kwin/effects/screenshot/screenshot.cpp
Martin Gräßlin 78dd6e6859 Fix rendering glitch in screenshot effect with Raster
We have to set the bit depth of the XPixmap to 32 in order to get
an alpha channel and we have to render the grabbed image using
composition mode Source in order to just copy all pixels to the
destination pixmap.

BUG: 276719
FIXED-IN: 4.7.0
2011-07-03 12:23:11 +02:00

203 lines
8.1 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2010 Martin Gräßlin <kde@martin-graesslin.com>
Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "screenshot.h"
#include <kwinglutils.h>
#include <KDE/KDebug>
#include <QtDBus/QDBusConnection>
#include <QtCore/QVarLengthArray>
#include <QtGui/QPainter>
#include <X11/extensions/Xfixes.h>
#include <QX11Info>
namespace KWin
{
KWIN_EFFECT(screenshot, ScreenShotEffect)
KWIN_EFFECT_SUPPORTED(screenshot, ScreenShotEffect::supported())
bool ScreenShotEffect::supported()
{
return effects->compositingType() == KWin::OpenGLCompositing && GLRenderTarget::supported();
}
ScreenShotEffect::ScreenShotEffect()
: m_scheduledScreenshot(0)
{
QDBusConnection::sessionBus().registerObject("/Screenshot", this, QDBusConnection::ExportScriptableContents);
QDBusConnection::sessionBus().registerService("org.kde.kwin.Screenshot");
}
ScreenShotEffect::~ScreenShotEffect()
{
QDBusConnection::sessionBus().unregisterObject("/Screenshot");
QDBusConnection::sessionBus().unregisterService("org.kde.kwin.Screenshot");
}
void ScreenShotEffect::postPaintScreen()
{
effects->postPaintScreen();
if (m_scheduledScreenshot) {
int w = displayWidth();
int h = displayHeight();
if (!GLTexture::NPOTTextureSupported()) {
w = nearestPowerOfTwo(w);
h = nearestPowerOfTwo(h);
}
GLTexture* offscreenTexture = new GLTexture(w, h);
offscreenTexture->setFilter(GL_LINEAR);
offscreenTexture->setWrapMode(GL_CLAMP_TO_EDGE);
GLRenderTarget* target = new GLRenderTarget(offscreenTexture);
if (target->valid()) {
WindowPaintData d(m_scheduledScreenshot);
double left = 0;
double top = 0;
double right = m_scheduledScreenshot->width();
double bottom = m_scheduledScreenshot->height();
if (m_scheduledScreenshot->hasDecoration() && m_type & INCLUDE_DECORATION) {
foreach (const WindowQuad & quad, d.quads) {
// we need this loop to include the decoration padding
left = qMin(left, quad.left());
top = qMin(top, quad.top());
right = qMax(right, quad.right());
bottom = qMax(bottom, quad.bottom());
}
} else if (m_scheduledScreenshot->hasDecoration()) {
WindowQuadList newQuads;
left = m_scheduledScreenshot->width();
top = m_scheduledScreenshot->height();
right = 0;
bottom = 0;
foreach (const WindowQuad & quad, d.quads) {
if (quad.type() == WindowQuadContents) {
newQuads << quad;
left = qMin(left, quad.left());
top = qMin(top, quad.top());
right = qMax(right, quad.right());
bottom = qMax(bottom, quad.bottom());
}
}
d.quads = newQuads;
}
int width = right - left;
int height = bottom - top;
d.xTranslate = -m_scheduledScreenshot->x() - left;
d.yTranslate = -m_scheduledScreenshot->y() - top;
// render window into offscreen texture
int mask = PAINT_WINDOW_TRANSFORMED | PAINT_WINDOW_TRANSLUCENT;
GLRenderTarget::pushRenderTarget(target);
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(0.0, 0.0, 0.0, 1.0);
effects->drawWindow(m_scheduledScreenshot, mask, QRegion(0, 0, width, height), d);
// copy content from framebuffer into image
QImage img(QSize(width, height), QImage::Format_ARGB32);
glReadPixels(0, offscreenTexture->height() - height, width, height, GL_RGBA, GL_UNSIGNED_BYTE, (GLvoid*)img.bits());
GLRenderTarget::popRenderTarget();
ScreenShotEffect::convertFromGLImage(img, width, height);
if (m_type & INCLUDE_CURSOR) {
grabPointerImage(img, m_scheduledScreenshot->x() + left, m_scheduledScreenshot->y() + top);
}
m_lastScreenshot = QPixmap::fromImage(img);
if (m_lastScreenshot.handle() == 0) {
Pixmap xpix = XCreatePixmap(display(), rootWindow(), m_lastScreenshot.width(),
m_lastScreenshot.height(), 32);
m_lastScreenshot = QPixmap::fromX11Pixmap(xpix, QPixmap::ExplicitlyShared);
QPainter p(&m_lastScreenshot);
p.setCompositionMode(QPainter::CompositionMode_Source);
p.drawImage(QPoint(0, 0), img);
}
emit screenshotCreated(m_lastScreenshot.handle());
}
delete offscreenTexture;
delete target;
m_scheduledScreenshot = NULL;
}
}
void ScreenShotEffect::screenshotWindowUnderCursor(int mask)
{
m_type = (ScreenShotType)mask;
const QPoint cursor = effects->cursorPos();
foreach (EffectWindow * w, effects->stackingOrder()) {
if (w->geometry().contains(cursor) && w->isOnCurrentDesktop() && !w->isMinimized()) {
m_scheduledScreenshot = w;
}
}
if (m_scheduledScreenshot) {
m_scheduledScreenshot->addRepaintFull();
}
}
void ScreenShotEffect::grabPointerImage(QImage& snapshot, int offsetx, int offsety)
// Uses the X11_EXTENSIONS_XFIXES_H extension to grab the pointer image, and overlays it onto the snapshot.
{
XFixesCursorImage *xcursorimg = XFixesGetCursorImage(QX11Info::display());
if (!xcursorimg)
return;
//Annoyingly, xfixes specifies the data to be 32bit, but places it in an unsigned long *
//which can be 64 bit. So we need to iterate over a 64bit structure to put it in a 32bit
//structure.
QVarLengthArray< quint32 > pixels(xcursorimg->width * xcursorimg->height);
for (int i = 0; i < xcursorimg->width * xcursorimg->height; ++i)
pixels[i] = xcursorimg->pixels[i] & 0xffffffff;
QImage qcursorimg((uchar *) pixels.data(), xcursorimg->width, xcursorimg->height,
QImage::Format_ARGB32_Premultiplied);
QPainter painter(&snapshot);
painter.drawImage(QPointF(xcursorimg->x - xcursorimg->xhot - offsetx, xcursorimg->y - xcursorimg ->yhot - offsety), qcursorimg);
XFree(xcursorimg);
}
void ScreenShotEffect::convertFromGLImage(QImage &img, int w, int h)
{
// from QtOpenGL/qgl.cpp
// Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies)
// see http://qt.gitorious.org/qt/qt/blobs/master/src/opengl/qgl.cpp
if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
// OpenGL gives RGBA; Qt wants ARGB
uint *p = (uint*)img.bits();
uint *end = p + w * h;
while (p < end) {
uint a = *p << 24;
*p = (*p >> 8) | a;
p++;
}
} else {
// OpenGL gives ABGR (i.e. RGBA backwards); Qt wants ARGB
for (int y = 0; y < h; y++) {
uint *q = (uint*)img.scanLine(y);
for (int x = 0; x < w; ++x) {
const uint pixel = *q;
*q = ((pixel << 16) & 0xff0000) | ((pixel >> 16) & 0xff)
| (pixel & 0xff00ff00);
q++;
}
}
}
img = img.mirrored();
}
} // namespace