kwin/src/composite.h
Vlad Zahorodnii cff74b568b Decouple render backend from scene
Currently, the scene owns the renderer, which puts more
responsibilities on the scene other than painting windows and it also
puts some limitations on what we can do, for example, there can be only
one scene, etc.

This change decouples the scene and the renderer so the scene is more
swappable.

Scenes are no longer implemented as plugins because opengl backend
and scene creation needs to be wrapped in opengl safety points. We
could still create the render backend and then go through the list
of scene plugins, but accessing concrete scene implementation is
much much simpler. Besides that, having scenes implemented as plugins
is not worthwhile because there are only two scenes and each contributes
very small amount of binary size. On the other hand, we still need to
take into account how many times kwin accesses the hard drive to load
plugins in order to function as expected.
2021-11-08 18:27:22 +00:00

253 lines
6.5 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2011 Arthur Arlt <a.arlt@stud.uni-heidelberg.de>
SPDX-FileCopyrightText: 2012 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#pragma once
#include <kwinglobals.h>
#include <QObject>
#include <QTimer>
#include <QRegion>
namespace KWin
{
class AbstractOutput;
class CompositorSelectionOwner;
class RenderLoop;
class Scene;
class Toplevel;
class X11Client;
class X11SyncManager;
class KWIN_EXPORT Compositor : public QObject
{
Q_OBJECT
public:
enum class State {
On = 0,
Off,
Starting,
Stopping
};
~Compositor() override;
static Compositor *self();
// when adding repaints caused by a window, you probably want to use
// either Toplevel::addRepaint() or Toplevel::addWorkspaceRepaint()
void addRepaint(const QRect& r);
void addRepaint(const QRegion& r);
void addRepaint(int x, int y, int w, int h);
void addRepaintFull();
/**
* Schedules a new repaint if no repaint is currently scheduled.
*/
void scheduleRepaint();
/**
* Toggles compositing, that is if the Compositor is suspended it will be resumed
* and if the Compositor is active it will be suspended.
* Invoked by keybinding (shortcut default: Shift + Alt + F12).
*/
virtual void toggleCompositing() = 0;
/**
* Re-initializes the Compositor completely.
* Connected to the D-Bus signal org.kde.KWin /KWin reinitCompositing
*/
virtual void reinitialize();
/**
* Whether the Compositor is active. That is a Scene is present and the Compositor is
* not shutting down itself.
*/
bool isActive();
Scene *scene() const {
return m_scene;
}
/**
* @brief Static check to test whether the Compositor is available and active.
*
* @return bool @c true if there is a Compositor and it is active, @c false otherwise
*/
static bool compositing() {
return s_compositor != nullptr && s_compositor->isActive();
}
// for delayed supportproperty management of effects
void keepSupportProperty(xcb_atom_t atom);
void removeSupportProperty(xcb_atom_t atom);
QList<Toplevel *> windowsToRender() const;
Q_SIGNALS:
void compositingToggled(bool active);
void aboutToDestroy();
void aboutToToggleCompositing();
void sceneCreated();
protected:
explicit Compositor(QObject *parent = nullptr);
virtual void start() = 0;
virtual void stop();
/**
* @brief Prepares start.
* @return bool @c true if start should be continued and @c if not.
*/
bool setupStart();
/**
* Continues the startup after Scene And Workspace are created
*/
void startupWithWorkspace();
virtual void configChanged();
void destroyCompositorSelection();
static Compositor *s_compositor;
protected Q_SLOTS:
virtual void composite(RenderLoop *renderLoop);
private Q_SLOTS:
void handleFrameRequested(RenderLoop *renderLoop);
void handleOutputEnabled(AbstractOutput *output);
void handleOutputDisabled(AbstractOutput *output);
private:
void initializeX11();
void cleanupX11();
void releaseCompositorSelection();
void deleteUnusedSupportProperties();
void registerRenderLoop(RenderLoop *renderLoop, AbstractOutput *output);
void unregisterRenderLoop(RenderLoop *renderLoop);
bool attemptOpenGLCompositing();
bool attemptQPainterCompositing();
State m_state;
CompositorSelectionOwner *m_selectionOwner;
QTimer m_releaseSelectionTimer;
QList<xcb_atom_t> m_unusedSupportProperties;
QTimer m_unusedSupportPropertyTimer;
Scene *m_scene;
QObject *m_backend = nullptr;
QMap<RenderLoop *, AbstractOutput *> m_renderLoops;
};
class KWIN_EXPORT WaylandCompositor final : public Compositor
{
Q_OBJECT
public:
static WaylandCompositor *create(QObject *parent = nullptr);
~WaylandCompositor() override;
void toggleCompositing() override;
protected:
void start() override;
private:
explicit WaylandCompositor(QObject *parent);
};
class KWIN_EXPORT X11Compositor final : public Compositor
{
Q_OBJECT
public:
enum SuspendReason {
NoReasonSuspend = 0,
UserSuspend = 1 << 0,
BlockRuleSuspend = 1 << 1,
ScriptSuspend = 1 << 2,
AllReasonSuspend = 0xff
};
Q_DECLARE_FLAGS(SuspendReasons, SuspendReason)
Q_ENUM(SuspendReason)
Q_FLAG(SuspendReasons)
static X11Compositor *create(QObject *parent = nullptr);
~X11Compositor() override;
X11SyncManager *syncManager() const;
/**
* @brief Suspends the Compositor if it is currently active.
*
* Note: it is possible that the Compositor is not able to suspend. Use isActive to check
* whether the Compositor has been suspended.
*
* @return void
* @see resume
* @see isActive
*/
void suspend(SuspendReason reason);
/**
* @brief Resumes the Compositor if it is currently suspended.
*
* Note: it is possible that the Compositor cannot be resumed, that is there might be Clients
* blocking the usage of Compositing or the Scene might be broken. Use isActive to check
* whether the Compositor has been resumed. Also check isCompositingPossible and
* isOpenGLBroken.
*
* Note: The starting of the Compositor can require some time and is partially done threaded.
* After this method returns the setup may not have been completed.
*
* @return void
* @see suspend
* @see isActive
* @see isCompositingPossible
* @see isOpenGLBroken
*/
void resume(SuspendReason reason);
void toggleCompositing() override;
void reinitialize() override;
void configChanged() override;
/**
* Checks whether @p w is the Scene's overlay window.
*/
bool checkForOverlayWindow(WId w) const;
/**
* @returns Whether the Scene's Overlay X Window is visible.
*/
bool isOverlayWindowVisible() const;
void updateClientCompositeBlocking(X11Client *client = nullptr);
static X11Compositor *self();
protected:
void start() override;
void stop() override;
void composite(RenderLoop *renderLoop) override;
private:
explicit X11Compositor(QObject *parent);
QScopedPointer<X11SyncManager> m_syncManager;
/**
* Whether the Compositor is currently suspended, 8 bits encoding the reason
*/
SuspendReasons m_suspended;
int m_framesToTestForSafety = 3;
};
}