b823747c3b
* speeds up incremental builds as changes to a header will not always need the full mocs_compilation.cpp for all the target's headers rebuild, while having a moc file sourced into a source file only adds minor extra costs, due to small own code and the used headers usually already covered by the source file, being for the same class/struct * seems to not slow down clean builds, due to empty mocs_compilation.cpp resulting in those quickly processed, while the minor extra cost of the sourced moc files does not outweigh that in summary. Measured times actually improved by some percent points. (ideally CMake would just skip empty mocs_compilation.cpp & its object file one day) * enables compiler to see all methods of a class in same compilation unit to do some sanity checks * potentially more inlining in general, due to more in the compilation unit * allows to keep using more forward declarations in the header, as with the moc code being sourced into the cpp file there definitions can be ensured and often are already for the needs of the normal class methods
332 lines
7.8 KiB
C++
332 lines
7.8 KiB
C++
/*
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SPDX-FileCopyrightText: 2021 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#include "windowmodel.h"
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#include "core/output.h"
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#include "core/outputbackend.h"
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#include "virtualdesktops.h"
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#include "window.h"
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#include "workspace.h"
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namespace KWin
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{
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WindowModel::WindowModel(QObject *parent)
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: QAbstractListModel(parent)
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{
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connect(workspace(), &Workspace::windowAdded, this, &WindowModel::handleWindowAdded);
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connect(workspace(), &Workspace::windowRemoved, this, &WindowModel::handleWindowRemoved);
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m_windows = workspace()->windows();
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for (Window *window : std::as_const(m_windows)) {
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setupWindowConnections(window);
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}
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}
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void WindowModel::markRoleChanged(Window *window, int role)
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{
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const QModelIndex row = index(m_windows.indexOf(window), 0);
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Q_EMIT dataChanged(row, row, {role});
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}
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void WindowModel::setupWindowConnections(Window *window)
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{
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connect(window, &Window::desktopsChanged, this, [this, window]() {
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markRoleChanged(window, DesktopRole);
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});
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connect(window, &Window::outputChanged, this, [this, window]() {
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markRoleChanged(window, OutputRole);
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});
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connect(window, &Window::activitiesChanged, this, [this, window]() {
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markRoleChanged(window, ActivityRole);
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});
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}
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void WindowModel::handleWindowAdded(Window *window)
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{
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beginInsertRows(QModelIndex(), m_windows.count(), m_windows.count());
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m_windows.append(window);
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endInsertRows();
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setupWindowConnections(window);
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}
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void WindowModel::handleWindowRemoved(Window *window)
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{
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const int index = m_windows.indexOf(window);
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Q_ASSERT(index != -1);
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beginRemoveRows(QModelIndex(), index, index);
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m_windows.removeAt(index);
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endRemoveRows();
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}
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QHash<int, QByteArray> WindowModel::roleNames() const
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{
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return {
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{Qt::DisplayRole, QByteArrayLiteral("display")},
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{WindowRole, QByteArrayLiteral("window")},
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{OutputRole, QByteArrayLiteral("output")},
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{DesktopRole, QByteArrayLiteral("desktop")},
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{ActivityRole, QByteArrayLiteral("activity")},
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};
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}
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QVariant WindowModel::data(const QModelIndex &index, int role) const
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{
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if (!index.isValid() || index.row() < 0 || index.row() >= m_windows.count()) {
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return QVariant();
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}
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Window *window = m_windows[index.row()];
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switch (role) {
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case Qt::DisplayRole:
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case WindowRole:
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return QVariant::fromValue(window);
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case OutputRole:
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return QVariant::fromValue(window->output());
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case DesktopRole:
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return QVariant::fromValue(window->desktops());
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case ActivityRole:
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return window->activities();
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default:
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return QVariant();
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}
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}
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int WindowModel::rowCount(const QModelIndex &parent) const
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{
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return parent.isValid() ? 0 : m_windows.count();
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}
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WindowFilterModel::WindowFilterModel(QObject *parent)
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: QSortFilterProxyModel(parent)
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{
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}
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WindowModel *WindowFilterModel::windowModel() const
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{
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return m_windowModel;
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}
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void WindowFilterModel::setWindowModel(WindowModel *windowModel)
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{
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if (windowModel == m_windowModel) {
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return;
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}
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m_windowModel = windowModel;
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setSourceModel(m_windowModel);
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Q_EMIT windowModelChanged();
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}
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QString WindowFilterModel::activity() const
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{
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return m_activity.value_or(QString());
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}
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void WindowFilterModel::setActivity(const QString &activity)
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{
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if (m_activity != activity) {
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m_activity = activity;
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Q_EMIT activityChanged();
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invalidateFilter();
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}
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}
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void WindowFilterModel::resetActivity()
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{
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if (m_activity.has_value()) {
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m_activity.reset();
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Q_EMIT activityChanged();
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invalidateFilter();
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}
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}
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VirtualDesktop *WindowFilterModel::desktop() const
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{
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return m_desktop;
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}
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void WindowFilterModel::setDesktop(VirtualDesktop *desktop)
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{
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if (m_desktop != desktop) {
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m_desktop = desktop;
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Q_EMIT desktopChanged();
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invalidateFilter();
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}
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}
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void WindowFilterModel::resetDesktop()
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{
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setDesktop(nullptr);
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}
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QString WindowFilterModel::filter() const
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{
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return m_filter;
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}
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void WindowFilterModel::setFilter(const QString &filter)
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{
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if (filter == m_filter) {
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return;
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}
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m_filter = filter;
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Q_EMIT filterChanged();
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invalidateFilter();
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}
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QString WindowFilterModel::screenName() const
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{
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return m_output ? m_output->name() : QString();
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}
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void WindowFilterModel::setScreenName(const QString &screen)
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{
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Output *output = kwinApp()->outputBackend()->findOutput(screen);
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if (m_output != output) {
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m_output = output;
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Q_EMIT screenNameChanged();
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invalidateFilter();
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}
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}
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void WindowFilterModel::resetScreenName()
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{
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if (m_output) {
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m_output = nullptr;
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Q_EMIT screenNameChanged();
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invalidateFilter();
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}
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}
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WindowFilterModel::WindowTypes WindowFilterModel::windowType() const
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{
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return m_windowType.value_or(WindowTypes());
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}
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void WindowFilterModel::setWindowType(WindowTypes windowType)
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{
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if (m_windowType != windowType) {
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m_windowType = windowType;
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Q_EMIT windowTypeChanged();
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invalidateFilter();
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}
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}
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void WindowFilterModel::resetWindowType()
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{
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if (m_windowType.has_value()) {
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m_windowType.reset();
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Q_EMIT windowTypeChanged();
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invalidateFilter();
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}
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}
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void WindowFilterModel::setMinimizedWindows(bool show)
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{
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if (m_showMinimizedWindows == show) {
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return;
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}
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m_showMinimizedWindows = show;
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invalidateFilter();
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Q_EMIT minimizedWindowsChanged();
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}
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bool WindowFilterModel::minimizedWindows() const
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{
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return m_showMinimizedWindows;
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}
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bool WindowFilterModel::filterAcceptsRow(int sourceRow, const QModelIndex &sourceParent) const
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{
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if (!m_windowModel) {
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return false;
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}
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const QModelIndex index = m_windowModel->index(sourceRow, 0, sourceParent);
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if (!index.isValid()) {
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return false;
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}
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const QVariant data = index.data();
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if (!data.isValid()) {
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// an invalid QVariant is valid data
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return true;
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}
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Window *window = qvariant_cast<Window *>(data);
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if (!window) {
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return false;
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}
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if (m_activity.has_value()) {
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if (!window->isOnActivity(*m_activity)) {
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return false;
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}
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}
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if (m_desktop) {
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if (!window->isOnDesktop(m_desktop)) {
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return false;
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}
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}
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if (m_output) {
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if (!window->isOnOutput(m_output)) {
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return false;
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}
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}
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if (m_windowType.has_value()) {
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if (!(windowTypeMask(window) & *m_windowType)) {
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return false;
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}
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}
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if (!m_filter.isEmpty()) {
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if (window->caption().contains(m_filter, Qt::CaseInsensitive)) {
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return true;
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}
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if (window->windowRole().contains(m_filter, Qt::CaseInsensitive)) {
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return true;
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}
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if (window->resourceName().contains(m_filter, Qt::CaseInsensitive)) {
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return true;
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}
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if (window->resourceClass().contains(m_filter, Qt::CaseInsensitive)) {
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return true;
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}
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return false;
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}
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if (!m_showMinimizedWindows) {
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return !window->isMinimized();
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}
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return true;
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}
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WindowFilterModel::WindowTypes WindowFilterModel::windowTypeMask(Window *window) const
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{
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WindowTypes mask;
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if (window->isNormalWindow()) {
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mask |= WindowType::Normal;
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} else if (window->isDialog()) {
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mask |= WindowType::Dialog;
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} else if (window->isDock()) {
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mask |= WindowType::Dock;
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} else if (window->isDesktop()) {
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mask |= WindowType::Desktop;
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} else if (window->isNotification()) {
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mask |= WindowType::Notification;
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} else if (window->isCriticalNotification()) {
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mask |= WindowType::CriticalNotification;
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}
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return mask;
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}
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} // namespace KWin
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#include "moc_windowmodel.cpp"
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