93564b7004
It seems not all Qt installs will automatically #include QElapsedTimer from QtCore/QTimer, this caused a build failure on my system and on a RHEL 6.2 VM I've been testing on. Checking the Qt docs, QBasicTimer also has a separate include so although this didn't cause a build failure, I've thrown in its separate #include as well. I have not checked for other #include errors, and a very quick search on b.k.o for bugs mentioning "build" did not return any bugs to close. I'm pretty sure this build failure applies only to master but I haven't checked thoroughly.
187 lines
5.8 KiB
C++
187 lines
5.8 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2011 Arthur Arlt <a.arlt@stud.uni-heidelberg.de>
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Copyright (C) 2012 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_COMPOSITE_H
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#define KWIN_COMPOSITE_H
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#include <QtCore/QObject>
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#include <QtCore/QTimer>
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#include <QtCore/QElapsedTimer>
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#include <QtCore/QBasicTimer>
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#include <QRegion>
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class KSelectionOwner;
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namespace KWin {
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class Client;
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class Scene;
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class Compositor : public QObject {
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Q_OBJECT
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public:
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Compositor(QObject *workspace);
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~Compositor();
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// when adding repaints caused by a window, you probably want to use
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// either Toplevel::addRepaint() or Toplevel::addWorkspaceRepaint()
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void addRepaint(const QRect& r);
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void addRepaint(const QRegion& r);
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void addRepaint(int x, int y, int w, int h);
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/**
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* Called from the D-Bus interface. Does the same as slotToggleCompositing with the
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* addition to show a notification on how to revert the compositing state.
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**/
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void toggleCompositing();
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// Mouse polling
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void startMousePolling();
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void stopMousePolling();
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/**
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* Whether the Compositor is active. That is a Scene is present and the Compositor is
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* not shutting down itself.
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**/
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bool isActive();
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int xrrRefreshRate() const {
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return m_xrrRefreshRate;
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}
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void setCompositeResetTimer(int msecs);
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// returns the _estimated_ delay to the next screen update
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// good for having a rough idea to calculate transformations, bad to rely on.
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// might happen few ms earlier, might be an entire frame to short. This is NOT deterministic.
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int nextFrameDelay() const {
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return m_nextFrameDelay;
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}
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bool hasScene() const {
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return m_scene != NULL;
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}
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/**
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* Checks whether @p w is the Scene's overlay window.
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**/
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bool checkForOverlayWindow(WId w) const;
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/**
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* @returns The Scene's Overlay X Window.
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**/
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WId overlayWindow() const;
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/**
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* @returns Whether the Scene's Overlay X Window is visible.
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**/
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bool isOverlayWindowVisible() const;
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/**
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* Set's the Scene's Overlay X Window visibility to @p visible.
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**/
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void setOverlayWindowVisibility(bool visible);
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Scene *scene() {
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return m_scene;
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}
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public Q_SLOTS:
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void addRepaintFull();
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/**
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* Actual slot to perform the toggling compositing.
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* That is if the Compositor is suspended it will be resumed and if the Compositor is active
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* it will be suspended.
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* Invoked primarily by the keybinding.
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* TODO: make private slot
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**/
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void slotToggleCompositing();
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/**
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* Re-initializes the Compositor completely.
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* Connected to the D-Bus signal org.kde.KWin /KWin reinitCompositing
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**/
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void slotReinitialize();
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/**
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* Schedules a new repaint if no repaint is currently scheduled.
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**/
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void scheduleRepaint();
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void checkUnredirect();
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void checkUnredirect(bool force);
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void updateCompositeBlocking();
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void updateCompositeBlocking(KWin::Client* c);
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Q_SIGNALS:
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void compositingToggled(bool active);
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protected:
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void timerEvent(QTimerEvent *te);
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private Q_SLOTS:
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void setup();
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/**
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* Called from setupCompositing() when the CompositingPrefs are ready.
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**/
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void slotCompositingOptionsInitialized();
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void finish();
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/**
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* Restarts the Compositor if running.
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* That is the Compositor will be stopped and started again.
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**/
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void restart();
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void fallbackToXRenderCompositing();
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void performCompositing();
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void performMousePoll();
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void delayedCheckUnredirect();
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void slotConfigChanged();
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private:
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/**
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* Suspends or Resumes the Compositor.
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* That is stops the Scene in case of @p suspend and restores otherwise.
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* @param suspend If @c true suspends the Compositor, if @c false starts the Compositor.
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* TODO: split in two methods: suspend and resume
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**/
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void suspendResume(bool suspend = true);
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void setCompositeTimer();
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bool windowRepaintsPending() const;
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/**
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* Restarts the Window Manager in case that the Qt's GraphicsSystem need to be changed
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* for the chosen Compositing backend.
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* @param reason The reason why the Window Manager is being restarted, this is logged
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**/
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void restartKWin(const QString &reason);
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/**
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* Whether the Compositor is currently suspended.
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**/
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bool m_suspended;
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/**
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* Whether the Compositor is currently blocked by at least one Client requesting full resources.
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**/
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bool m_blocked;
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QBasicTimer compositeTimer;
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KSelectionOwner* cm_selection;
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uint vBlankInterval, fpsInterval;
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int m_xrrRefreshRate;
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QElapsedTimer nextPaintReference;
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QTimer mousePollingTimer;
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QRegion repaints_region;
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QTimer unredirectTimer;
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bool forceUnredirectCheck;
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QTimer compositeResetTimer; // for compressing composite resets
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bool m_finishing; // finish() sets this variable while shutting down
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int m_timeSinceLastVBlank, m_nextFrameDelay;
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Scene *m_scene;
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};
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}
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# endif // KWIN_COMPOSITE_H
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