a21aa839b1
The word "client" means different things in wayland and kwin. Use a better word to refer to windows.
261 lines
6.5 KiB
C++
261 lines
6.5 KiB
C++
/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2011 Arthur Arlt <a.arlt@stud.uni-heidelberg.de>
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SPDX-FileCopyrightText: 2012 Martin Gräßlin <mgraesslin@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#pragma once
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#include <kwinglobals.h>
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#include <QObject>
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#include <QRegion>
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#include <QTimer>
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namespace KWin
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{
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class Output;
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class CompositorSelectionOwner;
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class CursorView;
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class RenderBackend;
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class RenderLayer;
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class RenderLoop;
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class RenderTarget;
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class Scene;
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class Window;
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class X11Window;
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class X11SyncManager;
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class KWIN_EXPORT Compositor : public QObject
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{
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Q_OBJECT
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public:
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enum class State {
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On = 0,
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Off,
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Starting,
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Stopping
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};
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~Compositor() override;
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static Compositor *self();
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/**
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* Schedules a new repaint if no repaint is currently scheduled.
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*/
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void scheduleRepaint();
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/**
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* Toggles compositing, that is if the Compositor is suspended it will be resumed
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* and if the Compositor is active it will be suspended.
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* Invoked by keybinding (shortcut default: Shift + Alt + F12).
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*/
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virtual void toggleCompositing() = 0;
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/**
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* Re-initializes the Compositor completely.
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* Connected to the D-Bus signal org.kde.KWin /KWin reinitCompositing
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*/
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virtual void reinitialize();
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/**
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* Whether the Compositor is active. That is a Scene is present and the Compositor is
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* not shutting down itself.
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*/
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bool isActive();
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Scene *scene() const
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{
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return m_scene;
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}
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RenderBackend *backend() const
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{
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return m_backend;
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}
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/**
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* @brief Static check to test whether the Compositor is available and active.
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*
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* @return bool @c true if there is a Compositor and it is active, @c false otherwise
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*/
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static bool compositing()
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{
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return s_compositor != nullptr && s_compositor->isActive();
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}
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// for delayed supportproperty management of effects
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void keepSupportProperty(xcb_atom_t atom);
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void removeSupportProperty(xcb_atom_t atom);
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Q_SIGNALS:
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void compositingToggled(bool active);
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void aboutToDestroy();
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void aboutToToggleCompositing();
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void sceneCreated();
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protected:
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explicit Compositor(QObject *parent = nullptr);
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virtual void start() = 0;
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virtual void stop();
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/**
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* @brief Prepares start.
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* @return bool @c true if start should be continued and @c if not.
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*/
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bool setupStart();
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/**
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* Continues the startup after Scene And Workspace are created
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*/
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void startupWithWorkspace();
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virtual void configChanged();
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void destroyCompositorSelection();
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static Compositor *s_compositor;
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protected Q_SLOTS:
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virtual void composite(RenderLoop *renderLoop);
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private Q_SLOTS:
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void handleFrameRequested(RenderLoop *renderLoop);
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private:
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void initializeX11();
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void cleanupX11();
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void releaseCompositorSelection();
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void deleteUnusedSupportProperties();
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bool attemptOpenGLCompositing();
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bool attemptQPainterCompositing();
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Output *findOutput(RenderLoop *loop) const;
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void addOutput(Output *output);
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void removeOutput(Output *output);
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void addSuperLayer(RenderLayer *layer);
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void removeSuperLayer(RenderLayer *layer);
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void prePaintPass(RenderLayer *layer);
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void postPaintPass(RenderLayer *layer);
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void preparePaintPass(RenderLayer *layer, QRegion *repaint);
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void paintPass(RenderLayer *layer, RenderTarget *target, const QRegion ®ion);
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State m_state = State::Off;
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CompositorSelectionOwner *m_selectionOwner = nullptr;
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QTimer m_releaseSelectionTimer;
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QList<xcb_atom_t> m_unusedSupportProperties;
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QTimer m_unusedSupportPropertyTimer;
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Scene *m_scene = nullptr;
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RenderBackend *m_backend = nullptr;
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QHash<RenderLoop *, RenderLayer *> m_superlayers;
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};
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class KWIN_EXPORT WaylandCompositor final : public Compositor
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{
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Q_OBJECT
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public:
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static WaylandCompositor *create(QObject *parent = nullptr);
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~WaylandCompositor() override;
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void toggleCompositing() override;
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protected:
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void start() override;
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private:
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explicit WaylandCompositor(QObject *parent);
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};
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class KWIN_EXPORT X11Compositor final : public Compositor
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{
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Q_OBJECT
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public:
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enum SuspendReason {
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NoReasonSuspend = 0,
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UserSuspend = 1 << 0,
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BlockRuleSuspend = 1 << 1,
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ScriptSuspend = 1 << 2,
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AllReasonSuspend = 0xff
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};
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Q_DECLARE_FLAGS(SuspendReasons, SuspendReason)
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Q_ENUM(SuspendReason)
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Q_FLAG(SuspendReasons)
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static X11Compositor *create(QObject *parent = nullptr);
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~X11Compositor() override;
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X11SyncManager *syncManager() const;
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/**
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* @brief Suspends the Compositor if it is currently active.
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*
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* Note: it is possible that the Compositor is not able to suspend. Use isActive to check
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* whether the Compositor has been suspended.
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*
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* @return void
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* @see resume
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* @see isActive
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*/
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void suspend(SuspendReason reason);
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/**
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* @brief Resumes the Compositor if it is currently suspended.
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*
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* Note: it is possible that the Compositor cannot be resumed, that is there might be Clients
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* blocking the usage of Compositing or the Scene might be broken. Use isActive to check
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* whether the Compositor has been resumed. Also check isCompositingPossible and
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* isOpenGLBroken.
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*
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* Note: The starting of the Compositor can require some time and is partially done threaded.
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* After this method returns the setup may not have been completed.
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*
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* @return void
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* @see suspend
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* @see isActive
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* @see isCompositingPossible
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* @see isOpenGLBroken
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*/
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void resume(SuspendReason reason);
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void toggleCompositing() override;
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void reinitialize() override;
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void configChanged() override;
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/**
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* Checks whether @p w is the Scene's overlay window.
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*/
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bool checkForOverlayWindow(WId w) const;
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/**
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* @returns Whether the Scene's Overlay X Window is visible.
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*/
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bool isOverlayWindowVisible() const;
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void updateClientCompositeBlocking(X11Window *client = nullptr);
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static X11Compositor *self();
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protected:
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void start() override;
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void stop() override;
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void composite(RenderLoop *renderLoop) override;
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private:
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explicit X11Compositor(QObject *parent);
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QScopedPointer<X11SyncManager> m_syncManager;
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/**
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* Whether the Compositor is currently suspended, 8 bits encoding the reason
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*/
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SuspendReasons m_suspended;
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int m_framesToTestForSafety = 3;
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};
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}
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