kwin/plugins/platforms/fbdev
Nerdopolis Turfwalker 93b7eea67d [platforms/fbdev] Use a better way to correct activating framebuffer devices
Summary:
My change in 304528e80b has been reported to
cause issues for PostMarketOS https://gitlab.com/postmarketOS/pmaports/issues/204
I originally submitted the change to activate Framebuffer devices
as secondary framebuffer devices are not on by default, (such as a
secondary DisplayLink device). Changing attributes usually forced
some framebuffer devices to turn on, however I have found a more
accurate way to turn on framebuffer devices, without messing with
the color layout.

Reviewers: #kwin, davidedmundson, graesslin, zzag

Reviewed By: #kwin, zzag

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D19663
2019-03-13 10:49:49 +02:00
..
CMakeLists.txt Build platform plugins in correct sub directory of build dir 2018-12-13 19:36:28 +01:00
fb_backend.cpp [platforms/fbdev] Use a better way to correct activating framebuffer devices 2019-03-13 10:49:49 +02:00
fb_backend.h [platforms/fbdev] Attempt to set the framebuffer color layout on the framebuffer device 2018-08-13 17:37:24 +03:00
fbdev.json SVN_SILENT made messages (.desktop file) - always resolve ours 2018-10-24 06:05:03 +02:00
logging.cpp
logging.h
scene_qpainter_fb_backend.cpp fb_backend_qpainter_backend: Use logind to determine if the session is active. 2018-04-24 14:18:45 +02:00
scene_qpainter_fb_backend.h Move QPainter compositor into plugin 2017-09-01 17:44:49 +02:00