kwin/kcmkwin/common/effectsmodel.h
Nicolas Fella 37ba0404c8 [kcms/effectsmodel] Add config module role to effectsmodel and use it to open config
For builtin effects the information comes from the EffectData struct.
For plugin effects the X-KDE-ConfigModule key is read from the plugin metadata.
For plugins that do not yet make use of it we fall back to the old way.
For scripted effects this is empty since the config is loaded in a different way.
2020-11-08 13:36:32 +00:00

268 lines
6.8 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2013 Antonis Tsiapaliokas <kok3rs@gmail.com>
SPDX-FileCopyrightText: 2018 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#pragma once
#include <kwin_export.h>
#include <KSharedConfig>
#include <QAbstractItemModel>
#include <QString>
#include <QUrl>
#include <QWindow>
namespace KWin
{
class KWIN_EXPORT EffectsModel : public QAbstractItemModel
{
Q_OBJECT
public:
/**
* This enum type is used to specify data roles.
*/
enum AdditionalRoles {
/**
* The user-friendly name of the effect.
*/
NameRole = Qt::UserRole + 1,
/**
* The description of the effect.
*/
DescriptionRole,
/**
* The name of the effect's author. If there are several authors, they
* will be comma separated.
*/
AuthorNameRole,
/**
* The email of the effect's author. If there are several authors, the
* emails will be comma separated.
*/
AuthorEmailRole,
/**
* The license of the effect.
*/
LicenseRole,
/**
* The version of the effect.
*/
VersionRole,
/**
* The category of the effect.
*/
CategoryRole,
/**
* The service name(plugin name) of the effect.
*/
ServiceNameRole,
/**
* The icon name of the effect.
*/
IconNameRole,
/**
* Whether the effect is enabled or disabled.
*/
StatusRole,
/**
* Link to a video demonstration of the effect.
*/
VideoRole,
/**
* Link to the home page of the effect.
*/
WebsiteRole,
/**
* Whether the effect is supported.
*/
SupportedRole,
/**
* The exclusive group of the effect.
*/
ExclusiveRole,
/**
* Whether the effect is internal.
*/
InternalRole,
/**
* Whether the effect has a KCM.
*/
ConfigurableRole,
/**
* Whether this is a scripted effect.
*/
ScriptedRole,
/**
* Whether the effect is enabled by default.
*/
EnabledByDefaultRole,
/**
* Id of the effect's config module, empty if the effect has no config.
*/
ConfigModuleRole
};
/**
* This enum type is used to specify the status of a given effect.
*/
enum class Status {
/**
* The effect is disabled.
*/
Disabled = Qt::Unchecked,
/**
* An enable function is used to determine whether the effect is enabled.
* For example, such function can be useful to disable the blur effect
* when running in a virtual machine.
*/
EnabledUndeterminded = Qt::PartiallyChecked,
/**
* The effect is enabled.
*/
Enabled = Qt::Checked
};
explicit EffectsModel(QObject *parent = nullptr);
// Reimplemented from QAbstractItemModel.
QHash<int, QByteArray> roleNames() const override;
QModelIndex index(int row, int column, const QModelIndex &parent = {}) const override;
QModelIndex parent(const QModelIndex &child) const override;
int rowCount(const QModelIndex &parent = {}) const override;
int columnCount(const QModelIndex &parent = {}) const override;
QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override;
bool setData(const QModelIndex &index, const QVariant &value, int role = Qt::EditRole) override;
/**
* Changes the status of a given effect.
*
* @param rowIndex An effect represented by the given index.
* @param effectState The new state.
* @note In order to actually apply the change, you have to call save().
*/
void updateEffectStatus(const QModelIndex &rowIndex, Status effectState);
/**
* This enum type is used to specify load options.
*/
enum class LoadOptions {
None,
/**
* Do not discard unsaved changes when reloading the model.
*/
KeepDirty
};
/**
* Loads effects.
*
* You have to call this method in order to populate the model.
*/
void load(LoadOptions options = LoadOptions::None);
/**
* Saves status of each modified effect.
*/
void save();
/**
* Resets the status of each effect to the default state.
*
* @note In order to actually apply the change, you have to call save().
*/
void defaults();
/**
* Whether the status of each effect is its default state.
*/
bool isDefaults() const;
/**
* Whether the model has unsaved changes.
*/
bool needsSave() const;
/**
* Finds an effect with the given plugin id.
*/
QModelIndex findByPluginId(const QString &pluginId) const;
/**
* Shows a configuration dialog for a given effect.
*
* @param index An effect represented by the given index.
* @param transientParent The transient parent of the configuration dialog.
*/
void requestConfigure(const QModelIndex &index, QWindow *transientParent);
Q_SIGNALS:
/**
* This signal is emitted when the model is loaded or reloaded.
*
* @see load
*/
void loaded();
protected:
enum class Kind {
BuiltIn,
Binary,
Scripted
};
struct EffectData {
QString name;
QString description;
QString authorName;
QString authorEmail;
QString license;
QString version;
QString untranslatedCategory;
QString category;
QString serviceName;
QString iconName;
Status status;
Status originalStatus;
bool enabledByDefault;
bool enabledByDefaultFunction;
QUrl video;
QUrl website;
bool supported;
QString exclusiveGroup;
bool internal;
bool configurable;
Kind kind;
bool changed = false;
QString configModule;
};
/**
* Returns whether the given effect should be stored in the model.
*
* @param data The effect.
* @returns @c true if the effect should be stored, otherwise @c false.
*/
virtual bool shouldStore(const EffectData &data) const;
private:
void loadBuiltInEffects(const KConfigGroup &kwinConfig);
void loadJavascriptEffects(const KConfigGroup &kwinConfig);
void loadPluginEffects(const KConfigGroup &kwinConfig);
QVector<EffectData> m_effects;
QVector<EffectData> m_pendingEffects;
int m_lastSerial = -1;
Q_DISABLE_COPY(EffectsModel)
};
}