f2c8981f7e
No window quads are generated for sub-surfaces right now. This leads to issues with effects that operate on window quads, e.g. magic lamp and wobbly windows. Furthermore, the OpenGL scene needs window quads to properly clip windows during the rendering process. The best way to render sub-surfaces would be with a little help from a scene graph. Contrary to GNOME, KDE hasn't developed any scene graph implementation that we could use in kwin. As a short term solution, this change adjusts the scene to generate window quads. Window quads are generated as we traverse the current window pixmap tree in the depth-first search manner. In order to match a list of quads with a particular WindowPixmap, we assign an id to each quad. BUG: 387313 FIXED-IN: 5.19.0 Differential Revision: https://phabricator.kde.org/D29131 |
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shaders | ||
CMakeLists.txt | ||
lanczosfilter.cpp | ||
lanczosfilter.h | ||
opengl.json | ||
resources.qrc | ||
scene_opengl.cpp | ||
scene_opengl.h |