kwin/effects/slidingpopups/slidingpopups.h
Martin Gräßlin 23f2de009b Effects can provide support information through properties
The supportInformation is extended to also read the properties
on all effects. In addition each effect can be queried just for
itself through D-Bus, e.g.:
qdbus org.kde.kwin /KWin supportInformationForEffect kwin4_effect_blur

All effects are extended to provide their configured and read
settings through properties. In some cases also important
runtime information is exposed.

REVIEW: 105977
BUG: 305338
FIXED-IN: 4.9.1
2012-08-17 17:49:49 +02:00

85 lines
2.6 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2009 Marco Martin notmart@gmail.com
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_SLIDINGPOPUPS_H
#define KWIN_SLIDINGPOPUPS_H
// Include with base class for effects.
#include <kwineffects.h>
class QTimeLine;
namespace KWin
{
class SlidingPopupsEffect
: public Effect
{
Q_OBJECT
Q_PROPERTY(int fadeInTime READ fadeInTime)
Q_PROPERTY(int fadeOutTime READ fadeOutTime)
public:
SlidingPopupsEffect();
~SlidingPopupsEffect();
virtual void prePaintScreen(ScreenPrePaintData& data, int time);
virtual void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time);
virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
virtual void postPaintWindow(EffectWindow* w);
virtual void reconfigure(ReconfigureFlags flags);
virtual bool isActive() const;
// TODO react also on virtual desktop changes
// for properties
int fadeInTime() const {
return mFadeInTime;
}
int fadeOutTime() const {
return mFadeOutTime;
}
public Q_SLOTS:
void slotWindowAdded(KWin::EffectWindow *c);
void slotWindowClosed(KWin::EffectWindow *c);
void slotWindowDeleted(KWin::EffectWindow *w);
void slotPropertyNotify(KWin::EffectWindow *w, long a);
private:
enum Position {
West = 0,
North = 1,
East = 2,
South = 3
};
struct Data {
int start; //point in screen coordinates where the window starts
//to animate, from decides if this point is an x or an y
Position from;
int fadeInDuration;
int fadeOutDuration;
};
long mAtom;
QHash< const EffectWindow*, QTimeLine* > mAppearingWindows;
QHash< const EffectWindow*, QTimeLine* > mDisappearingWindows;
QHash< const EffectWindow*, Data > mWindowsData;
int mFadeInTime;
int mFadeOutTime;
};
} // namespace
#endif