kwin/effects/lookingglass/lookingglass.h
Lucas Murray 846496d2c1 Cleaned up the effects/ directory by moving each individual effect into
its own directory, cleaned up the effect config macros and renamed
"MakeTransparent" to "Translucency" so that it matches its visible name.

svn path=/trunk/KDE/kdebase/workspace/; revision=921749
2009-02-05 15:35:38 +00:00

65 lines
1.9 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee>
Copyright (C) 2007 Christian Nitschkowski <christian.nitschkowski@kdemail.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_LOOKINGGLASS_H
#define KWIN_LOOKINGGLASS_H
#include <kwinshadereffect.h>
class KActionCollection;
namespace KWin
{
/**
* Enhanced magnifier
**/
class LookingGlassEffect : public QObject, public ShaderEffect
{
Q_OBJECT
public:
LookingGlassEffect();
virtual ~LookingGlassEffect();
virtual void reconfigure( ReconfigureFlags );
virtual void mouseChanged( const QPoint& pos, const QPoint& old,
Qt::MouseButtons buttons, Qt::MouseButtons oldbuttons,
Qt::KeyboardModifiers modifiers, Qt::KeyboardModifiers oldmodifiers );
virtual void prePaintScreen( ScreenPrePaintData& data, int time );
public slots:
void toggle();
void zoomIn();
void zoomOut();
private:
double zoom;
double target_zoom;
bool polling; // Mouse polling
int radius;
int initialradius;
KActionCollection* actionCollection;
};
} // namespace
#endif