kwin/effects/slidingpopups/slidingpopups.h
Marco Martin 99e23ca6f7 a new effect: windows with the atom _KDE_SLIDE set on them (composed by
a number identifying north/south/west/east and a screen coord) will
appear with a slide animation.
used for popups that come out of panels

svn path=/trunk/KDE/kdebase/workspace/; revision=1001604
2009-07-23 19:06:50 +00:00

67 lines
2.3 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2009 Marco Martin notmart@gmail.com
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_SLIDEBACK_H
#define KWIN_SLIDEBACK_H
// Include with base class for effects.
#include <kwineffects.h>
namespace KWin
{
class SlidingPopupsEffect
: public Effect
{
public:
SlidingPopupsEffect();
~SlidingPopupsEffect();
virtual void prePaintScreen( ScreenPrePaintData& data, int time );
virtual void prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time );
virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
virtual void postPaintWindow( EffectWindow* w );
// TODO react also on virtual desktop changes
virtual void windowAdded( EffectWindow* c );
virtual void windowClosed( EffectWindow* c );
virtual void windowDeleted( EffectWindow* c );
virtual void propertyNotify( EffectWindow* w, long a );
private:
enum Position
{
West = 0,
North = 1,
East = 2,
South = 3
};
struct Data
{
int start; //point in screen coordinates where the window starts
//to animate, from decides if this point is an x or an y
Position from;
};
long mAtom;
QHash< const EffectWindow*, TimeLine > mAppearingWindows;
QHash< const EffectWindow*, TimeLine > mDisappearingWindows;
QHash< const EffectWindow*, Data > mWindowsData;
};
} // namespace
#endif