kwin/plugins/platforms/x11/windowed
Martin Gräßlin 2b196bfa29 Move the loadTexture for X11 pixmap functionality to the EglOnXBackend
Summary:
To use eglCreateImageKhr for an X11 pixmap we need an EGLDisplay created
for the same XDisplay as the X11 pixmap. This means if we created an
EGLDisplay for a GBM device, we are not allowed to load a texture from
the X11 pixmap and can result in a crash in the driver.

Similar in the nested X11 setup the EGLDisplay is created for the
rendering window, but the X11 pixmaps are from the Xwayland server KWin
started. They don't belong to the same windowing system.

This change addresses this problem by moving the loading of X11 pixmaps
from AbstractEglTexture to EglTexture of the EglOnX11Backend. Thus for
any usage on a non X11 platform we cannot hit the code path any more.
In addition the nested X11 platform can indicate that it doesn't support
it and thus also doesn't go through the code path.

Test Plan: Tested standalone and nested X11 platform

Reviewers: #kwin, #plasma_on_wayland

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D1857
2016-06-14 09:10:09 +02:00
..
CMakeLists.txt
egl_x11_backend.cpp Move the loadTexture for X11 pixmap functionality to the EglOnXBackend 2016-06-14 09:10:09 +02:00
egl_x11_backend.h
logging.cpp
logging.h
scene_qpainter_x11_backend.cpp
scene_qpainter_x11_backend.h
x11.json
x11windowed_backend.cpp
x11windowed_backend.h