kwin/effects/invert/data/invert.frag
Martin Gräßlin 20fdcf06f4 Fix blending issue with invert effect
Actually it's more a hack and should be addressed in the next
release cycle by allowing effects to modify the scene's blend
equation.
BUG: 274424
FIXED-IN: 4.7.0
2011-06-02 11:40:20 +02:00

29 lines
671 B
GLSL

uniform sampler2D sampler;
uniform vec4 modulation;
uniform float textureWidth;
uniform float textureHeight;
uniform float saturation;
uniform int u_forceAlpha;
varying vec2 varyingTexCoords;
void main()
{
vec4 tex = texture2D(sampler, varyingTexCoords);
if (u_forceAlpha > 0) {
tex.a = 1.0;
}
if (saturation != 1.0) {
vec3 desaturated = tex.rgb * vec3( 0.30, 0.59, 0.11 );
desaturated = vec3( dot( desaturated, tex.rgb ));
tex.rgb = tex.rgb * vec3( saturation ) + desaturated * vec3( 1.0 - saturation );
}
tex *= modulation;
tex.rgb = vec3(1.0) - tex.rgb;
tex.rgb *= tex.a;
gl_FragColor = tex;
}