kwin/effects/fade.h
Luboš Luňák 5faa397849 Vertex redesign - redo the way windows are split into smaller parts
for use in effects (and not only). Now a list of window quads (=window areas)
is created at the beginning of the paint pass, prepaint calls can modify
the split itself (i.e. divide it into more parts). The actual paint calls
can then modify these quads (i.e. transform their geometry). This will allow
better control of how the split is done and also allow painting e.g. only
the decoration differently. Still work in progress, but it works.
Also pass data to prepaint functions in a struct, as there is
already quite a number of them.


svn path=/trunk/KDE/kdebase/workspace/; revision=684893
2007-07-07 14:01:32 +00:00

62 lines
1.8 KiB
C++

/*****************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Philip Falkner <philip.falkner@gmail.com>
You can Freely distribute this program under the GNU General Public
License. See the file "COPYING" for the exact licensing terms.
******************************************************************/
#ifndef KWIN_FADE_H
#define KWIN_FADE_H
#include <kwineffects.h>
namespace KWin
{
class FadeEffect
: public Effect
{
public:
FadeEffect();
virtual void prePaintScreen( ScreenPrePaintData& data, int time );
virtual void prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time );
virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
// TODO react also on virtual desktop changes
virtual void windowOpacityChanged( EffectWindow* c, double old_opacity );
virtual void windowAdded( EffectWindow* c );
virtual void windowClosed( EffectWindow* c );
virtual void windowDeleted( EffectWindow* c );
bool isFadeWindow( EffectWindow* w );
private:
class WindowInfo;
QHash< const EffectWindow*, WindowInfo > windows;
double fadeInStep, fadeOutStep;
int fadeInTime, fadeOutTime;
bool fadeWindows;
};
class FadeEffect::WindowInfo
{
public:
WindowInfo()
: fadeInStep( 0.0 )
, fadeOutStep( 0.0 )
, opacity( 1.0 )
, saturation( 1.0 )
, brightness( 1.0 )
, deleted( false )
{}
double fadeInStep, fadeOutStep;
double opacity;
float saturation, brightness;
bool deleted;
};
} // namespace
#endif