93b2674313
This makes kwin in OpenGL2 mode more coherent with kwin_gles. Despite some fullscreen effects they should now make the same (pure) OpenGL calls. REVIEW: 103804
195 lines
6.4 KiB
C++
195 lines
6.4 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
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Copyright (C) 2007 Christian Nitschkowski <christian.nitschkowski@kdemail.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "mousemark.h"
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#include <kwinconfig.h>
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#include <kwinglutils.h>
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#include <kaction.h>
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#include <kactioncollection.h>
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#include <kglobal.h>
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#include <klocale.h>
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#include <kstandarddirs.h>
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#include <kconfiggroup.h>
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#include <math.h>
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#include <kdebug.h>
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namespace KWin
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{
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#define NULL_POINT (QPoint( -1, -1 )) // null point is (0,0), which is valid :-/
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KWIN_EFFECT(mousemark, MouseMarkEffect)
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MouseMarkEffect::MouseMarkEffect()
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{
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KActionCollection* actionCollection = new KActionCollection(this);
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KAction* a = static_cast< KAction* >(actionCollection->addAction("ClearMouseMarks"));
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a->setText(i18n("Clear All Mouse Marks"));
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a->setGlobalShortcut(KShortcut(Qt::SHIFT + Qt::META + Qt::Key_F11));
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connect(a, SIGNAL(triggered(bool)), this, SLOT(clear()));
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a = static_cast< KAction* >(actionCollection->addAction("ClearLastMouseMark"));
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a->setText(i18n("Clear Last Mouse Mark"));
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a->setGlobalShortcut(KShortcut(Qt::SHIFT + Qt::META + Qt::Key_F12));
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connect(a, SIGNAL(triggered(bool)), this, SLOT(clearLast()));
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connect(effects, SIGNAL(mouseChanged(QPoint,QPoint,Qt::MouseButtons,Qt::MouseButtons,Qt::KeyboardModifiers,Qt::KeyboardModifiers)),
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this, SLOT(slotMouseChanged(QPoint,QPoint,Qt::MouseButtons,Qt::MouseButtons,Qt::KeyboardModifiers,Qt::KeyboardModifiers)));
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reconfigure(ReconfigureAll);
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arrow_start = NULL_POINT;
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effects->startMousePolling(); // We require it to detect activation as well
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}
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MouseMarkEffect::~MouseMarkEffect()
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{
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effects->stopMousePolling();
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}
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void MouseMarkEffect::reconfigure(ReconfigureFlags)
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{
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KConfigGroup conf = EffectsHandler::effectConfig("MouseMark");
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width = conf.readEntry("LineWidth", 3);
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color = conf.readEntry("Color", QColor(Qt::red));
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color.setAlphaF(1.0);
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}
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void MouseMarkEffect::paintScreen(int mask, QRegion region, ScreenPaintData& data)
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{
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effects->paintScreen(mask, region, data); // paint normal screen
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if (marks.isEmpty() && drawing.isEmpty())
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return;
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#ifndef KWIN_HAVE_OPENGLES
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glEnable(GL_LINE_SMOOTH);
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#endif
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glLineWidth(width);
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GLVertexBuffer *vbo = GLVertexBuffer::streamingBuffer();
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vbo->reset();
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vbo->setUseColor(true);
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vbo->setColor(color);
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if (ShaderManager::instance()->isValid()) {
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ShaderManager::instance()->pushShader(ShaderManager::ColorShader);
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}
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QVector<float> verts;
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foreach (const Mark & mark, marks) {
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verts.clear();
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verts.reserve(mark.size() * 2);
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foreach (const QPoint & p, mark) {
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verts << p.x() << p.y();
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}
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vbo->setData(verts.size() / 2, 2, verts.data(), NULL);
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vbo->render(GL_LINE_STRIP);
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}
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if (!drawing.isEmpty()) {
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verts.clear();
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verts.reserve(drawing.size() * 2);
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foreach (const QPoint & p, drawing) {
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verts << p.x() << p.y();
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}
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vbo->setData(verts.size() / 2, 2, verts.data(), NULL);
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vbo->render(GL_LINE_STRIP);
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}
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if (ShaderManager::instance()->isValid()) {
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ShaderManager::instance()->popShader();
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}
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glLineWidth(1.0);
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#ifndef KWIN_HAVE_OPENGLES
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glDisable(GL_LINE_SMOOTH);
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#endif
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}
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void MouseMarkEffect::slotMouseChanged(const QPoint& pos, const QPoint&,
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Qt::MouseButtons, Qt::MouseButtons,
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Qt::KeyboardModifiers modifiers, Qt::KeyboardModifiers)
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{
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if (modifiers == (Qt::META | Qt::SHIFT | Qt::CTRL)) { // start/finish arrow
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if (arrow_start != NULL_POINT) {
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marks.append(createArrow(arrow_start, pos));
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arrow_start = NULL_POINT;
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effects->addRepaintFull();
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return;
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} else
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arrow_start = pos;
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}
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if (arrow_start != NULL_POINT)
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return;
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// TODO the shortcuts now trigger this right before they're activated
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if (modifiers == (Qt::META | Qt::SHIFT)) { // activated
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if (drawing.isEmpty())
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drawing.append(pos);
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if (drawing.last() == pos)
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return;
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QPoint pos2 = drawing.last();
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drawing.append(pos);
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QRect repaint = QRect(qMin(pos.x(), pos2.x()), qMin(pos.y(), pos2.y()),
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qMax(pos.x(), pos2.x()), qMax(pos.y(), pos2.y()));
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repaint.adjust(-width, -width, width, width);
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effects->addRepaint(repaint);
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} else if (!drawing.isEmpty()) {
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marks.append(drawing);
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drawing.clear();
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}
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}
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void MouseMarkEffect::clear()
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{
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drawing.clear();
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marks.clear();
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effects->addRepaintFull();
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}
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void MouseMarkEffect::clearLast()
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{
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if (arrow_start != NULL_POINT) {
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arrow_start = NULL_POINT;
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} else if (!drawing.isEmpty()) {
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drawing.clear();
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effects->addRepaintFull();
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} else if (!marks.isEmpty()) {
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marks.pop_back();
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effects->addRepaintFull();
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}
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}
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MouseMarkEffect::Mark MouseMarkEffect::createArrow(QPoint arrow_start, QPoint arrow_end)
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{
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Mark ret;
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double angle = atan2((double)(arrow_end.y() - arrow_start.y()), (double)(arrow_end.x() - arrow_start.x()));
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ret += arrow_start + QPoint(50 * cos(angle + M_PI / 6),
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50 * sin(angle + M_PI / 6)); // right one
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ret += arrow_start;
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ret += arrow_end;
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ret += arrow_start; // it's connected lines, so go back with the middle one
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ret += arrow_start + QPoint(50 * cos(angle - M_PI / 6),
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50 * sin(angle - M_PI / 6)); // left one
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return ret;
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}
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bool MouseMarkEffect::isActive() const
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{
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return !marks.isEmpty() || !drawing.isEmpty();
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}
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} // namespace
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#include "mousemark.moc"
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