kwin/effects/snaphelper/snaphelper.cpp
2011-01-30 14:11:59 +01:00

243 lines
8.5 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2009 Lucas Murray <lmurray@undefinedfire.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "snaphelper.h"
#include "kwinglutils.h"
//#include "kwinxrenderutils.h"
#include <QVector2D>
#include <QVector4D>
namespace KWin
{
KWIN_EFFECT( snaphelper, SnapHelperEffect )
KWIN_EFFECT_SUPPORTED( snaphelper, SnapHelperEffect::supported() )
SnapHelperEffect::SnapHelperEffect()
: m_active( false )
, m_window( NULL )
, m_useShader( false )
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
, m_vbo( 0 )
, m_colorShader( 0 )
#endif
{
m_timeline.setCurveShape( TimeLine::LinearCurve );
reconfigure( ReconfigureAll );
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
if (effects->compositingType() == OpenGLCompositing) {
m_vbo = new GLVertexBuffer(GLVertexBuffer::Stream);
m_vbo->setUseColor(true);
// TODO: use GLPlatform
if (GLShader::vertexShaderSupported() && GLShader::fragmentShaderSupported()) {
m_colorShader = new GLShader(":/resources/scene-color-vertex.glsl", ":/resources/scene-color-fragment.glsl");
if (m_colorShader->isValid()) {
m_colorShader->bind();
m_colorShader->setUniform("displaySize", QVector2D(displayWidth(), displayHeight()));
m_colorShader->setUniform("geometry", QVector4D(0, 0, 0, 0));
m_colorShader->unbind();
m_vbo->setUseShader(true);
m_useShader = true;
kDebug(1212) << "Show Paint Shader is valid";
} else {
kDebug(1212) << "Show Paint Shader not valid";
}
}
}
#endif
/*if( effects->compositingType() == XRenderCompositing )
{
XGCValues gcattr;
// TODO: Foreground color
gcattr.line_width = 4;
m_gc = XCreateGC( display(), rootWindow(), GCLineWidth, &gcattr );
}*/
}
SnapHelperEffect::~SnapHelperEffect()
{
//if( effects->compositingType() == XRenderCompositing )
// XFreeGC( display(), m_gc );
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
delete m_vbo;
delete m_colorShader;
#endif
}
void SnapHelperEffect::reconfigure( ReconfigureFlags )
{
m_timeline.setDuration( animationTime( 250 ));
}
bool SnapHelperEffect::supported()
{
return effects->compositingType() == OpenGLCompositing;
}
void SnapHelperEffect::prePaintScreen( ScreenPrePaintData &data, int time )
{
double oldValue = m_timeline.value();
if( m_active )
m_timeline.addTime( time );
else
m_timeline.removeTime( time );
if( oldValue != m_timeline.value() )
effects->addRepaintFull();
effects->prePaintScreen( data, time );
}
void SnapHelperEffect::postPaintScreen()
{
effects->postPaintScreen();
if( m_timeline.value() != 0.0 )
{ // Display the guide
if( effects->compositingType() == OpenGLCompositing )
{
#ifndef KWIN_HAVE_OPENGLES
glPushAttrib( GL_CURRENT_BIT | GL_ENABLE_BIT );
#endif
if (m_useShader) {
m_colorShader->bind();
}
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
QColor color;
color.setRedF(0.5);
color.setGreenF(0.5);
color.setBlueF(0.5);
color.setAlphaF(m_timeline.value() * 0.5);
m_vbo->setColor(color);
glLineWidth( 4.0 );
QVector<float> verts;
verts.reserve(effects->numScreens()*24);
for (int i = 0; i < effects->numScreens(); i++) {
const QRect& rect = effects->clientArea( ScreenArea, i, 0 );
int midX = rect.x() + rect.width() / 2;
int midY = rect.y() + rect.height() / 2 ;
int halfWidth = m_window->width() / 2;
int halfHeight = m_window->height() / 2;
// Center lines
verts << rect.x() + rect.width() / 2 << rect.y();
verts << rect.x() + rect.width() / 2 << rect.y() + rect.height();
verts << rect.x() << rect.y() + rect.height() / 2;
verts << rect.x() + rect.width() << rect.y() + rect.height() / 2;
// Window outline
// The +/- 2 is to prevent line overlap
verts << midX - halfWidth + 2 << midY - halfHeight;
verts << midX + halfWidth + 2 << midY - halfHeight;
verts << midX + halfWidth << midY - halfHeight + 2;
verts << midX + halfWidth << midY + halfHeight + 2;
verts << midX + halfWidth - 2 << midY + halfHeight;
verts << midX - halfWidth - 2 << midY + halfHeight;
verts << midX - halfWidth << midY + halfHeight - 2;
verts << midX - halfWidth << midY - halfHeight - 2;
}
m_vbo->setData(verts.count()/2, 2, verts.data(), NULL);
m_vbo->render(GL_LINES);
if (m_useShader) {
m_colorShader->unbind();
}
glDisable( GL_BLEND );
glLineWidth( 1.0 );
#ifndef KWIN_HAVE_OPENGLES
glPopAttrib();
#endif
}
/*if( effects->compositingType() == XRenderCompositing )
{ // TODO
for( int i = 0; i < effects->numScreens(); i++ )
{
const QRect& rect = effects->clientArea( ScreenArea, i, 0 );
int midX = rect.x() + rect.width() / 2;
int midY = rect.y() + rect.height() / 2 ;
int halfWidth = m_window->width() / 2;
int halfHeight = m_window->height() / 2;
XSegment segments[6];
// Center lines
segments[0].x1 = rect.x() + rect.width() / 2;
segments[0].y1 = rect.y();
segments[0].x2 = rect.x() + rect.width() / 2;
segments[0].y2 = rect.y() + rect.height();
segments[1].x1 = rect.x();
segments[1].y1 = rect.y() + rect.height() / 2;
segments[1].x2 = rect.x() + rect.width();
segments[1].y2 = rect.y() + rect.height() / 2;
// Window outline
// The +/- 2 is to prevent line overlap
segments[2].x1 = midX - halfWidth + 2;
segments[2].y1 = midY - halfHeight;
segments[2].x2 = midX + halfWidth + 2;
segments[2].y2 = midY - halfHeight;
segments[3].x1 = midX + halfWidth;
segments[3].y1 = midY - halfHeight + 2;
segments[3].x2 = midX + halfWidth;
segments[3].y2 = midY + halfHeight + 2;
segments[4].x1 = midX + halfWidth - 2;
segments[4].y1 = midY + halfHeight;
segments[4].x2 = midX - halfWidth - 2;
segments[4].y2 = midY + halfHeight;
segments[5].x1 = midX - halfWidth;
segments[5].y1 = midY + halfHeight - 2;
segments[5].x2 = midX - halfWidth;
segments[5].y2 = midY - halfHeight - 2;
XDrawSegments( display(), effects->xrenderBufferPicture(), m_gc, segments, 6 );
}
}*/
}
else if( m_window )
{
if( m_window->isDeleted() )
m_window->unrefWindow();
m_window = NULL;
}
}
void SnapHelperEffect::windowClosed( EffectWindow* w )
{
if( m_window == w )
{
m_window->refWindow();
m_active = false;
}
}
void SnapHelperEffect::windowUserMovedResized( EffectWindow* w, bool first, bool last )
{
if( first && !last && w->isMovable() )
{
m_active = true;
m_window = w;
effects->addRepaintFull();
}
else if( last )
m_active = false;
}
} // namespace