kwin/autotests/integration/effects/wobbly_shade_test.cpp
Vlad Zahorodnii ffcbe24e2b Rename Client to X11Client
Summary:
Currently each managed X11 client is represented with an instance of
Client class, however the name of that class is very generic and the
only reason why it's called that way is because historically kwin
was created as an x11 window manager, so "Client" was a sensible choice.

With introduction of wayland support, things had changed and therefore
Client needs to be renamed to X11Client in order to better reflect what
that class stands for.

Renaming of Client to X11Client was agreed upon during the last KWin
sprint.

Test Plan: Compiles, the test suite is still green.

Reviewers: #kwin, romangg

Reviewed By: #kwin, romangg

Subscribers: romangg, davidedmundson, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D24184
2019-09-25 21:11:37 +03:00

199 lines
6.6 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2018 Martin Flöser <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "kwin_wayland_test.h"
#include "x11client.h"
#include "composite.h"
#include "cursor.h"
#include "effects.h"
#include "effectloader.h"
#include "cursor.h"
#include "platform.h"
#include "xdgshellclient.h"
#include "wayland_server.h"
#include "workspace.h"
#include "effect_builtins.h"
#include <KConfigGroup>
#include <KWayland/Client/connection_thread.h>
#include <KWayland/Client/registry.h>
#include <KWayland/Client/surface.h>
#include <KWayland/Client/slide.h>
#include <netwm.h>
#include <xcb/xcb_icccm.h>
using namespace KWin;
static const QString s_socketName = QStringLiteral("wayland_test_effects_wobbly_shade-0");
class WobblyWindowsShadeTest : public QObject
{
Q_OBJECT
private Q_SLOTS:
void initTestCase();
void init();
void cleanup();
void testShadeMove();
};
void WobblyWindowsShadeTest::initTestCase()
{
qRegisterMetaType<KWin::XdgShellClient *>();
qRegisterMetaType<KWin::AbstractClient*>();
qRegisterMetaType<KWin::Effect*>();
QSignalSpy workspaceCreatedSpy(kwinApp(), &Application::workspaceCreated);
QVERIFY(workspaceCreatedSpy.isValid());
kwinApp()->platform()->setInitialWindowSize(QSize(1280, 1024));
QVERIFY(waylandServer()->init(s_socketName.toLocal8Bit()));
// disable all effects - we don't want to have it interact with the rendering
auto config = KSharedConfig::openConfig(QString(), KConfig::SimpleConfig);
KConfigGroup plugins(config, QStringLiteral("Plugins"));
ScriptedEffectLoader loader;
const auto builtinNames = BuiltInEffects::availableEffectNames() << loader.listOfKnownEffects();
for (QString name : builtinNames) {
plugins.writeEntry(name + QStringLiteral("Enabled"), false);
}
config->sync();
kwinApp()->setConfig(config);
qputenv("KWIN_COMPOSE", QByteArrayLiteral("O2"));
qputenv("KWIN_EFFECTS_FORCE_ANIMATIONS", "1");
kwinApp()->start();
QVERIFY(workspaceCreatedSpy.wait());
QVERIFY(Compositor::self());
auto scene = KWin::Compositor::self()->scene();
QVERIFY(scene);
QCOMPARE(scene->compositingType(), KWin::OpenGL2Compositing);
}
void WobblyWindowsShadeTest::init()
{
QVERIFY(Test::setupWaylandConnection(Test::AdditionalWaylandInterface::Decoration));
}
void WobblyWindowsShadeTest::cleanup()
{
Test::destroyWaylandConnection();
auto effectsImpl = static_cast<EffectsHandlerImpl *>(effects);
effectsImpl->unloadAllEffects();
QVERIFY(effectsImpl->loadedEffects().isEmpty());
}
struct XcbConnectionDeleter
{
static inline void cleanup(xcb_connection_t *pointer)
{
xcb_disconnect(pointer);
}
};
void WobblyWindowsShadeTest::testShadeMove()
{
// this test simulates the condition from BUG 390953
EffectsHandlerImpl *e = static_cast<EffectsHandlerImpl*>(effects);
QVERIFY(e->loadEffect(BuiltInEffects::nameForEffect(BuiltInEffect::WobblyWindows)));
QVERIFY(e->isEffectLoaded(BuiltInEffects::nameForEffect(BuiltInEffect::WobblyWindows)));
QScopedPointer<xcb_connection_t, XcbConnectionDeleter> c(xcb_connect(nullptr, nullptr));
QVERIFY(!xcb_connection_has_error(c.data()));
const QRect windowGeometry(0, 0, 100, 200);
xcb_window_t w = xcb_generate_id(c.data());
xcb_create_window(c.data(), XCB_COPY_FROM_PARENT, w, rootWindow(),
windowGeometry.x(),
windowGeometry.y(),
windowGeometry.width(),
windowGeometry.height(),
0, XCB_WINDOW_CLASS_INPUT_OUTPUT, XCB_COPY_FROM_PARENT, 0, nullptr);
xcb_size_hints_t hints;
memset(&hints, 0, sizeof(hints));
xcb_icccm_size_hints_set_position(&hints, 1, windowGeometry.x(), windowGeometry.y());
xcb_icccm_size_hints_set_size(&hints, 1, windowGeometry.width(), windowGeometry.height());
xcb_icccm_set_wm_normal_hints(c.data(), w, &hints);
xcb_map_window(c.data(), w);
xcb_flush(c.data());
// we should get a client for it
QSignalSpy windowCreatedSpy(workspace(), &Workspace::clientAdded);
QVERIFY(windowCreatedSpy.isValid());
QVERIFY(windowCreatedSpy.wait());
X11Client *client = windowCreatedSpy.first().first().value<X11Client *>();
QVERIFY(client);
QCOMPARE(client->window(), w);
QVERIFY(client->isDecorated());
QVERIFY(client->isShadeable());
QVERIFY(!client->isShade());
QVERIFY(client->isActive());
QSignalSpy windowShownSpy(client, &AbstractClient::windowShown);
QVERIFY(windowShownSpy.isValid());
QVERIFY(windowShownSpy.wait());
// now shade the window
workspace()->slotWindowShade();
QVERIFY(client->isShade());
QSignalSpy windowStartUserMovedResizedSpy(e, &EffectsHandler::windowStartUserMovedResized);
QVERIFY(windowStartUserMovedResizedSpy.isValid());
// begin move
QVERIFY(workspace()->moveResizeClient() == nullptr);
QCOMPARE(client->isMove(), false);
workspace()->slotWindowMove();
QCOMPARE(workspace()->moveResizeClient(), client);
QCOMPARE(client->isMove(), true);
QCOMPARE(windowStartUserMovedResizedSpy.count(), 1);
// wait for frame rendered
QTest::qWait(100);
// send some key events, not going through input redirection
client->keyPressEvent(Qt::Key_Right);
client->updateMoveResize(KWin::Cursor::pos());
// wait for frame rendered
QTest::qWait(100);
client->keyPressEvent(Qt::Key_Right);
client->updateMoveResize(KWin::Cursor::pos());
// wait for frame rendered
QTest::qWait(100);
client->keyPressEvent(Qt::Key_Down | Qt::ALT);
client->updateMoveResize(KWin::Cursor::pos());
// wait for frame rendered
QTest::qWait(100);
// let's end
client->keyPressEvent(Qt::Key_Enter);
// wait for frame rendered
QTest::qWait(100);
}
WAYLANDTEST_MAIN(WobblyWindowsShadeTest)
#include "wobbly_shade_test.moc"