30dd9b7820
Both KCMs had a hard coded default which is obviously bad. Instead we now calculate a useable implicitWidth and implicitHeight and use this as the minimum size for the KCM. Which means we need also track changes to these two root object properties and update the QWidget container accordingly. BUG: 332518 BUG: 332519 REVIEW: 117079
63 lines
2.4 KiB
QML
63 lines
2.4 KiB
QML
/**************************************************************************
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* KWin - the KDE window manager *
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* This file is part of the KDE project. *
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* *
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* Copyright (C) 2013 Antonis Tsiapaliokas <kok3rs@gmail.com> *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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**************************************************************************/
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import QtQuick 2.1
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import QtQuick.Controls 1.0
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import QtQuick.Layouts 1.0
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import org.kde.kwin.kwincompositing 1.0
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Rectangle {
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id: window
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implicitWidth: openGLBrokeState ? glError.implicitWidth : view.implicitWidth
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implicitHeight: openGLBrokeState ? glError.implicitHeight : view.implicitHeight
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color: engine.backgroundViewColor()
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property bool openGLBrokeState: true
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signal changed
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OpenGLErrorView {
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id: glError
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visible: window.openGLBrokeState
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anchors.fill: parent
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onActivated: window.openGLBrokeState = compositing.OpenGLIsBroken();
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}
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EffectView{
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id: view
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anchors.fill: parent
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visible: !window.openGLBrokeState
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onChanged: {
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window.changed()
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}
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}
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Compositing {
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id: compositing
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}
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Connections {
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target: compositing
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onChanged: window.changed()
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}
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Component.onCompleted: {
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openGLBrokeState = compositing.OpenGLIsUnsafe()
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compositing.reset();
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}
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}
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