kwin/effects/invert
Script Kiddy c5acbbb26e SVN_SILENT made messages (.desktop file)
svn path=/trunk/KDE/kdebase/workspace/; revision=1042976

The following changes were in SVN, but were removed from git:

M	wallpapers/Aghi/metadata.desktop
M	wallpapers/Atra_Dot/metadata.desktop
M	wallpapers/Evening/metadata.desktop
M	wallpapers/Spring_Sunray/metadata.desktop
M	wallpapers/The_Rings_of_Saturn/metadata.desktop
2009-10-31 11:30:18 +00:00
..
data Correctly handle pre-multiplied textures in the invert effect. 2009-10-30 01:34:03 +00:00
CMakeLists.txt
invert.cpp Texture width and height is stored in GLShader and the uniform value is set during prepareShaderRenderStates in scene_opengl. So the effects do not have to set the uniform manually. This is useful as other effects can still set this uniform if something different is rendered with a different texture width/height (e.g. shadows or thumbnails). When the window is finally rendered the original value set by the effect is definatelly used. 2009-04-27 11:07:15 +00:00
invert.desktop SVN_SILENT made messages (.desktop file) 2009-10-31 11:30:18 +00:00
invert.h
invert_config.cpp Fix "Mouse Mark" color chooser 2009-07-20 18:13:20 +00:00
invert_config.desktop SVN_SILENT made messages (.desktop file) 2009-09-17 09:29:41 +00:00
invert_config.h