9d4a32596c
Summary: Qt has its own thing where a type might also have corresponding list alias, e.g. QObject and QObjectList, QWidget and QWidgetList. I don't know why Qt does that, maybe for some historical reasons, but what matters is that we copy this pattern here in KWin. While this pattern might be useful with some long list types, for example QList<QWeakPointer<TabBoxClient>> TabBoxClientList in general, it causes more harm than good. For example, we've got two new client types, do we need corresponding list typedefs for them? If no, why do we have ClientList and so on? Another problem with these typedefs is that you need to include utils.h header in order to use them. A better way to handle such things is to just forward declare a client class (if that's possible) and use it directly with QList or QVector. This way translation units don't get "bloated" with utils.h stuff for no apparent reason. So, in order to make code more consistent and easier to follow, this change drops some of our custom typedefs. Namely ConstClientList, ClientList, DeletedList, UnmanagedList, ToplevelList, and GroupList. Test Plan: Compiles. Reviewers: #kwin Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D24950
359 lines
10 KiB
C++
359 lines
10 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_SCENE_XRENDER_H
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#define KWIN_SCENE_XRENDER_H
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#include "scene.h"
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#include "shadow.h"
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#include "decorations/decorationrenderer.h"
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#ifdef KWIN_HAVE_XRENDER_COMPOSITING
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namespace KWin
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{
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namespace Xcb
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{
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class Shm;
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}
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/**
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* @brief Backend for the SceneXRender to hold the compositing buffer and take care of buffer
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* swapping.
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*
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* This class is intended as a small abstraction to support multiple compositing backends in the
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* SceneXRender.
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*/
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class XRenderBackend
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{
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public:
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virtual ~XRenderBackend();
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virtual void present(int mask, const QRegion &damage) = 0;
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/**
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* @brief Returns the OverlayWindow used by the backend.
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*
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* A backend does not have to use an OverlayWindow, this is mostly for the X world.
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* In case the backend does not use an OverlayWindow it is allowed to return @c null.
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* It's the task of the caller to check whether it is @c null.
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*
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* @return :OverlayWindow*
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*/
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virtual OverlayWindow *overlayWindow();
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virtual bool usesOverlayWindow() const = 0;
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/**
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* @brief Shows the Overlay Window
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*
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* Default implementation does nothing.
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*/
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virtual void showOverlay();
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/**
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* @brief React on screen geometry changes.
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*
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* Default implementation does nothing. Override if specific functionality is required.
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*
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* @param size The new screen size
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*/
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virtual void screenGeometryChanged(const QSize &size);
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/**
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* @brief The compositing buffer hold by this backend.
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*
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* The Scene composites the new frame into this buffer.
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*
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* @return xcb_render_picture_t
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*/
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xcb_render_picture_t buffer() const {
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return m_buffer;
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}
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/**
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* @brief Whether the creation of the Backend failed.
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*
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* The SceneXRender should test whether the Backend got constructed correctly. If this method
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* returns @c true, the SceneXRender should not try to start the rendering.
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*
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* @return bool @c true if the creation of the Backend failed, @c false otherwise.
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*/
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bool isFailed() const {
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return m_failed;
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}
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protected:
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XRenderBackend();
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/**
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* @brief A subclass needs to call this method once it created the compositing back buffer.
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*
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* @param buffer The buffer to use for compositing
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* @return void
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*/
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void setBuffer(xcb_render_picture_t buffer);
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/**
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* @brief Sets the backend initialization to failed.
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*
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* This method should be called by the concrete subclass in case the initialization failed.
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* The given @p reason is logged as a warning.
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*
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* @param reason The reason why the initialization failed.
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*/
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void setFailed(const QString &reason);
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private:
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// Create the compositing buffer. The root window is not double-buffered,
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// so it is done manually using this buffer,
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xcb_render_picture_t m_buffer;
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bool m_failed;
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};
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/**
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* @brief XRenderBackend using an X11 Overlay Window as compositing target.
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*/
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class X11XRenderBackend : public XRenderBackend
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{
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public:
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X11XRenderBackend();
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~X11XRenderBackend() override;
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void present(int mask, const QRegion &damage) override;
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OverlayWindow* overlayWindow() override;
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void showOverlay() override;
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void screenGeometryChanged(const QSize &size) override;
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bool usesOverlayWindow() const override;
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private:
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void init(bool createOverlay);
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void createBuffer();
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QScopedPointer<OverlayWindow> m_overlayWindow;
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xcb_render_picture_t m_front;
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xcb_render_pictformat_t m_format;
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};
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class SceneXrender
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: public Scene
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{
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Q_OBJECT
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public:
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class EffectFrame;
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~SceneXrender() override;
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bool initFailed() const override;
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CompositingType compositingType() const override {
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return XRenderCompositing;
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}
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qint64 paint(QRegion damage, QList<Toplevel *> windows) override;
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Scene::EffectFrame *createEffectFrame(EffectFrameImpl *frame) override;
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Shadow *createShadow(Toplevel *toplevel) override;
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void screenGeometryChanged(const QSize &size) override;
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xcb_render_picture_t xrenderBufferPicture() const override;
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OverlayWindow *overlayWindow() const override {
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return m_backend->overlayWindow();
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}
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bool usesOverlayWindow() const override {
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return m_backend->usesOverlayWindow();
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}
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Decoration::Renderer *createDecorationRenderer(Decoration::DecoratedClientImpl *client) override;
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bool animationsSupported() const override {
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return true;
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}
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static SceneXrender *createScene(QObject *parent);
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protected:
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Scene::Window *createWindow(Toplevel *toplevel) override;
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void paintBackground(QRegion region) override;
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void paintGenericScreen(int mask, ScreenPaintData data) override;
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void paintDesktop(int desktop, int mask, const QRegion ®ion, ScreenPaintData &data) override;
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void paintCursor() override;
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void paintEffectQuickView(EffectQuickView *w) override;
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private:
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explicit SceneXrender(XRenderBackend *backend, QObject *parent = nullptr);
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static ScreenPaintData screen_paint;
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class Window;
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QScopedPointer<XRenderBackend> m_backend;
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};
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class SceneXrender::Window
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: public Scene::Window
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{
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public:
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Window(Toplevel* c, SceneXrender *scene);
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~Window() override;
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void performPaint(int mask, QRegion region, WindowPaintData data) override;
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QRegion transformedShape() const;
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void setTransformedShape(const QRegion& shape);
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static void cleanup();
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protected:
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WindowPixmap* createWindowPixmap() override;
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private:
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QRect mapToScreen(int mask, const WindowPaintData &data, const QRect &rect) const;
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QPoint mapToScreen(int mask, const WindowPaintData &data, const QPoint &point) const;
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void prepareTempPixmap();
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void setPictureFilter(xcb_render_picture_t pic, ImageFilterType filter);
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SceneXrender *m_scene;
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xcb_render_pictformat_t format;
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QRegion transformed_shape;
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static QRect temp_visibleRect;
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static XRenderPicture *s_tempPicture;
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static XRenderPicture *s_fadeAlphaPicture;
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};
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class XRenderWindowPixmap : public WindowPixmap
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{
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public:
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explicit XRenderWindowPixmap(Scene::Window *window, xcb_render_pictformat_t format);
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~XRenderWindowPixmap() override;
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xcb_render_picture_t picture() const;
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void create() override;
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private:
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xcb_render_picture_t m_picture;
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xcb_render_pictformat_t m_format;
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};
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class SceneXrender::EffectFrame
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: public Scene::EffectFrame
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{
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public:
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EffectFrame(EffectFrameImpl* frame);
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~EffectFrame() override;
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void free() override;
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void freeIconFrame() override;
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void freeTextFrame() override;
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void freeSelection() override;
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void crossFadeIcon() override;
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void crossFadeText() override;
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void render(QRegion region, double opacity, double frameOpacity) override;
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static void cleanup();
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private:
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void updatePicture();
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void updateTextPicture();
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void renderUnstyled(xcb_render_picture_t pict, const QRect &rect, qreal opacity);
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XRenderPicture* m_picture;
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XRenderPicture* m_textPicture;
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XRenderPicture* m_iconPicture;
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XRenderPicture* m_selectionPicture;
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static XRenderPicture* s_effectFrameCircle;
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};
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inline
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xcb_render_picture_t SceneXrender::xrenderBufferPicture() const
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{
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return m_backend->buffer();
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}
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inline
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QRegion SceneXrender::Window::transformedShape() const
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{
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return transformed_shape;
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}
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inline
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void SceneXrender::Window::setTransformedShape(const QRegion& shape)
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{
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transformed_shape = shape;
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}
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inline
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xcb_render_picture_t XRenderWindowPixmap::picture() const
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{
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return m_picture;
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}
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/**
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* @short XRender implementation of Shadow.
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*
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* This class extends Shadow by the elements required for XRender rendering.
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* @author Jacopo De Simoi <wilderkde@gmail.org>
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*/
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class SceneXRenderShadow
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: public Shadow
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{
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public:
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explicit SceneXRenderShadow(Toplevel *toplevel);
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using Shadow::ShadowElements;
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using Shadow::ShadowElementTop;
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using Shadow::ShadowElementTopRight;
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using Shadow::ShadowElementRight;
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using Shadow::ShadowElementBottomRight;
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using Shadow::ShadowElementBottom;
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using Shadow::ShadowElementBottomLeft;
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using Shadow::ShadowElementLeft;
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using Shadow::ShadowElementTopLeft;
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using Shadow::ShadowElementsCount;
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using Shadow::shadowPixmap;
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~SceneXRenderShadow() override;
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void layoutShadowRects(QRect& top, QRect& topRight,
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QRect& right, QRect& bottomRight,
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QRect& bottom, QRect& bottomLeft,
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QRect& Left, QRect& topLeft);
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xcb_render_picture_t picture(ShadowElements element) const;
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protected:
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void buildQuads() override;
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bool prepareBackend() override;
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private:
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XRenderPicture* m_pictures[ShadowElementsCount];
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};
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class SceneXRenderDecorationRenderer : public Decoration::Renderer
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{
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Q_OBJECT
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public:
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enum class DecorationPart : int {
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Left,
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Top,
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Right,
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Bottom,
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Count
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};
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explicit SceneXRenderDecorationRenderer(Decoration::DecoratedClientImpl *client);
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~SceneXRenderDecorationRenderer() override;
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void render() override;
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void reparent(Deleted *deleted) override;
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xcb_render_picture_t picture(DecorationPart part) const;
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private:
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void resizePixmaps();
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QSize m_sizes[int(DecorationPart::Count)];
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xcb_pixmap_t m_pixmaps[int(DecorationPart::Count)];
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xcb_gcontext_t m_gc;
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XRenderPicture* m_pictures[int(DecorationPart::Count)];
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};
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class KWIN_EXPORT XRenderFactory : public SceneFactory
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{
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Q_OBJECT
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Q_INTERFACES(KWin::SceneFactory)
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Q_PLUGIN_METADATA(IID "org.kde.kwin.Scene" FILE "xrender.json")
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public:
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explicit XRenderFactory(QObject *parent = nullptr);
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~XRenderFactory() override;
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Scene *create(QObject *parent = nullptr) const override;
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};
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} // namespace
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#endif
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#endif
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