92761e9e30
With the switch to FindWayland from ECM WAYLAND_FOUND was no longer set thus the ifdef didn't work. Now we use HAVE_WAYLAND and HAVE_WAYLAND_EGL.
342 lines
9.9 KiB
C++
342 lines
9.9 KiB
C++
/********************************************************************
|
|
KWin - the KDE window manager
|
|
This file is part of the KDE project.
|
|
|
|
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*********************************************************************/
|
|
|
|
#ifndef KWIN_SCENE_XRENDER_H
|
|
#define KWIN_SCENE_XRENDER_H
|
|
|
|
#include "scene.h"
|
|
#include "shadow.h"
|
|
#include <config-workspace.h>
|
|
|
|
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
|
|
|
|
namespace KWin
|
|
{
|
|
|
|
namespace Xcb
|
|
{
|
|
class Shm;
|
|
}
|
|
|
|
/**
|
|
* @brief Backend for the SceneXRender to hold the compositing buffer and take care of buffer
|
|
* swapping.
|
|
*
|
|
* This class is intended as a small abstraction to support multiple compositing backends in the
|
|
* SceneXRender.
|
|
*
|
|
*/
|
|
class XRenderBackend
|
|
{
|
|
public:
|
|
virtual ~XRenderBackend();
|
|
virtual void present(int mask, const QRegion &damage) = 0;
|
|
|
|
/**
|
|
* @brief Returns the OverlayWindow used by the backend.
|
|
*
|
|
* A backend does not have to use an OverlayWindow, this is mostly for the X world.
|
|
* In case the backend does not use an OverlayWindow it is allowed to return @c null.
|
|
* It's the task of the caller to check whether it is @c null.
|
|
*
|
|
* @return :OverlayWindow*
|
|
**/
|
|
virtual OverlayWindow *overlayWindow();
|
|
virtual bool usesOverlayWindow() const = 0;
|
|
/**
|
|
* @brief Shows the Overlay Window
|
|
*
|
|
* Default implementation does nothing.
|
|
*/
|
|
virtual void showOverlay();
|
|
/**
|
|
* @brief React on screen geometry changes.
|
|
*
|
|
* Default implementation does nothing. Override if specific functionality is required.
|
|
*
|
|
* @param size The new screen size
|
|
*/
|
|
virtual void screenGeometryChanged(const QSize &size);
|
|
/**
|
|
* @brief Backend specific code to determine whether the last frame got rendered.
|
|
*
|
|
* Default implementation always returns @c true. That is it's always assumed that the last
|
|
* frame got rendered. If a backend needs more control it needs to implement this method.
|
|
*/
|
|
virtual bool isLastFrameRendered() const;
|
|
/**
|
|
* @brief The compositing buffer hold by this backend.
|
|
*
|
|
* The Scene composites the new frame into this buffer.
|
|
*
|
|
* @return xcb_render_picture_t
|
|
*/
|
|
xcb_render_picture_t buffer() const {
|
|
return m_buffer;
|
|
}
|
|
/**
|
|
* @brief Whether the creation of the Backend failed.
|
|
*
|
|
* The SceneXRender should test whether the Backend got constructed correctly. If this method
|
|
* returns @c true, the SceneXRender should not try to start the rendering.
|
|
*
|
|
* @return bool @c true if the creation of the Backend failed, @c false otherwise.
|
|
**/
|
|
bool isFailed() const {
|
|
return m_failed;
|
|
}
|
|
|
|
protected:
|
|
XRenderBackend();
|
|
/**
|
|
* @brief A subclass needs to call this method once it created the compositing back buffer.
|
|
*
|
|
* @param buffer The buffer to use for compositing
|
|
* @return void
|
|
*/
|
|
void setBuffer(xcb_render_picture_t buffer);
|
|
/**
|
|
* @brief Sets the backend initialization to failed.
|
|
*
|
|
* This method should be called by the concrete subclass in case the initialization failed.
|
|
* The given @p reason is logged as a warning.
|
|
*
|
|
* @param reason The reason why the initialization failed.
|
|
**/
|
|
void setFailed(const QString &reason);
|
|
|
|
private:
|
|
// Create the compositing buffer. The root window is not double-buffered,
|
|
// so it is done manually using this buffer,
|
|
xcb_render_picture_t m_buffer;
|
|
bool m_failed;
|
|
};
|
|
|
|
/**
|
|
* @brief XRenderBackend using an X11 Overlay Window as compositing target.
|
|
*
|
|
*/
|
|
class X11XRenderBackend : public XRenderBackend
|
|
{
|
|
public:
|
|
X11XRenderBackend();
|
|
~X11XRenderBackend();
|
|
|
|
virtual void present(int mask, const QRegion &damage);
|
|
virtual OverlayWindow* overlayWindow();
|
|
virtual void showOverlay();
|
|
virtual void screenGeometryChanged(const QSize &size);
|
|
virtual bool usesOverlayWindow() const;
|
|
private:
|
|
void init(bool createOverlay);
|
|
void createBuffer();
|
|
QScopedPointer<OverlayWindow> m_overlayWindow;
|
|
xcb_render_picture_t m_front;
|
|
xcb_render_pictformat_t m_format;
|
|
};
|
|
|
|
#if HAVE_WAYLAND
|
|
class WaylandXRenderBackend : public XRenderBackend
|
|
{
|
|
public:
|
|
WaylandXRenderBackend();
|
|
virtual ~WaylandXRenderBackend();
|
|
virtual void present(int mask, const QRegion &damage);
|
|
virtual bool isLastFrameRendered() const;
|
|
virtual bool usesOverlayWindow() const;
|
|
void lastFrameRendered();
|
|
private:
|
|
void init();
|
|
QScopedPointer<Xcb::Shm> m_shm;
|
|
bool m_lastFrameRendered;
|
|
};
|
|
#endif
|
|
|
|
class SceneXrender
|
|
: public Scene
|
|
{
|
|
Q_OBJECT
|
|
public:
|
|
class EffectFrame;
|
|
virtual ~SceneXrender();
|
|
virtual bool initFailed() const;
|
|
virtual CompositingType compositingType() const {
|
|
return XRenderCompositing;
|
|
}
|
|
virtual qint64 paint(QRegion damage, ToplevelList windows);
|
|
virtual Scene::EffectFrame *createEffectFrame(EffectFrameImpl *frame);
|
|
virtual Shadow *createShadow(Toplevel *toplevel);
|
|
virtual void screenGeometryChanged(const QSize &size);
|
|
xcb_render_picture_t bufferPicture();
|
|
virtual OverlayWindow *overlayWindow() {
|
|
return m_backend->overlayWindow();
|
|
}
|
|
virtual bool usesOverlayWindow() const {
|
|
return m_backend->usesOverlayWindow();
|
|
}
|
|
virtual bool isLastFrameRendered() const {
|
|
return m_backend->isLastFrameRendered();
|
|
}
|
|
|
|
static SceneXrender *createScene();
|
|
protected:
|
|
virtual Scene::Window *createWindow(Toplevel *toplevel);
|
|
virtual void paintBackground(QRegion region);
|
|
virtual void paintGenericScreen(int mask, ScreenPaintData data);
|
|
virtual void paintDesktop(int desktop, int mask, const QRegion ®ion, ScreenPaintData &data);
|
|
private:
|
|
explicit SceneXrender(XRenderBackend *backend);
|
|
static ScreenPaintData screen_paint;
|
|
class Window;
|
|
QScopedPointer<XRenderBackend> m_backend;
|
|
};
|
|
|
|
class SceneXrender::Window
|
|
: public Scene::Window
|
|
{
|
|
public:
|
|
Window(Toplevel* c, SceneXrender *scene);
|
|
virtual ~Window();
|
|
virtual void performPaint(int mask, QRegion region, WindowPaintData data);
|
|
QRegion transformedShape() const;
|
|
void setTransformedShape(const QRegion& shape);
|
|
static void cleanup();
|
|
protected:
|
|
virtual WindowPixmap* createWindowPixmap();
|
|
private:
|
|
QRect mapToScreen(int mask, const WindowPaintData &data, const QRect &rect) const;
|
|
QPoint mapToScreen(int mask, const WindowPaintData &data, const QPoint &point) const;
|
|
void prepareTempPixmap();
|
|
void setPictureFilter(xcb_render_picture_t pic, ImageFilterType filter);
|
|
SceneXrender *m_scene;
|
|
xcb_render_pictformat_t format;
|
|
double alpha_cached_opacity;
|
|
QRegion transformed_shape;
|
|
static QRect temp_visibleRect;
|
|
static XRenderPicture *s_tempPicture;
|
|
};
|
|
|
|
class XRenderWindowPixmap : public WindowPixmap
|
|
{
|
|
public:
|
|
explicit XRenderWindowPixmap(Scene::Window *window, xcb_render_pictformat_t format);
|
|
virtual ~XRenderWindowPixmap();
|
|
xcb_render_picture_t picture() const;
|
|
virtual void create();
|
|
private:
|
|
xcb_render_picture_t m_picture;
|
|
xcb_render_pictformat_t m_format;
|
|
};
|
|
|
|
class SceneXrender::EffectFrame
|
|
: public Scene::EffectFrame
|
|
{
|
|
public:
|
|
EffectFrame(EffectFrameImpl* frame);
|
|
virtual ~EffectFrame();
|
|
|
|
virtual void free();
|
|
virtual void freeIconFrame();
|
|
virtual void freeTextFrame();
|
|
virtual void freeSelection();
|
|
virtual void crossFadeIcon();
|
|
virtual void crossFadeText();
|
|
virtual void render(QRegion region, double opacity, double frameOpacity);
|
|
static void cleanup();
|
|
|
|
private:
|
|
void updatePicture();
|
|
void updateTextPicture();
|
|
void renderUnstyled(xcb_render_picture_t pict, const QRect &rect, qreal opacity);
|
|
|
|
XRenderPicture* m_picture;
|
|
XRenderPicture* m_textPicture;
|
|
XRenderPicture* m_iconPicture;
|
|
XRenderPicture* m_selectionPicture;
|
|
static XRenderPicture* s_effectFrameCircle;
|
|
};
|
|
|
|
inline
|
|
xcb_render_picture_t SceneXrender::bufferPicture()
|
|
{
|
|
return m_backend->buffer();
|
|
}
|
|
|
|
inline
|
|
QRegion SceneXrender::Window::transformedShape() const
|
|
{
|
|
return transformed_shape;
|
|
}
|
|
|
|
inline
|
|
void SceneXrender::Window::setTransformedShape(const QRegion& shape)
|
|
{
|
|
transformed_shape = shape;
|
|
}
|
|
|
|
inline
|
|
xcb_render_picture_t XRenderWindowPixmap::picture() const
|
|
{
|
|
return m_picture;
|
|
}
|
|
|
|
/**
|
|
* @short XRender implementation of Shadow.
|
|
*
|
|
* This class extends Shadow by the elements required for XRender rendering.
|
|
* @author Jacopo De Simoi <wilderkde@gmail.org>
|
|
**/
|
|
|
|
class SceneXRenderShadow
|
|
: public Shadow
|
|
{
|
|
public:
|
|
explicit SceneXRenderShadow(Toplevel *toplevel);
|
|
using Shadow::ShadowElements;
|
|
using Shadow::ShadowElementTop;
|
|
using Shadow::ShadowElementTopRight;
|
|
using Shadow::ShadowElementRight;
|
|
using Shadow::ShadowElementBottomRight;
|
|
using Shadow::ShadowElementBottom;
|
|
using Shadow::ShadowElementBottomLeft;
|
|
using Shadow::ShadowElementLeft;
|
|
using Shadow::ShadowElementTopLeft;
|
|
using Shadow::ShadowElementsCount;
|
|
using Shadow::shadowPixmap;
|
|
virtual ~SceneXRenderShadow();
|
|
|
|
void layoutShadowRects(QRect& top, QRect& topRight,
|
|
QRect& right, QRect& bottomRight,
|
|
QRect& bottom, QRect& bottomLeft,
|
|
QRect& Left, QRect& topLeft);
|
|
xcb_render_picture_t picture(ShadowElements element) const;
|
|
|
|
protected:
|
|
virtual void buildQuads();
|
|
virtual bool prepareBackend();
|
|
private:
|
|
XRenderPicture* m_pictures[ShadowElementsCount];
|
|
};
|
|
|
|
} // namespace
|
|
|
|
#endif
|
|
|
|
#endif
|