kwin/lib
Martin Gräßlin 990001c5d7 Drop GLVertexBuffer::useShader.
The vertex buffer implementation uses the shader manager to decide
whether core painting should be used or not. Shader manager is only
used by shaders using vertex attributes instead of gl_Vertex etc.
2011-01-30 14:12:02 +01:00
..
CMakeLists.txt Better CMake detection for building ES or desktop 2011-01-30 14:11:58 +01:00
kcommondecoration.cpp
kcommondecoration.h
kcommondecoration_p.cpp
kcommondecoration_p.h
kdecoration.cpp
kdecoration.h
kdecoration_p.cpp
kdecoration_p.h
kdecoration_plugins_p.cpp
kdecoration_plugins_p.h
kdecorationbridge.h
kdecorationfactory.cpp
kdecorationfactory.h
kwinconfig.h.cmake
kwineffects.cpp
kwineffects.h
kwinglobals.cpp More ifdefing for ES 2011-01-30 14:11:57 +01:00
kwinglobals.h
kwinglplatform.cpp GLPlatform compiles on EGL 2011-01-30 14:12:01 +01:00
kwinglplatform.h
kwinglutils.cpp Drop GLVertexBuffer::useShader. 2011-01-30 14:12:02 +01:00
kwinglutils.h Drop GLVertexBuffer::useShader. 2011-01-30 14:12:02 +01:00
kwinglutils_funcs.cpp Resolve EGL and GLES function pointers 2011-01-30 14:11:59 +01:00
kwinglutils_funcs.h Resolve EGL and GLES function pointers 2011-01-30 14:11:59 +01:00
kwinshadereffect.cpp
kwinshadereffect.h
kwinxrenderutils.cpp
kwinxrenderutils.h
Mainpage.dox
Messages.sh