32e9de1e23
Move the buffer-swap-pending state from the compositing backends to the Compositor class. The Compositor is the only class that needs to access the state, and this way it to do it without calling through a chain of virtual functions. This commit adds two new functions to Compositor; aboutToSwapBuffers() and bufferSwapComplete(). The backends call these functions to set and reset the buffer-swap-pending state. This commit also renames a number of functions and variables to make their meaning clear. The act of promoting the contents of the back buffer to become the contents of the front buffer is referred to as posting the buffer, presenting the buffer, or swapping the buffers; rendering the buffer is what paintScreen() does.
120 lines
3.9 KiB
C++
120 lines
3.9 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2013 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_EGL_WAYLAND_BACKEND_H
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#define KWIN_EGL_WAYLAND_BACKEND_H
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#include "scene_opengl.h"
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// wayland
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#include <wayland-egl.h>
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class QTemporaryFile;
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struct wl_buffer;
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struct wl_shm;
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namespace KWin
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{
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namespace Wayland {
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class WaylandBackend;
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}
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namespace Xcb {
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class Shm;
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}
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/**
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* @brief OpenGL Backend using Egl on a Wayland surface.
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*
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* This Backend is the basis for a session compositor running on top of a Wayland system compositor.
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* It creates a Surface as large as the screen and maps it as a fullscreen shell surface on the
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* system compositor. The OpenGL context is created on the Wayland surface, so for rendering X11 is
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* not involved.
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*
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* At the moment the backend is still rather limited. For getting textures from pixmap it uses the
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* XShm library. This is currently a hack and only as proof of concept till we support texture from
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* Wayland buffers. From then on we should use XWayland for texture mapping.
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*
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* Also in repainting the backend is currently still rather limited. Only supported mode is fullscreen
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* repaints, which is obviously not optimal. Best solution is probably to go for buffer_age extension
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* and make it the only available solution next to fullscreen repaints.
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**/
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class EglWaylandBackend : public QObject, public OpenGLBackend
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{
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Q_OBJECT
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public:
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EglWaylandBackend();
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virtual ~EglWaylandBackend();
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virtual void screenGeometryChanged(const QSize &size);
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virtual SceneOpenGL::TexturePrivate *createBackendTexture(SceneOpenGL::Texture *texture);
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virtual QRegion prepareRenderingFrame();
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virtual void endRenderingFrame(const QRegion &renderedRegion, const QRegion &damagedRegion);
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virtual bool makeCurrent() override;
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virtual void doneCurrent() override;
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Xcb::Shm *shm();
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virtual bool usesOverlayWindow() const override;
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protected:
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virtual void present();
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private Q_SLOTS:
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void overlaySizeChanged(const QSize &size);
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private:
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void init();
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bool initializeEgl();
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bool initBufferConfigs();
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bool initRenderingContext();
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bool makeContextCurrent();
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EGLDisplay m_display;
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EGLConfig m_config;
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EGLSurface m_surface;
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EGLContext m_context;
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int m_bufferAge;
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Wayland::WaylandBackend *m_wayland;
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wl_egl_window *m_overlay;
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QScopedPointer<Xcb::Shm> m_shm;
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bool m_havePlatformBase;
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friend class EglWaylandTexture;
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};
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/**
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* @brief Texture using an EGLImageKHR.
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**/
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class EglWaylandTexture : public SceneOpenGL::TexturePrivate
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{
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public:
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virtual ~EglWaylandTexture();
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virtual bool loadTexture(xcb_pixmap_t pix, const QSize &size, xcb_visualid_t visual) override;
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virtual OpenGLBackend *backend();
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virtual bool update(const QRegion &damage);
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private:
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friend class EglWaylandBackend;
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EglWaylandTexture(SceneOpenGL::Texture *texture, EglWaylandBackend *backend);
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SceneOpenGL::Texture *q;
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EglWaylandBackend *m_backend;
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/**
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* The Pixmap of the window content. Get's updated in loadTexture.
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*/
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xcb_pixmap_t m_referencedPixmap;
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};
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} // namespace
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#endif // KWIN_EGL_ON_X_BACKEND_H
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