kwin/effects/boxswitch.cpp
Philip Falkner 574e562906 Some updates to the tabbox.
Provide a pair of methods, setCurrentClient() and setCurrentDesktop(),
to allow effects to select items in the tabbox without activating them.

Insulate effects from having to know the order of desktops, with
currentDesktopList().  DesktopMode and DesktopListMode should be
effectively identical as far as how effects work.

Some changes to how the tabbox refcounting is done, should work a little
better.  Other small cosmetic changes.

Update BoxSwitchEffect.


svn path=/branches/work/kwin_composite/; revision=647594
2007-03-28 20:29:45 +00:00

628 lines
20 KiB
C++

/*****************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Philip Falkner <philip.falkner@gmail.com>
You can Freely distribute this program under the GNU General Public
License. See the file "COPYING" for the exact licensing terms.
******************************************************************/
#include "boxswitch.h"
#include "tabbox.h"
#include "client.h"
#include "scene_xrender.h"
#include "scene_opengl.h"
#include <QSize>
#ifdef HAVE_OPENGL
#include <GL/gl.h>
#endif
namespace KWinInternal
{
BoxSwitchEffect::BoxSwitchEffect()
: mActivated( 0 )
, mMode( 0 )
, painting_desktop( 0 )
{
frame_margin = 10;
highlight_margin = 5;
#ifdef HAVE_XRENDER
alphaFormat = XRenderFindStandardFormat( display(), PictStandardARGB32 );
#endif
}
BoxSwitchEffect::~BoxSwitchEffect()
{
}
void BoxSwitchEffect::prePaintScreen( int* mask, QRegion* region, int time )
{
effects->prePaintScreen( mask, region, time );
}
void BoxSwitchEffect::prePaintWindow( EffectWindow* w, int* mask, QRegion* paint, QRegion* clip, int time )
{
if( mActivated )
{
if( mMode == TabBox::WindowsMode )
{
if( windows.contains( w ) && w != selected_window )
{
*mask |= Scene::PAINT_WINDOW_TRANSLUCENT;
*mask &= ~Scene::PAINT_WINDOW_OPAQUE;
}
}
else
{
if( painting_desktop )
{
if( w->isOnDesktop( painting_desktop ))
w->enablePainting( Scene::Window::PAINT_DISABLED_BY_DESKTOP );
else
w->disablePainting( Scene::Window::PAINT_DISABLED_BY_DESKTOP );
}
}
}
effects->prePaintWindow( w, mask, paint, clip, time );
}
void BoxSwitchEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data )
{
effects->paintScreen( mask, region, data );
if( mActivated )
{
if( mMode == TabBox::WindowsMode )
{
paintFrame();
foreach( EffectWindow* w, windows.keys())
{
if( w == selected_window )
{
paintHighlight( windows[ w ]->area,
static_cast< Client* >( w->window())->caption());
}
paintWindowThumbnail( w );
paintWindowIcon( w );
}
}
else
{
if( !painting_desktop )
{
paintFrame();
foreach( painting_desktop, desktops.keys())
{
if( painting_desktop == selected_desktop )
{
paintHighlight( desktops[ painting_desktop ]->area,
Workspace::self()->desktopName( painting_desktop ));
}
paintDesktopThumbnail( painting_desktop );
}
painting_desktop = 0;
}
}
}
}
void BoxSwitchEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
{
if( mActivated )
{
if( mMode == TabBox::WindowsMode )
{
if( windows.contains( w ) && w != selected_window )
{
data.opacity *= 0.2;
}
}
}
effects->paintWindow( w, mask, region, data );
}
void BoxSwitchEffect::windowInputMouseEvent( Window w, QEvent* e )
{
assert( w == mInput );
if( e->type() != QEvent::MouseButtonPress )
return;
QPoint pos = static_cast< QMouseEvent* >( e )->pos();
pos += frame_area.topLeft();
// determine which item was clicked
if( mMode == TabBox::WindowsMode )
{
foreach( EffectWindow* w, windows.keys())
{
if( windows[ w ]->clickable.contains( pos ))
{
Workspace::self()->setTabBoxClient( static_cast< Client* >( w->window()));
}
}
}
else
{
foreach( int i, desktops.keys())
{
if( desktops[ i ]->clickable.contains( pos ))
{
Workspace::self()->setTabBoxDesktop( i );
}
}
}
}
void BoxSwitchEffect::windowDamaged( EffectWindow* w, const QRect& damage )
{
if( mActivated )
{
if( mMode == TabBox::WindowsMode )
{
if( windows.contains( w ))
{
workspace()->addRepaint( windows[ w ]->area );
}
}
else
{
if( w->isOnAllDesktops())
{
foreach( ItemInfo* info, desktops )
workspace()->addRepaint( info->area );
}
else
{
workspace()->addRepaint( desktops[ w->desktop() ]->area );
}
}
}
}
void BoxSwitchEffect::windowGeometryShapeChanged( EffectWindow* w, const QRect& old )
{
if( mActivated )
{
if( mMode == TabBox::WindowsMode )
{
if( windows.contains( w ) && w->size() != old.size())
{
workspace()->addRepaint( windows[ w ]->area );
}
}
else
{
if( w->isOnAllDesktops())
{
foreach( ItemInfo* info, desktops )
workspace()->addRepaint( info->area );
}
else
{
workspace()->addRepaint( desktops[ w->desktop() ]->area );
}
}
}
}
void BoxSwitchEffect::tabBoxAdded( int mode )
{
if( !mActivated )
{
if( mode == TabBox::WindowsMode )
{
if( Workspace::self()->currentTabBoxClientList().count() > 0 )
{
mMode = mode;
Workspace::self()->refTabBox();
setActive();
}
}
else
{ // DesktopMode
if( Workspace::self()->currentTabBoxDesktopList().count() > 0 )
{
mMode = mode;
painting_desktop = 0;
Workspace::self()->refTabBox();
setActive();
}
}
}
}
void BoxSwitchEffect::tabBoxClosed()
{
if( mActivated )
setInactive();
}
void BoxSwitchEffect::tabBoxUpdated()
{
if( mActivated )
{
if( mMode == TabBox::WindowsMode )
{
if( selected_window != NULL )
{
if( windows.contains( selected_window ))
workspace()->addRepaint( windows.value( selected_window )->area );
selected_window->window()->addRepaintFull();
}
selected_window = Workspace::self()->currentTabBoxClient()->effectWindow();
if( windows.contains( selected_window ))
workspace()->addRepaint( windows.value( selected_window )->area );
selected_window->window()->addRepaintFull();
if( Workspace::self()->currentTabBoxClientList() == original_windows )
return;
original_windows = Workspace::self()->currentTabBoxClientList();
}
else
{ // DesktopMode
if( desktops.contains( selected_desktop ))
workspace()->addRepaint( desktops.value( selected_desktop )->area );
selected_desktop = Workspace::self()->currentTabBoxDesktop();
if( desktops.contains( selected_desktop ))
workspace()->addRepaint( desktops.value( selected_desktop )->area );
if( Workspace::self()->currentTabBoxDesktopList() == original_desktops )
return;
original_desktops = Workspace::self()->currentTabBoxDesktopList();
}
workspace()->addRepaint( frame_area );
calculateFrameSize();
calculateItemSizes();
moveResizeInputWindow( frame_area.x(), frame_area.y(), frame_area.width(), frame_area.height());
workspace()->addRepaint( frame_area );
}
}
void BoxSwitchEffect::setActive()
{
mActivated = true;
if( mMode == TabBox::WindowsMode )
{
original_windows = Workspace::self()->currentTabBoxClientList();
selected_window = Workspace::self()->currentTabBoxClient()->effectWindow();
}
else
{
original_desktops = Workspace::self()->currentTabBoxDesktopList();
selected_desktop = Workspace::self()->currentTabBoxDesktop();
}
calculateFrameSize();
calculateItemSizes();
mInput = effects->createInputWindow( this, frame_area.x(), frame_area.y(),
frame_area.width(), frame_area.height(), Qt::ArrowCursor );
workspace()->addRepaint( frame_area );
if( mMode == TabBox::WindowsMode )
{
foreach( EffectWindow* w, windows.keys())
{
if( w != selected_window )
w->window()->addRepaintFull();
}
}
}
void BoxSwitchEffect::setInactive()
{
mActivated = false;
Workspace::self()->unrefTabBox();
if( mInput != None )
{
effects->destroyInputWindow( mInput );
mInput = None;
}
if( mMode == TabBox::WindowsMode )
{
foreach( EffectWindow* w, windows.keys())
{
if( w != selected_window )
w->window()->addRepaintFull();
}
foreach( ItemInfo* i, windows )
{
#ifdef HAVE_XRENDER
if( dynamic_cast< SceneXrender* >( scene ))
{
if( i->iconPicture != None )
XRenderFreePicture( display(), i->iconPicture );
i->iconPicture = None;
}
#endif
delete i;
}
windows.clear();
}
else
{ // DesktopMode
foreach( ItemInfo* i, desktops )
delete i;
desktops.clear();
}
workspace()->addRepaint( frame_area );
frame_area = QRect();
}
void BoxSwitchEffect::moveResizeInputWindow( int x, int y, int width, int height )
{
XMoveWindow( display(), mInput, x, y );
XResizeWindow( display(), mInput, width, height );
}
void BoxSwitchEffect::calculateFrameSize()
{
int itemcount;
if( mMode == TabBox::WindowsMode )
{
itemcount = original_windows.count();
item_max_size.setWidth( 200 );
item_max_size.setHeight( 200 );
}
else
{
itemcount = original_desktops.count();
item_max_size.setWidth( 200 );
item_max_size.setHeight( 200 );
}
// Shrink the size until all windows/desktops can fit onscreen
frame_area.setWidth( frame_margin * 2 + itemcount * item_max_size.width());
while( frame_area.width() > displayWidth())
{
item_max_size /= 2;
frame_area.setWidth( frame_margin * 2 + itemcount * item_max_size.width());
}
frame_area.setHeight( frame_margin * 2 + item_max_size.height() + 15 );
frame_area.moveTo( ( displayWidth() - frame_area.width()) / 2, ( displayHeight() - frame_area.height()) / 2 );
}
void BoxSwitchEffect::calculateItemSizes()
{
if( mMode == TabBox::WindowsMode )
{
windows.clear();
for( int i = 0; i < original_windows.count(); i++ )
{
EffectWindow* w = original_windows.at( i )->effectWindow();
windows[ w ] = new ItemInfo();
windows[ w ]->area = QRect( frame_area.x() + frame_margin
+ i * item_max_size.width(),
frame_area.y() + frame_margin,
item_max_size.width(), item_max_size.height());
windows[ w ]->clickable = windows[ w ]->area;
}
}
else
{
desktops.clear();
for( int i = 0; i < original_desktops.count(); i++ )
{
int it = original_desktops.at( i );
desktops[ it ] = new ItemInfo();
desktops[ it ]->area = QRect( frame_area.x() + frame_margin
+ i * item_max_size.width(),
frame_area.y() + frame_margin,
item_max_size.width(), item_max_size.height());
desktops[ it ]->clickable = desktops[ it ]->area;
}
}
}
void BoxSwitchEffect::paintFrame()
{
double alpha = 0.75;
#ifdef HAVE_OPENGL
if( dynamic_cast< SceneOpenGL* >( scene ))
{
glPushAttrib( GL_CURRENT_BIT | GL_ENABLE_BIT );
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
glColor4f( 0, 0, 0, alpha );
glEnableClientState( GL_VERTEX_ARRAY );
int verts[ 4 * 2 ] =
{
frame_area.x(), frame_area.y(),
frame_area.x(), frame_area.y() + frame_area.height(),
frame_area.x() + frame_area.width(), frame_area.y() + frame_area.height(),
frame_area.x() + frame_area.width(), frame_area.y()
};
glVertexPointer( 2, GL_INT, 0, verts );
glDrawArrays( GL_QUADS, 0, 4 );
glDisableClientState( GL_VERTEX_ARRAY );
glPopAttrib();
}
else
#endif
{
#ifdef HAVE_XRENDER
Pixmap pixmap = XCreatePixmap( display(), rootWindow(),
frame_area.width(), frame_area.height(), 32 );
Picture pic = XRenderCreatePicture( display(), pixmap, alphaFormat, 0, NULL );
XFreePixmap( display(), pixmap );
XRenderColor col;
col.alpha = int( alpha * 0xffff );
col.red = 0;
col.green = 0;
col.blue = 0;
XRenderFillRectangle( display(), PictOpSrc, pic, &col, 0, 0,
frame_area.width(), frame_area.height());
XRenderComposite( display(), alpha != 1.0 ? PictOpOver : PictOpSrc,
pic, None, static_cast< SceneXrender* >( scene )->bufferPicture(),
0, 0, 0, 0, frame_area.x(), frame_area.y(), frame_area.width(), frame_area.height());
XRenderFreePicture( display(), pic );
#endif
}
}
void BoxSwitchEffect::paintHighlight( QRect area, QString text )
{
double alpha = 0.75;
#ifdef HAVE_OPENGL
if( dynamic_cast< SceneOpenGL* >( scene ))
{
glPushAttrib( GL_CURRENT_BIT | GL_ENABLE_BIT );
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
glColor4f( 1, 1, 1, alpha );
glEnableClientState( GL_VERTEX_ARRAY );
int verts[ 4 * 2 ] =
{
area.x(), area.y(),
area.x(), area.y() + area.height(),
area.x() + area.width(), area.y() + area.height(),
area.x() + area.width(), area.y()
};
glVertexPointer( 2, GL_INT, 0, verts );
glDrawArrays( GL_QUADS, 0, 4 );
glDisableClientState( GL_VERTEX_ARRAY );
glPopAttrib();
}
else
#endif
{
#ifdef HAVE_XRENDER
Pixmap pixmap = XCreatePixmap( display(), rootWindow(),
area.width(), area.height(), 32 );
Picture pic = XRenderCreatePicture( display(), pixmap, alphaFormat, 0, NULL );
XFreePixmap( display(), pixmap );
XRenderColor col;
col.alpha = int( alpha * 0xffff );
col.red = int( alpha * 0xffff );
col.green = int( alpha * 0xffff );
col.blue = int( alpha * 0xffff );
XRenderFillRectangle( display(), PictOpSrc, pic, &col, 0, 0,
area.width(), area.height());
XRenderComposite( display(), alpha != 1.0 ? PictOpOver : PictOpSrc,
pic, None, static_cast< SceneXrender* >( scene )->bufferPicture(),
0, 0, 0, 0, area.x(), area.y(), area.width(), area.height());
XRenderFreePicture( display(), pic );
#endif
}
// kDebug() << text << endl; // TODO draw this nicely on screen
}
void BoxSwitchEffect::paintWindowThumbnail( EffectWindow* w )
{
if( !windows.contains( w ))
return;
WindowPaintData data;
setPositionTransformations( data,
windows[ w ]->thumbnail, w,
windows[ w ]->area.adjusted( highlight_margin, highlight_margin, -highlight_margin, -highlight_margin ),
Qt::KeepAspectRatio );
effects->drawWindow( w,
Scene::PAINT_WINDOW_OPAQUE | Scene::PAINT_WINDOW_TRANSFORMED,
windows[ w ]->thumbnail, data );
}
void BoxSwitchEffect::paintDesktopThumbnail( int iDesktop )
{
if( !desktops.contains( iDesktop ))
return;
ScreenPaintData data;
QRect region;
QRect r = desktops[ iDesktop ]->area.adjusted( highlight_margin, highlight_margin,
-highlight_margin, -highlight_margin );
QSize size = QSize( displayWidth(), displayHeight());
size.scale( r.size(), Qt::KeepAspectRatio );
data.xScale = size.width() / double( displayWidth());
data.yScale = size.height() / double( displayHeight());
int width = int( displayWidth() * data.xScale );
int height = int( displayHeight() * data.yScale );
int x = r.x() + ( r.width() - width ) / 2;
int y = r.y() + ( r.height() - height ) / 2;
region = QRect( x, y, width, height );
data.xTranslate = x;
data.yTranslate = y;
effects->paintScreen( Scene::PAINT_SCREEN_TRANSFORMED | Scene::PAINT_SCREEN_BACKGROUND_FIRST,
region, data );
}
void BoxSwitchEffect::paintWindowIcon( EffectWindow* w )
{
if( !windows.contains( w ))
return;
if( windows[ w ]->icon.serialNumber()
!= static_cast< Client* >( w->window())->icon().serialNumber())
{ // make sure windows[ w ]->icon is the right QPixmap, and rebind
windows[ w ]->icon = static_cast< Client* >( w->window())->icon();
#ifdef HAVE_OPENGL
if( dynamic_cast< SceneOpenGL* >( scene ))
{
windows[ w ]->iconTexture.load( windows[ w ]->icon );
windows[ w ]->iconTexture.setFilter( GL_LINEAR );
}
else
#endif
{
#ifdef HAVE_XRENDER
if( windows[ w ]->iconPicture != None )
XRenderFreePicture( display(), windows[ w ]->iconPicture );
windows[ w ]->iconPicture = XRenderCreatePicture( display(),
windows[ w ]->icon.handle(), alphaFormat, 0, NULL );
#endif
}
}
int width = windows[ w ]->icon.width();
int height = windows[ w ]->icon.height();
int x = windows[ w ]->area.x() + windows[ w ]->area.width() - width - highlight_margin;
int y = windows[ w ]->area.y() + windows[ w ]->area.height() - height - highlight_margin;
#ifdef HAVE_OPENGL
if( dynamic_cast< SceneOpenGL* >( scene ))
{
glPushAttrib( GL_CURRENT_BIT | GL_ENABLE_BIT );
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
windows[ w ]->iconTexture.bind();
glEnableClientState( GL_VERTEX_ARRAY );
int verts[ 4 * 2 ] =
{
x, y,
x, y + height,
x + width, y + height,
x + width, y
};
glVertexPointer( 2, GL_INT, 0, verts );
glEnableClientState( GL_TEXTURE_COORD_ARRAY );
int texcoords[ 4 * 2 ] =
{
0, 1,
0, 0,
1, 0,
1, 1
};
glTexCoordPointer( 2, GL_INT, 0, texcoords );
glDrawArrays( GL_QUADS, 0, 4 );
glDisableClientState( GL_TEXTURE_COORD_ARRAY );
glDisableClientState( GL_VERTEX_ARRAY );
windows[ w ]->iconTexture.unbind();
glPopAttrib();
}
else
#endif
{
#ifdef HAVE_XRENDER
XRenderComposite( display(),
windows[ w ]->icon.depth() == 32 ? PictOpOver : PictOpSrc,
windows[ w ]->iconPicture, None,
static_cast< SceneXrender* >( scene )->bufferPicture(),
0, 0, 0, 0, x, y, width, height );
#endif
}
}
} // namespace