d5203c79a0
Previously, we couldn't do it because repaints weren't tracked per each output.
361 lines
11 KiB
C++
361 lines
11 KiB
C++
/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2006 Lubos Lunak <l.lunak@kde.org>
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SPDX-FileCopyrightText: 2009, 2010, 2011 Martin Gräßlin <mgraesslin@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#ifndef KWIN_SCENE_OPENGL_BACKEND_H
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#define KWIN_SCENE_OPENGL_BACKEND_H
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#include <QElapsedTimer>
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#include <QRegion>
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#include <kwin_export.h>
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namespace KWin
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{
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class AbstractOutput;
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class OpenGLBackend;
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class OverlayWindow;
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class SceneOpenGL;
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class SceneOpenGLTexture;
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class SceneOpenGLTexturePrivate;
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class WindowPixmap;
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class GLTexture;
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/**
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* @brief The OpenGLBackend creates and holds the OpenGL context and is responsible for Texture from Pixmap.
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*
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* The OpenGLBackend is an abstract base class used by the SceneOpenGL to abstract away the differences
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* between various OpenGL windowing systems such as GLX and EGL.
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*
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* A concrete implementation has to create and release the OpenGL context in a way so that the
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* SceneOpenGL does not have to care about it.
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*
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* In addition a major task for this class is to generate the SceneOpenGLTexturePrivate which is
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* able to perform the texture from pixmap operation in the given backend.
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*
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* @author Martin Gräßlin <mgraesslin@kde.org>
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*/
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class KWIN_EXPORT OpenGLBackend
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{
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public:
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OpenGLBackend();
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virtual ~OpenGLBackend();
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virtual void init() = 0;
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/**
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* @return Time passes since start of rendering current frame.
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* @see startRenderTimer
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*/
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qint64 renderTime() {
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return m_renderTimer.nsecsElapsed();
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}
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virtual void screenGeometryChanged(const QSize &size) = 0;
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virtual SceneOpenGLTexturePrivate *createBackendTexture(SceneOpenGLTexture *texture) = 0;
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/**
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* @brief Backend specific code to prepare the rendering of a frame including flushing the
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* previously rendered frame to the screen if the backend works this way.
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*
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* @return A region that if not empty will be repainted in addition to the damaged region
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*/
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virtual QRegion prepareRenderingFrame() = 0;
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/**
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* Notifies about starting to paint.
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*
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* @p damage contains the reported damage as suggested by windows and effects on prepaint calls.
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*/
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virtual void aboutToStartPainting(int screenId, const QRegion &damage);
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/**
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* @brief Backend specific code to handle the end of rendering a frame.
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*
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* @param renderedRegion The possibly larger region that has been rendered
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* @param damagedRegion The damaged region that should be posted
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*/
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virtual void endRenderingFrame(const QRegion &damage, const QRegion &damagedRegion) = 0;
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virtual void endRenderingFrameForScreen(int screenId, const QRegion &damage, const QRegion &damagedRegion);
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virtual bool makeCurrent() = 0;
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virtual void doneCurrent() = 0;
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virtual bool usesOverlayWindow() const = 0;
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/**
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* Whether the rendering needs to be split per screen.
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* Default implementation returns @c false.
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*/
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virtual bool perScreenRendering() const;
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virtual QRegion prepareRenderingForScreen(int screenId);
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/**
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* @brief Compositor is going into idle mode, flushes any pending paints.
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*/
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void idle();
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/**
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* @return bool Whether the scene needs to flush a frame.
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*/
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bool hasPendingFlush() const {
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return !m_lastDamage.isEmpty();
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}
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/**
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* @brief Returns the OverlayWindow used by the backend.
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*
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* A backend does not have to use an OverlayWindow, this is mostly for the X world.
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* In case the backend does not use an OverlayWindow it is allowed to return @c null.
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* It's the task of the caller to check whether it is @c null.
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*
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* @return :OverlayWindow*
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*/
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virtual OverlayWindow *overlayWindow() const;
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/**
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* @brief Whether the creation of the Backend failed.
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*
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* The SceneOpenGL should test whether the Backend got constructed correctly. If this method
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* returns @c true, the SceneOpenGL should not try to start the rendering.
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*
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* @return bool @c true if the creation of the Backend failed, @c false otherwise.
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*/
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bool isFailed() const {
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return m_failed;
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}
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/**
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* @brief Whether the Backend provides VSync.
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*
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* Currently only the GLX backend can provide VSync.
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*
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* @return bool @c true if VSync support is available, @c false otherwise
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*/
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bool syncsToVBlank() const {
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return m_syncsToVBlank;
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}
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/**
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* @brief Whether VSync blocks execution until the screen is in the retrace
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*
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* Case for waitVideoSync and non triple buffering buffer swaps
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*
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*/
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bool blocksForRetrace() const {
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return m_blocksForRetrace;
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}
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/**
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* @brief Whether the backend uses direct rendering.
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*
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* Some OpenGLScene modes require direct rendering. E.g. the OpenGL 2 should not be used
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* if direct rendering is not supported by the Scene.
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*
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* @return bool @c true if the GL context is direct, @c false if indirect
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*/
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bool isDirectRendering() const {
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return m_directRendering;
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}
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bool supportsBufferAge() const {
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return m_haveBufferAge;
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}
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bool supportsPartialUpdate() const
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{
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return m_havePartialUpdate;
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}
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bool supportsSwapBuffersWithDamage() const
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{
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return m_haveSwapBuffersWithDamage;
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}
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bool supportsSurfacelessContext() const
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{
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return m_haveSurfacelessContext;
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}
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bool supportsNativeFence() const
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{
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return m_haveNativeFence;
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}
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/**
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* Returns the damage that has accumulated since a buffer of the given age was presented.
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*/
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QRegion accumulatedDamageHistory(int bufferAge) const;
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/**
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* Saves the given region to damage history.
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*/
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void addToDamageHistory(const QRegion ®ion);
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/**
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* The backend specific extensions (e.g. EGL/GLX extensions).
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*
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* Not the OpenGL (ES) extension!
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*/
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QList<QByteArray> extensions() const {
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return m_extensions;
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}
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/**
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* @returns whether the backend specific extensions contains @p extension.
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*/
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bool hasExtension(const QByteArray &extension) const {
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return m_extensions.contains(extension);
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}
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/**
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* Copy a region of pixels from the current read to the current draw buffer
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*/
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void copyPixels(const QRegion ®ion);
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virtual QSharedPointer<GLTexture> textureForOutput(AbstractOutput *output) const;
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protected:
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/**
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* @brief Backend specific flushing of frame to screen.
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*/
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virtual void present() = 0;
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/**
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* @brief Sets the backend initialization to failed.
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*
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* This method should be called by the concrete subclass in case the initialization failed.
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* The given @p reason is logged as a warning.
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*
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* @param reason The reason why the initialization failed.
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*/
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void setFailed(const QString &reason);
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/**
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* @brief Sets whether the backend provides VSync.
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*
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* Should be called by the concrete subclass once it is determined whether VSync is supported.
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* If the subclass does not call this method, the backend defaults to @c false.
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* @param enabled @c true if VSync support available, @c false otherwise.
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*/
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void setSyncsToVBlank(bool enabled) {
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m_syncsToVBlank = enabled;
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}
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/**
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* @brief Sets whether the VSync iplementation blocks
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*
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* Should be called by the concrete subclass once it is determined how VSync works.
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* If the subclass does not call this method, the backend defaults to @c false.
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* @param enabled @c true if VSync blocks, @c false otherwise.
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*/
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void setBlocksForRetrace(bool enabled) {
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m_blocksForRetrace = enabled;
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}
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/**
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* @brief Sets whether the OpenGL context is direct.
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*
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* Should be called by the concrete subclass once it is determined whether the OpenGL context is
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* direct or indirect.
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* If the subclass does not call this method, the backend defaults to @c false.
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*
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* @param direct @c true if the OpenGL context is direct, @c false if indirect
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*/
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void setIsDirectRendering(bool direct) {
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m_directRendering = direct;
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}
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void setSupportsBufferAge(bool value) {
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m_haveBufferAge = value;
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}
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void setSupportsPartialUpdate(bool value)
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{
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m_havePartialUpdate = value;
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}
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void setSupportsSwapBuffersWithDamage(bool value)
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{
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m_haveSwapBuffersWithDamage = value;
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}
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void setSupportsSurfacelessContext(bool value)
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{
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m_haveSurfacelessContext = value;
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}
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void setSupportsNativeFence(bool value)
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{
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m_haveNativeFence = value;
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}
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/**
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* @return const QRegion& Damage of previously rendered frame
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*/
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const QRegion &lastDamage() const {
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return m_lastDamage;
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}
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void setLastDamage(const QRegion &damage) {
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m_lastDamage = damage;
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}
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/**
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* @brief Starts the timer for how long it takes to render the frame.
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*
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* @see renderTime
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*/
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void startRenderTimer() {
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m_renderTimer.start();
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}
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/**
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* Sets the platform-specific @p extensions.
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*
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* These are the EGL/GLX extensions, not the OpenGL extensions
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*/
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void setExtensions(const QList<QByteArray> &extensions) {
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m_extensions = extensions;
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}
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private:
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/**
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* @brief Whether VSync is available and used, defaults to @c false.
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*/
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bool m_syncsToVBlank;
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/**
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* @brief Whether present() will block execution until the next vertical retrace @c false.
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*/
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bool m_blocksForRetrace;
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/**
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* @brief Whether direct rendering is used, defaults to @c false.
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*/
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bool m_directRendering;
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/**
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* @brief Whether the backend supports GLX_EXT_buffer_age / EGL_EXT_buffer_age.
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*/
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bool m_haveBufferAge;
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/**
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* @brief Whether the backend supports EGL_KHR_partial_update
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*/
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bool m_havePartialUpdate;
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bool m_haveSwapBuffersWithDamage = false;
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/**
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* @brief Whether the backend supports EGL_KHR_surfaceless_context.
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*/
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bool m_haveSurfacelessContext = false;
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/**
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* @brief Whether the backend supports EGL_ANDROID_native_fence_sync.
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*/
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bool m_haveNativeFence = false;
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/**
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* @brief Whether the initialization failed, of course default to @c false.
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*/
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bool m_failed;
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/**
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* @brief Damaged region of previously rendered frame.
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*/
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QRegion m_lastDamage;
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/**
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* @brief The damage history for the past 10 frames.
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*/
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QList<QRegion> m_damageHistory;
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/**
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* @brief Timer to measure how long a frame renders.
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*/
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QElapsedTimer m_renderTimer;
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QList<QByteArray> m_extensions;
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};
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}
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#endif
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