78dd6e6859
We have to set the bit depth of the XPixmap to 32 in order to get an alpha channel and we have to render the grabbed image using composition mode Source in order to just copy all pixels to the destination pixmap. BUG: 276719 FIXED-IN: 4.7.0
203 lines
8.1 KiB
C++
203 lines
8.1 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2010 Martin Gräßlin <kde@martin-graesslin.com>
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Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "screenshot.h"
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#include <kwinglutils.h>
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#include <KDE/KDebug>
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#include <QtDBus/QDBusConnection>
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#include <QtCore/QVarLengthArray>
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#include <QtGui/QPainter>
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#include <X11/extensions/Xfixes.h>
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#include <QX11Info>
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namespace KWin
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{
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KWIN_EFFECT(screenshot, ScreenShotEffect)
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KWIN_EFFECT_SUPPORTED(screenshot, ScreenShotEffect::supported())
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bool ScreenShotEffect::supported()
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{
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return effects->compositingType() == KWin::OpenGLCompositing && GLRenderTarget::supported();
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}
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ScreenShotEffect::ScreenShotEffect()
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: m_scheduledScreenshot(0)
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{
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QDBusConnection::sessionBus().registerObject("/Screenshot", this, QDBusConnection::ExportScriptableContents);
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QDBusConnection::sessionBus().registerService("org.kde.kwin.Screenshot");
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}
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ScreenShotEffect::~ScreenShotEffect()
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{
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QDBusConnection::sessionBus().unregisterObject("/Screenshot");
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QDBusConnection::sessionBus().unregisterService("org.kde.kwin.Screenshot");
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}
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void ScreenShotEffect::postPaintScreen()
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{
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effects->postPaintScreen();
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if (m_scheduledScreenshot) {
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int w = displayWidth();
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int h = displayHeight();
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if (!GLTexture::NPOTTextureSupported()) {
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w = nearestPowerOfTwo(w);
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h = nearestPowerOfTwo(h);
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}
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GLTexture* offscreenTexture = new GLTexture(w, h);
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offscreenTexture->setFilter(GL_LINEAR);
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offscreenTexture->setWrapMode(GL_CLAMP_TO_EDGE);
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GLRenderTarget* target = new GLRenderTarget(offscreenTexture);
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if (target->valid()) {
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WindowPaintData d(m_scheduledScreenshot);
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double left = 0;
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double top = 0;
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double right = m_scheduledScreenshot->width();
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double bottom = m_scheduledScreenshot->height();
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if (m_scheduledScreenshot->hasDecoration() && m_type & INCLUDE_DECORATION) {
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foreach (const WindowQuad & quad, d.quads) {
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// we need this loop to include the decoration padding
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left = qMin(left, quad.left());
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top = qMin(top, quad.top());
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right = qMax(right, quad.right());
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bottom = qMax(bottom, quad.bottom());
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}
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} else if (m_scheduledScreenshot->hasDecoration()) {
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WindowQuadList newQuads;
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left = m_scheduledScreenshot->width();
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top = m_scheduledScreenshot->height();
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right = 0;
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bottom = 0;
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foreach (const WindowQuad & quad, d.quads) {
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if (quad.type() == WindowQuadContents) {
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newQuads << quad;
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left = qMin(left, quad.left());
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top = qMin(top, quad.top());
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right = qMax(right, quad.right());
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bottom = qMax(bottom, quad.bottom());
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}
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}
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d.quads = newQuads;
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}
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int width = right - left;
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int height = bottom - top;
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d.xTranslate = -m_scheduledScreenshot->x() - left;
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d.yTranslate = -m_scheduledScreenshot->y() - top;
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// render window into offscreen texture
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int mask = PAINT_WINDOW_TRANSFORMED | PAINT_WINDOW_TRANSLUCENT;
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GLRenderTarget::pushRenderTarget(target);
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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glClearColor(0.0, 0.0, 0.0, 1.0);
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effects->drawWindow(m_scheduledScreenshot, mask, QRegion(0, 0, width, height), d);
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// copy content from framebuffer into image
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QImage img(QSize(width, height), QImage::Format_ARGB32);
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glReadPixels(0, offscreenTexture->height() - height, width, height, GL_RGBA, GL_UNSIGNED_BYTE, (GLvoid*)img.bits());
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GLRenderTarget::popRenderTarget();
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ScreenShotEffect::convertFromGLImage(img, width, height);
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if (m_type & INCLUDE_CURSOR) {
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grabPointerImage(img, m_scheduledScreenshot->x() + left, m_scheduledScreenshot->y() + top);
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}
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m_lastScreenshot = QPixmap::fromImage(img);
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if (m_lastScreenshot.handle() == 0) {
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Pixmap xpix = XCreatePixmap(display(), rootWindow(), m_lastScreenshot.width(),
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m_lastScreenshot.height(), 32);
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m_lastScreenshot = QPixmap::fromX11Pixmap(xpix, QPixmap::ExplicitlyShared);
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QPainter p(&m_lastScreenshot);
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p.setCompositionMode(QPainter::CompositionMode_Source);
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p.drawImage(QPoint(0, 0), img);
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}
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emit screenshotCreated(m_lastScreenshot.handle());
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}
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delete offscreenTexture;
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delete target;
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m_scheduledScreenshot = NULL;
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}
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}
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void ScreenShotEffect::screenshotWindowUnderCursor(int mask)
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{
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m_type = (ScreenShotType)mask;
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const QPoint cursor = effects->cursorPos();
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foreach (EffectWindow * w, effects->stackingOrder()) {
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if (w->geometry().contains(cursor) && w->isOnCurrentDesktop() && !w->isMinimized()) {
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m_scheduledScreenshot = w;
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}
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}
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if (m_scheduledScreenshot) {
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m_scheduledScreenshot->addRepaintFull();
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}
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}
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void ScreenShotEffect::grabPointerImage(QImage& snapshot, int offsetx, int offsety)
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// Uses the X11_EXTENSIONS_XFIXES_H extension to grab the pointer image, and overlays it onto the snapshot.
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{
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XFixesCursorImage *xcursorimg = XFixesGetCursorImage(QX11Info::display());
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if (!xcursorimg)
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return;
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//Annoyingly, xfixes specifies the data to be 32bit, but places it in an unsigned long *
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//which can be 64 bit. So we need to iterate over a 64bit structure to put it in a 32bit
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//structure.
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QVarLengthArray< quint32 > pixels(xcursorimg->width * xcursorimg->height);
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for (int i = 0; i < xcursorimg->width * xcursorimg->height; ++i)
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pixels[i] = xcursorimg->pixels[i] & 0xffffffff;
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QImage qcursorimg((uchar *) pixels.data(), xcursorimg->width, xcursorimg->height,
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QImage::Format_ARGB32_Premultiplied);
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QPainter painter(&snapshot);
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painter.drawImage(QPointF(xcursorimg->x - xcursorimg->xhot - offsetx, xcursorimg->y - xcursorimg ->yhot - offsety), qcursorimg);
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XFree(xcursorimg);
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}
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void ScreenShotEffect::convertFromGLImage(QImage &img, int w, int h)
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{
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// from QtOpenGL/qgl.cpp
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// Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies)
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// see http://qt.gitorious.org/qt/qt/blobs/master/src/opengl/qgl.cpp
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if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
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// OpenGL gives RGBA; Qt wants ARGB
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uint *p = (uint*)img.bits();
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uint *end = p + w * h;
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while (p < end) {
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uint a = *p << 24;
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*p = (*p >> 8) | a;
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p++;
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}
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} else {
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// OpenGL gives ABGR (i.e. RGBA backwards); Qt wants ARGB
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for (int y = 0; y < h; y++) {
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uint *q = (uint*)img.scanLine(y);
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for (int x = 0; x < w; ++x) {
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const uint pixel = *q;
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*q = ((pixel << 16) & 0xff0000) | ((pixel >> 16) & 0xff)
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| (pixel & 0xff00ff00);
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q++;
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}
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}
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}
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img = img.mirrored();
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}
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} // namespace
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