kwin/src/composite.h
Vlad Zahorodnii a21aa839b1 Rename X11Client to X11Window
The word "client" means different things in wayland and kwin. Use a
better word to refer to windows.
2022-04-23 07:55:51 +00:00

261 lines
6.5 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2011 Arthur Arlt <a.arlt@stud.uni-heidelberg.de>
SPDX-FileCopyrightText: 2012 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#pragma once
#include <kwinglobals.h>
#include <QObject>
#include <QRegion>
#include <QTimer>
namespace KWin
{
class Output;
class CompositorSelectionOwner;
class CursorView;
class RenderBackend;
class RenderLayer;
class RenderLoop;
class RenderTarget;
class Scene;
class Window;
class X11Window;
class X11SyncManager;
class KWIN_EXPORT Compositor : public QObject
{
Q_OBJECT
public:
enum class State {
On = 0,
Off,
Starting,
Stopping
};
~Compositor() override;
static Compositor *self();
/**
* Schedules a new repaint if no repaint is currently scheduled.
*/
void scheduleRepaint();
/**
* Toggles compositing, that is if the Compositor is suspended it will be resumed
* and if the Compositor is active it will be suspended.
* Invoked by keybinding (shortcut default: Shift + Alt + F12).
*/
virtual void toggleCompositing() = 0;
/**
* Re-initializes the Compositor completely.
* Connected to the D-Bus signal org.kde.KWin /KWin reinitCompositing
*/
virtual void reinitialize();
/**
* Whether the Compositor is active. That is a Scene is present and the Compositor is
* not shutting down itself.
*/
bool isActive();
Scene *scene() const
{
return m_scene;
}
RenderBackend *backend() const
{
return m_backend;
}
/**
* @brief Static check to test whether the Compositor is available and active.
*
* @return bool @c true if there is a Compositor and it is active, @c false otherwise
*/
static bool compositing()
{
return s_compositor != nullptr && s_compositor->isActive();
}
// for delayed supportproperty management of effects
void keepSupportProperty(xcb_atom_t atom);
void removeSupportProperty(xcb_atom_t atom);
Q_SIGNALS:
void compositingToggled(bool active);
void aboutToDestroy();
void aboutToToggleCompositing();
void sceneCreated();
protected:
explicit Compositor(QObject *parent = nullptr);
virtual void start() = 0;
virtual void stop();
/**
* @brief Prepares start.
* @return bool @c true if start should be continued and @c if not.
*/
bool setupStart();
/**
* Continues the startup after Scene And Workspace are created
*/
void startupWithWorkspace();
virtual void configChanged();
void destroyCompositorSelection();
static Compositor *s_compositor;
protected Q_SLOTS:
virtual void composite(RenderLoop *renderLoop);
private Q_SLOTS:
void handleFrameRequested(RenderLoop *renderLoop);
private:
void initializeX11();
void cleanupX11();
void releaseCompositorSelection();
void deleteUnusedSupportProperties();
bool attemptOpenGLCompositing();
bool attemptQPainterCompositing();
Output *findOutput(RenderLoop *loop) const;
void addOutput(Output *output);
void removeOutput(Output *output);
void addSuperLayer(RenderLayer *layer);
void removeSuperLayer(RenderLayer *layer);
void prePaintPass(RenderLayer *layer);
void postPaintPass(RenderLayer *layer);
void preparePaintPass(RenderLayer *layer, QRegion *repaint);
void paintPass(RenderLayer *layer, RenderTarget *target, const QRegion &region);
State m_state = State::Off;
CompositorSelectionOwner *m_selectionOwner = nullptr;
QTimer m_releaseSelectionTimer;
QList<xcb_atom_t> m_unusedSupportProperties;
QTimer m_unusedSupportPropertyTimer;
Scene *m_scene = nullptr;
RenderBackend *m_backend = nullptr;
QHash<RenderLoop *, RenderLayer *> m_superlayers;
};
class KWIN_EXPORT WaylandCompositor final : public Compositor
{
Q_OBJECT
public:
static WaylandCompositor *create(QObject *parent = nullptr);
~WaylandCompositor() override;
void toggleCompositing() override;
protected:
void start() override;
private:
explicit WaylandCompositor(QObject *parent);
};
class KWIN_EXPORT X11Compositor final : public Compositor
{
Q_OBJECT
public:
enum SuspendReason {
NoReasonSuspend = 0,
UserSuspend = 1 << 0,
BlockRuleSuspend = 1 << 1,
ScriptSuspend = 1 << 2,
AllReasonSuspend = 0xff
};
Q_DECLARE_FLAGS(SuspendReasons, SuspendReason)
Q_ENUM(SuspendReason)
Q_FLAG(SuspendReasons)
static X11Compositor *create(QObject *parent = nullptr);
~X11Compositor() override;
X11SyncManager *syncManager() const;
/**
* @brief Suspends the Compositor if it is currently active.
*
* Note: it is possible that the Compositor is not able to suspend. Use isActive to check
* whether the Compositor has been suspended.
*
* @return void
* @see resume
* @see isActive
*/
void suspend(SuspendReason reason);
/**
* @brief Resumes the Compositor if it is currently suspended.
*
* Note: it is possible that the Compositor cannot be resumed, that is there might be Clients
* blocking the usage of Compositing or the Scene might be broken. Use isActive to check
* whether the Compositor has been resumed. Also check isCompositingPossible and
* isOpenGLBroken.
*
* Note: The starting of the Compositor can require some time and is partially done threaded.
* After this method returns the setup may not have been completed.
*
* @return void
* @see suspend
* @see isActive
* @see isCompositingPossible
* @see isOpenGLBroken
*/
void resume(SuspendReason reason);
void toggleCompositing() override;
void reinitialize() override;
void configChanged() override;
/**
* Checks whether @p w is the Scene's overlay window.
*/
bool checkForOverlayWindow(WId w) const;
/**
* @returns Whether the Scene's Overlay X Window is visible.
*/
bool isOverlayWindowVisible() const;
void updateClientCompositeBlocking(X11Window *client = nullptr);
static X11Compositor *self();
protected:
void start() override;
void stop() override;
void composite(RenderLoop *renderLoop) override;
private:
explicit X11Compositor(QObject *parent);
QScopedPointer<X11SyncManager> m_syncManager;
/**
* Whether the Compositor is currently suspended, 8 bits encoding the reason
*/
SuspendReasons m_suspended;
int m_framesToTestForSafety = 3;
};
}