effectsImpl->findEffect(effectName);
QVERIFY(effect);
QVERIFY(!effect->isActive());
// Show a decoration tooltip.
QSignalSpy tooltipAddedSpy(workspace(), &Workspace::windowAdded);
window->decoratedClient()->requestShowToolTip(QStringLiteral("KWin rocks!"));
QVERIFY(tooltipAddedSpy.wait());
InternalWindow *tooltip = tooltipAddedSpy.first().first().value<InternalWindow *>();
QVERIFY(tooltip->isInternal());
QVERIFY(tooltip->isPopupWindow());
QVERIFY(tooltip->handle()->flags().testFlag(Qt::ToolTip));
QVERIFY(effect->isActive());
// Eventually, the animation will be complete.
QTRY_VERIFY(!effect->isActive());
// Hide the decoration tooltip.
QSignalSpy tooltipClosedSpy(tooltip, &InternalWindow::closed);
window->decoratedClient()->requestHideToolTip();
QVERIFY(tooltipClosedSpy.wait());
QVERIFY(effect->isActive());
// Eventually, the animation will be complete.
QTRY_VERIFY(!effect->isActive());
// Destroy the test window.
surface.reset();
QVERIFY(Test::waitForWindowDestroyed(window));
}
WAYLANDTEST_MAIN(PopupOpenCloseAnimationTest)
#include "popup_open_close_animation_test.moc"