38099ef7e5
svn path=/trunk/KDE/kdebase/workspace/; revision=661060
99 lines
2.7 KiB
C++
99 lines
2.7 KiB
C++
/*****************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
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You can Freely distribute this program under the GNU General Public
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License. See the file "COPYING" for the exact licensing terms.
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******************************************************************/
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#include <config-X11.h>
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#include "mousemark.h"
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#include <kaction.h>
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#include <kactioncollection.h>
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#include <kglobal.h>
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#include <klocale.h>
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#include <kstandarddirs.h>
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#include <math.h>
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#ifdef HAVE_OPENGL
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#include <GL/gl.h>
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#endif
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#include <kdebug.h>
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namespace KWin
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{
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KWIN_EFFECT( MouseMark, MouseMarkEffect )
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MouseMarkEffect::MouseMarkEffect()
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{
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KActionCollection* actionCollection = new KActionCollection( this );
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KAction* a = static_cast< KAction* >( actionCollection->addAction( "ClearMouseMarks" ));
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a->setText( i18n( "ClearMouseMarks" ));
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a->setGlobalShortcut( KShortcut( Qt::SHIFT + Qt::META + Qt::Key_F11 ));
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connect( a, SIGNAL( triggered( bool )), this, SLOT( clear()));
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}
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void MouseMarkEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data )
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{
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effects->paintScreen( mask, region, data ); // paint normal screen
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if( marks.isEmpty() && drawing.isEmpty())
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return;
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glPushAttrib( GL_ENABLE_BIT | GL_CURRENT_BIT | GL_LINE_BIT );
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glColor4f( 1, 0, 0, 1 ); // red
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glEnable( GL_LINE_SMOOTH );
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glLineWidth( 3 );
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foreach( const Mark& mark, marks )
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{
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glBegin( GL_LINE_STRIP );
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foreach( const QPoint& p, mark )
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glVertex2i( p.x(), p.y());
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glEnd();
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}
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if( !drawing.isEmpty())
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{
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glBegin( GL_LINE_STRIP );
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foreach( const QPoint& p, drawing )
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glVertex2i( p.x(), p.y());
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glEnd();
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}
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glPopAttrib();
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}
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void MouseMarkEffect::mouseChanged( const QPoint& pos, const QPoint&,
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Qt::MouseButtons, Qt::KeyboardModifiers modifiers )
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{
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if( modifiers == ( Qt::META | Qt::SHIFT )) // activated
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{
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if( drawing.isEmpty())
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drawing.append( pos );
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if( drawing.last() == pos )
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return;
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QPoint pos2 = drawing.last();
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drawing.append( pos );
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effects->addRepaint( QRect( qMin( pos.x(), pos2.x()), qMin( pos.y(), pos2.y()),
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qMax( pos.x(), pos2.x()), qMax( pos.y(), pos2.y())));
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}
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else if( !drawing.isEmpty())
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{
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marks.append( drawing );
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drawing.clear();
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}
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}
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void MouseMarkEffect::clear()
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{
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drawing.clear();
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marks.clear();
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effects->addRepaintFull();
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}
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} // namespace
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#include "mousemark.moc"
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