358264a828
svn path=/trunk/KDE/kdebase/workspace/; revision=936613
1028 lines
36 KiB
C++
1028 lines
36 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2007 Philip Falkner <philip.falkner@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "boxswitch.h"
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#include <kwinconfig.h>
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#include <QMouseEvent>
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#include <QSize>
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#include <kapplication.h>
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#include <kcolorscheme.h>
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#include <kconfiggroup.h>
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#ifdef KWIN_HAVE_OPENGL_COMPOSITING
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#include <GL/gl.h>
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#endif
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namespace KWin
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{
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KWIN_EFFECT( boxswitch, BoxSwitchEffect )
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BoxSwitchEffect::BoxSwitchEffect()
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: mActivated( 0 )
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, mMode( 0 )
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, thumbnailFrame( EffectFrame::Styled )
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, selected_window( 0 )
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, painting_desktop( 0 )
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, animation( false )
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, highlight_is_set( false )
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{
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text_font.setBold( true );
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text_font.setPointSize( 12 );
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thumbnailFrame.setFont( text_font );
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thumbnailFrame.setAlignment( Qt::AlignBottom | Qt::AlignHCenter );
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highlight_margin = 10;
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reconfigure( ReconfigureAll );
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}
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BoxSwitchEffect::~BoxSwitchEffect()
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{
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}
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void BoxSwitchEffect::reconfigure( ReconfigureFlags )
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{
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color_frame = KColorScheme( QPalette::Active, KColorScheme::Window ).background().color();
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color_frame.setAlphaF( 0.9 );
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color_highlight = KColorScheme( QPalette::Active, KColorScheme::Selection ).background().color();
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color_highlight.setAlphaF( 0.9 );
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activeTimeLine.setDuration( animationTime( 250 ));
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activeTimeLine.setCurveShape( TimeLine::EaseInOutCurve );
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timeLine.setDuration( animationTime( 150 ));
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timeLine.setCurveShape( TimeLine::EaseInOutCurve );
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KConfigGroup conf = effects->effectConfig( "BoxSwitch" );
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bg_opacity = conf.readEntry( "BackgroundOpacity", 25 ) / 100.0;
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elevate_window = conf.readEntry( "ElevateSelected", true );
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mAnimateSwitch = conf.readEntry( "AnimateSwitch", false );
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}
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void BoxSwitchEffect::prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time )
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{
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if( activeTimeLine.value() != 0.0 )
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{
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if( mMode == TabBoxWindowsMode )
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{
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if( windows.contains( w ))
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{
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if( w != selected_window )
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data.setTranslucent();
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w->enablePainting( EffectWindow::PAINT_DISABLED_BY_MINIMIZE );
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}
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}
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else
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{
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if( painting_desktop )
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{
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if( w->isOnDesktop( painting_desktop ))
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w->enablePainting( EffectWindow::PAINT_DISABLED_BY_DESKTOP );
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else
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w->disablePainting( EffectWindow::PAINT_DISABLED_BY_DESKTOP );
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}
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}
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}
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effects->prePaintWindow( w, data, time );
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}
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void BoxSwitchEffect::prePaintScreen( ScreenPrePaintData& data, int time )
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{
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if( mActivated )
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activeTimeLine.addTime( time );
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else
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{
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activeTimeLine.removeTime( time );
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if( activeTimeLine.value() == 0.0 )
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{ // No longer need the window data
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qDeleteAll( windows );
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windows.clear();
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}
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}
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if( mActivated && animation )
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{
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timeLine.addTime( time );
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calculateItemSizes();
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}
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effects->prePaintScreen( data, time );
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}
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void BoxSwitchEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data )
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{
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effects->paintScreen( mask, region, data );
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if( mActivated )
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{
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if( mMode == TabBoxWindowsMode )
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{
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thumbnailFrame.render( region );
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if( mAnimateSwitch )
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{
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// HACK: PaintClipper is used because window split is somehow wrong if the height is greater than width
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PaintClipper::push( frame_area );
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paintHighlight( highlight_area );
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foreach( EffectWindow* w, windows.keys())
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{
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paintWindowThumbnail( w );
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paintWindowIcon( w );
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}
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PaintClipper::pop( frame_area );
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}
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else
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{
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foreach( EffectWindow* w, windows.keys())
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{
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if( w == selected_window )
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{
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paintHighlight( windows[ w ]->area );
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}
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paintWindowThumbnail( w );
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paintWindowIcon( w );
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}
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}
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}
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else
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{
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if( !painting_desktop )
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{
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thumbnailFrame.render( region );
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foreach( painting_desktop, desktops.keys())
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{
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if( painting_desktop == selected_desktop )
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{
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paintHighlight( desktops[ painting_desktop ]->area ); //effects->desktopName( painting_desktop )
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}
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paintDesktopThumbnail( painting_desktop );
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}
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painting_desktop = 0;
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}
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}
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}
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}
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void BoxSwitchEffect::postPaintScreen()
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{
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if( mActivated && activeTimeLine.value() != 1.0 )
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effects->addRepaintFull();
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if( !mActivated && activeTimeLine.value() != 0.0 )
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effects->addRepaintFull();
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if( mActivated && animation )
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{
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if( timeLine.value() == 1.0 )
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{
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timeLine.setProgress( 0.0 );
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animation = false;
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if( !scheduled_directions.isEmpty() )
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{
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direction = scheduled_directions.dequeue();
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animation = true;
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}
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}
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QRect repaint = QRect( frame_area.x() - item_max_size.width()*0.5,
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frame_area.y(),
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frame_area.width() + item_max_size.width(),
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frame_area.height() );
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effects->addRepaint( repaint );
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}
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effects->postPaintScreen();
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}
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void BoxSwitchEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
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{
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if(( mActivated && mMode == TabBoxWindowsMode ) || ( !mActivated && activeTimeLine.value() != 0.0 ))
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{
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if( windows.contains( w ) && w != selected_window )
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{
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if( w->isMinimized() )
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// TODO: When deactivating minimized windows are not painted at all
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data.opacity *= activeTimeLine.value() * bg_opacity;
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else
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data.opacity *= 1.0 - activeTimeLine.value() * ( 1.0 - bg_opacity );
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}
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}
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effects->paintWindow( w, mask, region, data );
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}
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void BoxSwitchEffect::windowInputMouseEvent( Window w, QEvent* e )
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{
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assert( w == mInput );
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if( e->type() != QEvent::MouseButtonPress )
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return;
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QPoint pos = static_cast< QMouseEvent* >( e )->pos();
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pos += frame_area.topLeft();
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// determine which item was clicked
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if( mMode == TabBoxWindowsMode )
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{
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foreach( EffectWindow* w, windows.keys())
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{
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if( windows[ w ]->clickable.contains( pos ))
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{
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effects->setTabBoxWindow( w );
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}
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}
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// special handling for second half of window in case of animation and even number of windows
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if( mAnimateSwitch && ( windows.size() % 2 == 0 ) )
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{
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QRect additionalRect = QRect( frame_area.x(), frame_area.y(),
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item_max_size.width()*0.5, item_max_size.height());
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if( additionalRect.contains( pos ))
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{
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effects->setTabBoxWindow( right_window );
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}
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}
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}
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else
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{
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foreach( int i, desktops.keys())
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{
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if( desktops[ i ]->clickable.contains( pos ))
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{
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effects->setTabBoxDesktop( i );
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}
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}
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}
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}
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void BoxSwitchEffect::windowDamaged( EffectWindow* w, const QRect& damage )
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{
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if( mActivated )
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{
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if( mMode == TabBoxWindowsMode )
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{
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if( windows.contains( w ))
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{
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effects->addRepaint( windows[ w ]->area );
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}
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}
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else
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{
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if( w->isOnAllDesktops())
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{
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foreach( ItemInfo* info, desktops )
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effects->addRepaint( info->area );
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}
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else
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{
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effects->addRepaint( desktops[ w->desktop() ]->area );
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}
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}
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}
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}
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void BoxSwitchEffect::windowGeometryShapeChanged( EffectWindow* w, const QRect& old )
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{
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if( mActivated )
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{
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if( mMode == TabBoxWindowsMode )
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{
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if( windows.contains( w ) && w->size() != old.size())
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{
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effects->addRepaint( windows[ w ]->area );
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}
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}
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else
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{
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if( w->isOnAllDesktops())
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{
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foreach( ItemInfo* info, desktops )
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effects->addRepaint( info->area );
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}
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else
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{
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effects->addRepaint( desktops[ w->desktop() ]->area );
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}
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}
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}
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}
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void BoxSwitchEffect::tabBoxAdded( int mode )
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{
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if( !mActivated )
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{
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if( mode == TabBoxWindowsMode )
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{
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if( effects->currentTabBoxWindowList().count() > 0 )
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{
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mMode = mode;
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effects->refTabBox();
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highlight_is_set = false;
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animation = false;
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scheduled_directions.clear();
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right_window = 0;
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setActive();
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}
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}
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else
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{ // DesktopMode
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if( effects->currentTabBoxDesktopList().count() > 0 )
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{
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mMode = mode;
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painting_desktop = 0;
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effects->refTabBox();
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setActive();
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}
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}
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}
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}
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void BoxSwitchEffect::tabBoxClosed()
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{
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if( mActivated )
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setInactive();
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}
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void BoxSwitchEffect::tabBoxUpdated()
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{
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if( mActivated )
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{
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if( mMode == TabBoxWindowsMode && selected_window != effects->currentTabBoxWindow() )
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{
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if( selected_window != NULL )
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{
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if( mAnimateSwitch )
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{
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int old_index = effects->currentTabBoxWindowList().indexOf( selected_window );
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int new_index = effects->currentTabBoxWindowList().indexOf( effects->currentTabBoxWindow() );
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Direction new_direction;
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int distance = new_index - old_index;
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if( distance > 0 )
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new_direction = Left;
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if( distance < 0 )
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new_direction = Right;
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if( distance != 0 )
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{
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distance = abs( distance );
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int tempDistance = effects->currentTabBoxWindowList().count() - distance;
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if( tempDistance < abs( distance ) )
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{
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distance = tempDistance;
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if( new_direction == Left )
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new_direction = Right;
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else
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new_direction = Left;
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}
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if( !animation )
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{
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animation = true;
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direction = new_direction;
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distance--;
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}
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for( int i=0; i<distance; i++ )
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{
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if( !scheduled_directions.isEmpty() && scheduled_directions.last() != new_direction )
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scheduled_directions.pop_back();
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else
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scheduled_directions.enqueue( new_direction );
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if( scheduled_directions.count() == effects->currentTabBoxWindowList().count() )
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scheduled_directions.clear();
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}
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}
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}
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if( windows.contains( selected_window ))
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effects->addRepaint( windows.value( selected_window )->area );
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selected_window->addRepaintFull();
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}
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setSelectedWindow( effects->currentTabBoxWindow());
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if( windows.contains( selected_window ))
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effects->addRepaint( windows.value( selected_window )->area );
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selected_window->addRepaintFull();
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effects->addRepaint( text_area );
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original_windows = effects->currentTabBoxWindowList();
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}
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else if( mMode != TabBoxWindowsMode )
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{ // DesktopMode
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if( desktops.contains( selected_desktop ))
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effects->addRepaint( desktops.value( selected_desktop )->area );
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selected_desktop = effects->currentTabBoxDesktop();
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thumbnailFrame.setText( effects->desktopName( selected_desktop ));
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if( desktops.contains( selected_desktop ))
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effects->addRepaint( desktops.value( selected_desktop )->area );
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effects->addRepaint( text_area );
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if( effects->currentTabBoxDesktopList() == original_desktops )
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return;
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original_desktops = effects->currentTabBoxDesktopList();
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}
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effects->addRepaint( frame_area );
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calculateFrameSize();
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calculateItemSizes();
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moveResizeInputWindow( frame_area.x(), frame_area.y(), frame_area.width(), frame_area.height());
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effects->addRepaint( frame_area );
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}
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}
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void BoxSwitchEffect::setActive()
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{
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mActivated = true;
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// Just in case we are activated again before the deactivation animation finished
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qDeleteAll( windows );
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windows.clear();
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if( mMode == TabBoxWindowsMode )
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{
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original_windows = effects->currentTabBoxWindowList();
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setSelectedWindow( effects->currentTabBoxWindow());
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}
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else
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{
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original_desktops = effects->currentTabBoxDesktopList();
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selected_desktop = effects->currentTabBoxDesktop();
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thumbnailFrame.setText( effects->desktopName( selected_desktop ));
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}
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calculateFrameSize();
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calculateItemSizes();
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mInput = effects->createInputWindow( this, frame_area.x(), frame_area.y(),
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frame_area.width(), frame_area.height(), Qt::ArrowCursor );
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effects->addRepaint( frame_area );
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if( mMode == TabBoxWindowsMode )
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{
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foreach( EffectWindow* w, windows.keys())
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{
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w->addRepaintFull();
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}
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}
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}
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void BoxSwitchEffect::setInactive()
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{
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mActivated = false;
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effects->unrefTabBox();
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if( mInput != None )
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{
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effects->destroyInputWindow( mInput );
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mInput = None;
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}
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if( mMode == TabBoxWindowsMode )
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{
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foreach( EffectWindow* w, windows.keys())
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{
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if( w != selected_window )
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w->addRepaintFull();
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}
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// We don't unset the selected window so we have correct fading
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// But we do need to remove elevation status
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if( elevate_window && selected_window )
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effects->setElevatedWindow( selected_window, false );
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}
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else
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{ // DesktopMode
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qDeleteAll( windows );
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desktops.clear();
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}
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thumbnailFrame.free();
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effects->addRepaint( frame_area );
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frame_area = QRect();
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}
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void BoxSwitchEffect::setSelectedWindow( EffectWindow* w )
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{
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if( elevate_window && selected_window )
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{
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effects->setElevatedWindow( selected_window, false );
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}
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selected_window = w;
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if( selected_window )
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thumbnailFrame.setText( selected_window->caption() );
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if( elevate_window && w )
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{
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effects->setElevatedWindow( selected_window, true );
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}
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}
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void BoxSwitchEffect::windowClosed( EffectWindow* w )
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{
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if( w == selected_window )
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{
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setSelectedWindow( 0 );
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}
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}
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void BoxSwitchEffect::moveResizeInputWindow( int x, int y, int width, int height )
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{
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XMoveWindow( display(), mInput, x, y );
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XResizeWindow( display(), mInput, width, height );
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}
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void BoxSwitchEffect::calculateFrameSize()
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{
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int itemcount;
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if( mMode == TabBoxWindowsMode )
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{
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itemcount = original_windows.count();
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item_max_size.setWidth( 200 );
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item_max_size.setHeight( 200 );
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}
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else
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{
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itemcount = original_desktops.count();
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item_max_size.setWidth( 200 );
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item_max_size.setHeight( 200 );
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}
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// How much height to reserve for a one-line text label
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text_area.setHeight( QFontMetrics( text_font ).height() * 1.2 );
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// Separator space between items and text
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const int separator_height = 6;
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// Shrink the size until all windows/desktops can fit onscreen
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frame_area.setWidth( itemcount * item_max_size.width());
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QRect screenr = effects->clientArea( PlacementArea, effects->activeScreen(), effects->currentDesktop());
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while( frame_area.width() > screenr.width())
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{
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item_max_size /= 2;
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frame_area.setWidth( itemcount * item_max_size.width());
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}
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frame_area.setHeight( item_max_size.height() +
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separator_height + text_area.height());
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text_area.setWidth( frame_area.width() );
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|
|
frame_area.moveTo( screenr.x() + ( screenr.width() - frame_area.width()) / 2,
|
|
screenr.y() + ( screenr.height() - frame_area.height()) / 2 );
|
|
text_area.moveTo( frame_area.x(),
|
|
frame_area.y() + item_max_size.height() + separator_height);
|
|
|
|
thumbnailFrame.setGeometry( frame_area );
|
|
}
|
|
|
|
void BoxSwitchEffect::calculateItemSizes()
|
|
{
|
|
if( mMode == TabBoxWindowsMode )
|
|
{
|
|
qDeleteAll( windows );
|
|
windows.clear();
|
|
if( mAnimateSwitch )
|
|
{
|
|
int index = original_windows.indexOf( effects->currentTabBoxWindow() );
|
|
int leftIndex = index;
|
|
int rightIndex = index + 1;
|
|
if( rightIndex == original_windows.count() )
|
|
rightIndex = 0;
|
|
EffectWindowList ordered_windows;
|
|
|
|
int leftWindowCount = original_windows.count()/2;
|
|
int rightWindowCount = leftWindowCount;
|
|
if( original_windows.count()%2 == 1 )
|
|
leftWindowCount++;
|
|
for( int i=0; i < leftWindowCount; i++ )
|
|
{
|
|
int tempIndex = ( leftIndex - i );
|
|
if( tempIndex < 0 )
|
|
tempIndex = original_windows.count() + tempIndex;
|
|
ordered_windows.prepend( original_windows[ tempIndex ] );
|
|
}
|
|
for( int i=0; i < rightWindowCount; i++ )
|
|
{
|
|
int tempIndex = ( rightIndex + i ) % original_windows.count();
|
|
ordered_windows.append( original_windows[ tempIndex ] );
|
|
}
|
|
// move items cause of schedule
|
|
for( int i=0; i < scheduled_directions.count(); i++ )
|
|
{
|
|
Direction actual = scheduled_directions[ i ];
|
|
if( actual == Left )
|
|
{
|
|
EffectWindow* w = ordered_windows.takeLast();
|
|
ordered_windows.prepend( w );
|
|
}
|
|
else
|
|
{
|
|
EffectWindow* w = ordered_windows.takeFirst();
|
|
ordered_windows.append( w );
|
|
}
|
|
}
|
|
if( animation && timeLine.value() < 0.5 )
|
|
{
|
|
if( direction == Left )
|
|
{
|
|
EffectWindow* w = ordered_windows.takeLast();
|
|
edge_window = w;
|
|
ordered_windows.prepend( w );
|
|
}
|
|
else
|
|
{
|
|
EffectWindow* w = ordered_windows.takeFirst();
|
|
edge_window = w;
|
|
ordered_windows.append( w );
|
|
}
|
|
}
|
|
else if( animation && timeLine.value() >= 0.5 )
|
|
{
|
|
if( animation && direction == Left )
|
|
edge_window = ordered_windows.last();
|
|
if( animation && direction == Right )
|
|
edge_window = ordered_windows.first();
|
|
}
|
|
int offset = 0;
|
|
if( animation )
|
|
{
|
|
if( direction == Left )
|
|
offset = (float)item_max_size.width()*(1.0-timeLine.value());
|
|
else
|
|
offset = -(float)item_max_size.width()*(1.0-timeLine.value());
|
|
}
|
|
for( int i = 0; i < ordered_windows.count(); i++ )
|
|
{
|
|
EffectWindow* w = ordered_windows.at( i );
|
|
windows[ w ] = new ItemInfo();
|
|
|
|
windows[ w ]->iconFrame = new EffectFrame( EffectFrame::Unstyled, false );
|
|
windows[ w ]->iconFrame->setAlignment( Qt::AlignTop | Qt::AlignLeft );
|
|
windows[ w ]->iconFrame->setIcon( w->icon() );
|
|
|
|
float moveIndex = i;
|
|
if( animation && timeLine.value() < 0.5 )
|
|
{
|
|
if( direction == Left )
|
|
moveIndex--;
|
|
else
|
|
moveIndex++;
|
|
}
|
|
if( ordered_windows.count()%2 == 0 )
|
|
moveIndex += 0.5;
|
|
windows[ w ]->area = QRect( frame_area.x() + moveIndex * item_max_size.width() + offset,
|
|
frame_area.y(),
|
|
item_max_size.width(), item_max_size.height());
|
|
windows[ w ]->clickable = windows[ w ]->area;
|
|
}
|
|
if( ordered_windows.count()%2 == 0 )
|
|
{
|
|
right_window = ordered_windows.last();
|
|
}
|
|
if( !highlight_is_set )
|
|
{
|
|
highlight_area = windows[ selected_window ]->area;
|
|
highlight_is_set = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for( int i = 0; i < original_windows.count(); i++ )
|
|
{
|
|
EffectWindow* w = original_windows.at( i );
|
|
windows[ w ] = new ItemInfo();
|
|
|
|
windows[ w ]->iconFrame = new EffectFrame( EffectFrame::Unstyled, false );
|
|
windows[ w ]->iconFrame->setAlignment( Qt::AlignTop | Qt::AlignLeft );
|
|
windows[ w ]->iconFrame->setIcon( w->icon() );
|
|
|
|
windows[ w ]->area = QRect( frame_area.x() + i * item_max_size.width(),
|
|
frame_area.y(),
|
|
item_max_size.width(), item_max_size.height());
|
|
windows[ w ]->clickable = windows[ w ]->area;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
desktops.clear();
|
|
for( int i = 0; i < original_desktops.count(); i++ )
|
|
{
|
|
int it = original_desktops.at( i );
|
|
desktops[ it ] = new ItemInfo();
|
|
|
|
desktops[ it ]->area = QRect( frame_area.x() + i * item_max_size.width(),
|
|
frame_area.y(),
|
|
item_max_size.width(), item_max_size.height());
|
|
desktops[ it ]->clickable = desktops[ it ]->area;
|
|
}
|
|
}
|
|
}
|
|
|
|
void BoxSwitchEffect::paintHighlight( QRect area )
|
|
{
|
|
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
|
|
if( effects->compositingType() == OpenGLCompositing )
|
|
{
|
|
glPushAttrib( GL_CURRENT_BIT );
|
|
glColor4f( color_highlight.redF(), color_highlight.greenF(), color_highlight.blueF(), color_highlight.alphaF());
|
|
renderRoundBox( area, 6 );
|
|
glPopAttrib();
|
|
}
|
|
#endif
|
|
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
|
|
if( effects->compositingType() == XRenderCompositing )
|
|
{
|
|
Pixmap pixmap = XCreatePixmap( display(), rootWindow(),
|
|
area.width(), area.height(), 32 );
|
|
XRenderPicture pic( pixmap, 32 );
|
|
XFreePixmap( display(), pixmap );
|
|
XRenderColor col;
|
|
col.alpha = int( color_highlight.alphaF() * 0xffff );
|
|
col.red = int( color_highlight.redF() * color_highlight.alphaF() * 0xffff );
|
|
col.green = int( color_highlight.greenF() * color_highlight.alphaF() * 0xffff );
|
|
col.blue = int( color_highlight.blueF() * color_highlight.alphaF() * 0xffff );
|
|
XRenderFillRectangle( display(), PictOpSrc, pic, &col, 0, 0,
|
|
area.width(), area.height());
|
|
XRenderComposite( display(), color_highlight.alphaF() != 1.0 ? PictOpOver : PictOpSrc,
|
|
pic, None, effects->xrenderBufferPicture(),
|
|
0, 0, 0, 0, area.x(), area.y(), area.width(), area.height());
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void BoxSwitchEffect::paintWindowThumbnail( EffectWindow* w )
|
|
{
|
|
if( !windows.contains( w ))
|
|
return;
|
|
WindowPaintData data( w );
|
|
|
|
setPositionTransformations( data,
|
|
windows[ w ]->thumbnail, w,
|
|
windows[ w ]->area.adjusted( highlight_margin, highlight_margin, -highlight_margin, -highlight_margin ),
|
|
Qt::KeepAspectRatio );
|
|
|
|
if( animation && ( w == edge_window ) && ( windows.size() % 2 == 1 ) )
|
|
{
|
|
// in case of animation:
|
|
// the window which has to change the side will be split and painted on both sides of the edge
|
|
double splitPoint = 0.0;
|
|
if( direction == Left )
|
|
{
|
|
splitPoint = w->geometry().width()*timeLine.value();
|
|
}
|
|
else
|
|
{
|
|
splitPoint = w->geometry().width() - w->geometry().width()*timeLine.value();
|
|
}
|
|
data.quads = data.quads.splitAtX( splitPoint );
|
|
WindowQuadList left_quads;
|
|
WindowQuadList right_quads;
|
|
foreach( const WindowQuad &quad, data.quads )
|
|
{
|
|
if( quad.left() >= splitPoint )
|
|
left_quads << quad;
|
|
if( quad.right() <= splitPoint )
|
|
right_quads << quad;
|
|
}
|
|
// the base position of the window is changed after half of the animation
|
|
if( timeLine.value() < 0.5 )
|
|
{
|
|
if( direction == Left )
|
|
data.quads = left_quads;
|
|
else
|
|
data.quads = right_quads;
|
|
}
|
|
else
|
|
{
|
|
if( direction == Left )
|
|
data.quads = right_quads;
|
|
else
|
|
data.quads = left_quads;
|
|
}
|
|
|
|
// paint one part of the thumbnail
|
|
effects->drawWindow( w,
|
|
PAINT_WINDOW_OPAQUE | PAINT_WINDOW_TRANSFORMED,
|
|
windows[ w ]->thumbnail, data );
|
|
|
|
QRect secondThumbnail;
|
|
|
|
// paint the second part of the thumbnail:
|
|
// the other window quads are needed and a new rect for transformation has to be calculated
|
|
if( direction == Left )
|
|
{
|
|
if( timeLine.value() < 0.5 )
|
|
{
|
|
data.quads = right_quads;
|
|
secondThumbnail = QRect( frame_area.x() + frame_area.width() -
|
|
(float)item_max_size.width()*timeLine.value(),
|
|
frame_area.y(), item_max_size.width(), item_max_size.height());
|
|
}
|
|
else
|
|
{
|
|
data.quads = left_quads;
|
|
secondThumbnail = QRect( frame_area.x() - (float)item_max_size.width()*timeLine.value(),
|
|
frame_area.y(), item_max_size.width(), item_max_size.height());
|
|
if( right_window )
|
|
secondThumbnail = QRect( frame_area.x() -
|
|
(float)item_max_size.width()*(timeLine.value()-0.5),
|
|
frame_area.y(), item_max_size.width(), item_max_size.height());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( timeLine.value() < 0.5 )
|
|
{
|
|
data.quads = left_quads;
|
|
secondThumbnail = QRect( frame_area.x() -
|
|
(float)item_max_size.width()*(1.0 - timeLine.value()),
|
|
frame_area.y(), item_max_size.width(), item_max_size.height());
|
|
}
|
|
else
|
|
{
|
|
data.quads = right_quads;
|
|
secondThumbnail = QRect( frame_area.x() + frame_area.width() -
|
|
(float)item_max_size.width()*(1.0 - timeLine.value()),
|
|
frame_area.y(), item_max_size.width(), item_max_size.height());
|
|
}
|
|
}
|
|
setPositionTransformations( data,
|
|
windows[ w ]->thumbnail, w,
|
|
secondThumbnail.adjusted( highlight_margin, highlight_margin, -highlight_margin, -highlight_margin ),
|
|
Qt::KeepAspectRatio );
|
|
effects->drawWindow( w,
|
|
PAINT_WINDOW_OPAQUE | PAINT_WINDOW_TRANSFORMED,
|
|
windows[ w ]->thumbnail, data );
|
|
}
|
|
else if( ( windows.size() % 2 == 0 ) && ( w == right_window ) )
|
|
{
|
|
// in case of even number of thumbnails:
|
|
// the window on the right is painted one half on left and on half on the right side
|
|
float animationOffset = 0.0f;
|
|
double splitPoint = w->geometry().width()*0.5;
|
|
if( animation && timeLine.value() <= 0.5 )
|
|
{
|
|
// in case of animation the right window has only to be split during first half of animation
|
|
if( direction == Left )
|
|
{
|
|
splitPoint += w->geometry().width()*timeLine.value();
|
|
animationOffset = -(float)item_max_size.width()*timeLine.value();
|
|
}
|
|
else
|
|
{
|
|
splitPoint -= w->geometry().width()*timeLine.value();
|
|
animationOffset = (float)item_max_size.width()*timeLine.value();
|
|
}
|
|
}
|
|
if( animation && timeLine.value() > 0.5 )
|
|
{
|
|
// at half of animation a different window has become the right window
|
|
// we have to adjust the splitting again
|
|
if( direction == Left )
|
|
{
|
|
splitPoint -= w->geometry().width()*(1.0-timeLine.value());
|
|
animationOffset = (float)item_max_size.width()*(1.0-timeLine.value());
|
|
}
|
|
else
|
|
{
|
|
splitPoint += w->geometry().width()*(1.0-timeLine.value());
|
|
animationOffset = -(float)item_max_size.width()*(1.0-timeLine.value());
|
|
}
|
|
}
|
|
data.quads = data.quads.splitAtX( splitPoint );
|
|
WindowQuadList rightQuads;
|
|
WindowQuadList leftQuads;
|
|
foreach( const WindowQuad &quad, data.quads )
|
|
{
|
|
if( quad.right() <= splitPoint )
|
|
leftQuads << quad;
|
|
else
|
|
rightQuads << quad;
|
|
}
|
|
|
|
// left quads are painted on right side of frame
|
|
data.quads = leftQuads;
|
|
effects->drawWindow( w,
|
|
PAINT_WINDOW_OPAQUE | PAINT_WINDOW_TRANSFORMED,
|
|
windows[ w ]->thumbnail, data );
|
|
|
|
// right quads are painted on left side of frame
|
|
data.quads = rightQuads;
|
|
QRect secondThumbnail;
|
|
secondThumbnail = QRect( frame_area.x() -
|
|
(float)item_max_size.width()*0.5 + animationOffset,
|
|
frame_area.y(), item_max_size.width(), item_max_size.height());
|
|
setPositionTransformations( data,
|
|
windows[ w ]->thumbnail, w,
|
|
secondThumbnail.adjusted( highlight_margin, highlight_margin, -highlight_margin, -highlight_margin ),
|
|
Qt::KeepAspectRatio );
|
|
effects->drawWindow( w,
|
|
PAINT_WINDOW_OPAQUE | PAINT_WINDOW_TRANSFORMED,
|
|
windows[ w ]->thumbnail, data );
|
|
}
|
|
else
|
|
{
|
|
effects->drawWindow( w,
|
|
PAINT_WINDOW_OPAQUE | PAINT_WINDOW_TRANSFORMED,
|
|
windows[ w ]->thumbnail, data );
|
|
}
|
|
}
|
|
|
|
void BoxSwitchEffect::paintDesktopThumbnail( int iDesktop )
|
|
{
|
|
if( !desktops.contains( iDesktop ))
|
|
return;
|
|
|
|
ScreenPaintData data;
|
|
QRect region;
|
|
QRect r = desktops[ iDesktop ]->area.adjusted( highlight_margin, highlight_margin,
|
|
-highlight_margin, -highlight_margin );
|
|
QSize size = QSize( displayWidth(), displayHeight());
|
|
|
|
size.scale( r.size(), Qt::KeepAspectRatio );
|
|
data.xScale = size.width() / double( displayWidth());
|
|
data.yScale = size.height() / double( displayHeight());
|
|
int width = int( displayWidth() * data.xScale );
|
|
int height = int( displayHeight() * data.yScale );
|
|
int x = r.x() + ( r.width() - width ) / 2;
|
|
int y = r.y() + ( r.height() - height ) / 2;
|
|
region = QRect( x, y, width, height );
|
|
data.xTranslate = x;
|
|
data.yTranslate = y;
|
|
|
|
effects->paintScreen( PAINT_SCREEN_TRANSFORMED | PAINT_SCREEN_BACKGROUND_FIRST,
|
|
region, data );
|
|
}
|
|
|
|
void BoxSwitchEffect::paintWindowIcon( EffectWindow* w )
|
|
{
|
|
if( !windows.contains( w ))
|
|
return;
|
|
// Don't render null icons
|
|
if( w->icon().isNull() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
int width = w->icon().width();
|
|
int height = w->icon().height();
|
|
int x = windows[ w ]->area.x() + windows[ w ]->area.width() - width - highlight_margin;
|
|
int y = windows[ w ]->area.y() + windows[ w ]->area.height() - height - highlight_margin;
|
|
if( ( windows.size() % 2 == 0 ) )
|
|
{
|
|
if( w == right_window )
|
|
{
|
|
// in case of right window the icon has to be painted on the left side of the frame
|
|
x = frame_area.x() + windows[ w ]->area.width()*0.5 - width - highlight_margin;
|
|
if( animation )
|
|
{
|
|
if( timeLine.value() <= 0.5 )
|
|
{
|
|
if( direction == Left )
|
|
{
|
|
x -= windows[ w ]->area.width()*timeLine.value();
|
|
x = qMax( x, frame_area.x() );
|
|
}
|
|
else
|
|
x += windows[ w ]->area.width()*timeLine.value();
|
|
}
|
|
else
|
|
{
|
|
if( direction == Left )
|
|
x += windows[ w ]->area.width()*(1.0-timeLine.value());
|
|
else
|
|
{
|
|
x -= windows[ w ]->area.width()*(1.0-timeLine.value());
|
|
x = qMax( x, frame_area.x() );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// during animation the icon of the edge window has to change position
|
|
if( animation && w == edge_window )
|
|
{
|
|
if( timeLine.value() < 0.5 )
|
|
{
|
|
if( direction == Left )
|
|
x += windows[ w ]->area.width()*timeLine.value();
|
|
else
|
|
x -= windows[ w ]->area.width()*timeLine.value();
|
|
}
|
|
else
|
|
{
|
|
if( direction == Left )
|
|
x -= windows[ w ]->area.width()*(1.0 - timeLine.value());
|
|
else
|
|
x += windows[ w ]->area.width()*(1.0 - timeLine.value());
|
|
}
|
|
}
|
|
}
|
|
|
|
windows[ w ]->iconFrame->setPosition( QPoint( x, y ));
|
|
windows[ w ]->iconFrame->render( infiniteRegion(), 1.0, 0.75 );
|
|
}
|
|
|
|
BoxSwitchEffect::ItemInfo::ItemInfo()
|
|
: iconFrame( NULL )
|
|
{
|
|
}
|
|
|
|
BoxSwitchEffect::ItemInfo::~ItemInfo()
|
|
{
|
|
delete iconFrame;
|
|
}
|
|
|
|
} // namespace
|