kwin/effects/resize/resize.cpp
Martin Gräßlin 990001c5d7 Drop GLVertexBuffer::useShader.
The vertex buffer implementation uses the shader manager to decide
whether core painting should be used or not. Shader manager is only
used by shaders using vertex attributes instead of gl_Vertex etc.
2011-01-30 14:12:02 +01:00

185 lines
6.2 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2009 Martin Gräßlin <kde@martin-graesslin.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "resize.h"
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
#include <kwinglutils.h>
#endif
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
#include <X11/Xlib.h>
#include <X11/extensions/Xrender.h>
#endif
#include <KColorScheme>
namespace KWin
{
KWIN_EFFECT( resize, ResizeEffect )
ResizeEffect::ResizeEffect()
: m_active( false )
, m_resizeWindow( 0 )
{
reconfigure( ReconfigureAll );
}
ResizeEffect::~ResizeEffect()
{
}
void ResizeEffect::prePaintScreen( ScreenPrePaintData& data, int time )
{
if( m_active )
{
data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
}
effects->prePaintScreen( data, time );
}
void ResizeEffect::prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time )
{
if( m_active && w == m_resizeWindow )
data.mask |= PAINT_WINDOW_TRANSFORMED;
effects->prePaintWindow( w, data, time );
}
void ResizeEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
{
if( m_active && w == m_resizeWindow )
{
if( m_features & TextureScale )
{
data.xTranslate += m_currentGeometry.x() - m_originalGeometry.x();
data.xScale *= m_currentGeometry.width();
data.xScale /= m_originalGeometry.width();
data.yTranslate += m_currentGeometry.y() - m_originalGeometry.y();
data.yScale *= m_currentGeometry.height();
data.yScale /= m_originalGeometry.height();
}
effects->paintWindow( w, mask, region, data );
if( m_features & Outline )
{
QRegion intersection = m_originalGeometry.intersected( m_currentGeometry );
QRegion paintRegion = QRegion(m_originalGeometry).united( m_currentGeometry ).subtracted( intersection );
float alpha = 0.8f;
QColor color = KColorScheme( QPalette::Normal, KColorScheme::Selection ).background().color();
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
if (effects->compositingType() == OpenGLCompositing) {
#ifndef KWIN_HAVE_OPENGLES
glPushAttrib( GL_CURRENT_BIT | GL_ENABLE_BIT );
#endif
GLVertexBuffer *vbo = GLVertexBuffer::streamingBuffer();
vbo->reset();
vbo->setUseColor(true);
if (ShaderManager::instance()->isValid()) {
ShaderManager::instance()->pushShader(ShaderManager::ColorShader);
}
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
color.setAlphaF(alpha);
vbo->setColor(color);
QVector<float> verts;
verts.reserve(paintRegion.rects().count()*12);
foreach( const QRect &r, paintRegion.rects() ) {
verts << r.x() + r.width() << r.y();
verts << r.x() << r.y();
verts << r.x() << r.y() + r.height();
verts << r.x() << r.y() + r.height();
verts << r.x() + r.width() << r.y() + r.height();
verts << r.x() + r.width() << r.y();
}
vbo->setData(verts.count()/2, 2, verts.data(), NULL);
vbo->render(GL_TRIANGLES);
if (ShaderManager::instance()->isValid()) {
ShaderManager::instance()->popShader();
}
glDisable(GL_BLEND);
#ifndef KWIN_HAVE_OPENGLES
glPopAttrib();
#endif
}
#endif
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
if( effects->compositingType() == XRenderCompositing)
{
XRenderColor col;
col.alpha = int( alpha * 0xffff );
col.red = int( alpha * 0xffff * color.red() / 255 );
col.green = int( alpha * 0xffff * color.green() / 255 );
col.blue= int( alpha * 0xffff * color.blue() / 255 );
foreach( const QRect &r, paintRegion.rects() )
XRenderFillRectangle( display(), PictOpOver, effects->xrenderBufferPicture(),
&col, r.x(), r.y(), r.width(), r.height());
}
#endif
}
}
else
effects->paintWindow( w, mask, region, data );
}
void ResizeEffect::reconfigure( ReconfigureFlags )
{
KConfigGroup conf = effects->effectConfig("Resize");
m_features = 0;
if ( conf.readEntry( "TextureScale", true ) )
m_features |= TextureScale;
if ( conf.readEntry( "Outline", false ) )
m_features |= Outline;
}
void ResizeEffect::windowUserMovedResized( EffectWindow* w, bool first, bool last )
{
if( first && last )
{
// not interested in maximized
return;
}
if( first && w->isUserResize() && !w->isUserMove() )
{
m_active = true;
m_resizeWindow = w;
m_originalGeometry = w->geometry();
m_currentGeometry = w->geometry();
w->addRepaintFull();
}
if( m_active && w == m_resizeWindow && last )
{
m_active = false;
m_resizeWindow = NULL;
effects->addRepaintFull();
}
}
void ResizeEffect::windowMoveResizeGeometryUpdate( EffectWindow* c, const QRect& geometry )
{
if( m_active && c == m_resizeWindow )
{
m_currentGeometry = geometry;
effects->addRepaintFull();
}
}
} // namespace