69 lines
1.4 KiB
C++
69 lines
1.4 KiB
C++
/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2006 Lubos Lunak <l.lunak@kde.org>
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SPDX-FileCopyrightText: 2009, 2010, 2011 Martin Gräßlin <mgraesslin@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#include "texture.h"
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#include "backend.h"
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#include "scene.h"
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namespace KWin
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{
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SceneOpenGLTexture::SceneOpenGLTexture(OpenGLBackend *backend)
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: GLTexture(*backend->createBackendTexture(this))
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{
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}
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SceneOpenGLTexture::~SceneOpenGLTexture()
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{
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}
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SceneOpenGLTexture& SceneOpenGLTexture::operator = (const SceneOpenGLTexture& tex)
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{
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d_ptr = tex.d_ptr;
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return *this;
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}
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void SceneOpenGLTexture::discard()
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{
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d_ptr = d_func()->backend()->createBackendTexture(this);
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}
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bool SceneOpenGLTexture::load(WindowPixmap *pixmap)
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{
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if (!pixmap->isValid()) {
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return false;
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}
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// decrease the reference counter for the old texture
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d_ptr = d_func()->backend()->createBackendTexture(this); //new TexturePrivate();
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Q_D(SceneOpenGLTexture);
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return d->loadTexture(pixmap);
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}
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void SceneOpenGLTexture::updateFromPixmap(WindowPixmap *pixmap)
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{
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Q_D(SceneOpenGLTexture);
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d->updateTexture(pixmap);
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}
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SceneOpenGLTexturePrivate::SceneOpenGLTexturePrivate()
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{
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}
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SceneOpenGLTexturePrivate::~SceneOpenGLTexturePrivate()
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{
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}
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void SceneOpenGLTexturePrivate::updateTexture(WindowPixmap *pixmap)
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{
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Q_UNUSED(pixmap)
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}
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}
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