99e23ca6f7
a number identifying north/south/west/east and a screen coord) will appear with a slide animation. used for popups that come out of panels svn path=/trunk/KDE/kdebase/workspace/; revision=1001604
67 lines
2.3 KiB
C++
67 lines
2.3 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2009 Marco Martin notmart@gmail.com
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_SLIDEBACK_H
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#define KWIN_SLIDEBACK_H
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// Include with base class for effects.
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#include <kwineffects.h>
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namespace KWin
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{
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class SlidingPopupsEffect
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: public Effect
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{
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public:
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SlidingPopupsEffect();
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~SlidingPopupsEffect();
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virtual void prePaintScreen( ScreenPrePaintData& data, int time );
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virtual void prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time );
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virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
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virtual void postPaintWindow( EffectWindow* w );
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// TODO react also on virtual desktop changes
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virtual void windowAdded( EffectWindow* c );
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virtual void windowClosed( EffectWindow* c );
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virtual void windowDeleted( EffectWindow* c );
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virtual void propertyNotify( EffectWindow* w, long a );
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private:
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enum Position
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{
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West = 0,
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North = 1,
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East = 2,
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South = 3
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};
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struct Data
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{
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int start; //point in screen coordinates where the window starts
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//to animate, from decides if this point is an x or an y
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Position from;
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};
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long mAtom;
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QHash< const EffectWindow*, TimeLine > mAppearingWindows;
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QHash< const EffectWindow*, TimeLine > mDisappearingWindows;
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QHash< const EffectWindow*, Data > mWindowsData;
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};
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} // namespace
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#endif
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