kwin/clients/icewm/icewm.cpp
Luboš Luňák 3b57952b03 Take care of #46042. [...resisted to say here something about Motif >;> ]
svn path=/trunk/kdebase/kwin/; revision=174310
2002-08-28 15:17:31 +00:00

1394 lines
39 KiB
C++

/*
$Id$
Gallium-IceWM themeable KWin client
Copyright 2001
Karol Szwed <gallium@kde.org>
http://gallium.n3.net/
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to
the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.
-----------------------------------------------------------------------------
This client loads most icewm 1.0.X pixmap themes, without taking into account
specific font settings for clients, or coloured mouse cursors. Titlebar
fonts can be changed via the kde control center. Bi-colour mouse cursors
may be added in future if requested by users, as well as theme font support.
Any styles using inbuilt icewm titlebar drawing without using pixmaps (e.g.
Warp4, win95 etc.) are not fully supported, and may cause drawing errors,
as these themes use in-built icewm drawing mechanisms.
When a pixmap theme is not present (or a corrupt one is present) then very
plain title decorations are painted instead, so that users don't see
non-painted window areas where possible ;)
At a later date, frame shaping may be added if really requested, and an
update to support the latest icewm 1.1.X theme format may be made.
*/
#include <kconfig.h>
#include <kstandarddirs.h>
#include <kglobal.h>
#include <klocale.h>
#include <kdrawutil.h>
#include <qlabel.h>
#include <qdrawutil.h>
#include <qdatetime.h>
#include <qbitmap.h>
#include <qstring.h>
#include <qregexp.h>
#include "../../workspace.h"
#include "../../options.h"
#include "icewm.h"
using namespace KWinInternal;
namespace IceWM {
////////////////////////////////////////////////////////////////////////////////////////////
// Here's the global pixmap stuff - as memory efficient as it can be :)
////////////////////////////////////////////////////////////////////////////////////////////
// IceWM frame pixmaps
QPixmap* frameTL[] = {NULL, NULL};
QPixmap* frameT [] = {NULL, NULL};
QPixmap* frameTR[] = {NULL, NULL};
QPixmap* frameL [] = {NULL, NULL};
QPixmap* frameR [] = {NULL, NULL};
QPixmap* frameBL[] = {NULL, NULL};
QPixmap* frameB [] = {NULL, NULL};
QPixmap* frameBR[] = {NULL, NULL};
// Button pixmaps
QPixmap* closePix[] = {NULL, NULL};
QPixmap* depthPix[] = {NULL, NULL};
QPixmap* maximizePix[] = {NULL, NULL};
QPixmap* minimizePix[] = {NULL, NULL};
QPixmap* restorePix[] = {NULL, NULL};
QPixmap* hidePix[] = {NULL, NULL};
QPixmap* rollupPix[] = {NULL, NULL};
QPixmap* rolldownPix[] = {NULL, NULL};
QPixmap* menuButtonPix[] = {NULL, NULL};
// Titlebar pixmaps
QPixmap* titleJ[] = {NULL, NULL};
QPixmap* titleL[] = {NULL, NULL};
QPixmap* titleS[] = {NULL, NULL};
QPixmap* titleP[] = {NULL, NULL};
QPixmap* titleT[] = {NULL, NULL};
QPixmap* titleM[] = {NULL, NULL};
QPixmap* titleB[] = {NULL, NULL};
QPixmap* titleR[] = {NULL, NULL};
QPixmap* titleQ[] = {NULL, NULL};
ThemeHandler* clientHandler;
QString* titleButtonsLeft;
QString* titleButtonsRight;
QColor* colorActiveBorder;
QColor* colorInActiveBorder;
QColor* colorActiveTitleBarText;
QColor* colorInActiveTitleBarText;
QColor* colorActiveTitleBar;
QColor* colorInActiveTitleBar;
QColor* colorActiveTitleTextShadow;
QColor* colorInActiveTitleTextShadow;
int cornerSizeX;
int cornerSizeY;
int titleBarHeight;
int borderSizeX;
int borderSizeY;
bool validframe = false;
bool useActiveShadow = false;
bool useInActiveShadow = false;
// KControl Settings - Read from kwinicewmrc config file or icewm theme
bool themeTitleTextColors = true; // Allow theme to set colors.
// kcontrol will have no effect
bool titleBarOnTop = true; // Titlebars can be below windows too :)
bool showMenuButtonIcon = false; // Draw a mini icon over the menu pixmap.
bool customButtonPositions = false; // Let the theme dictate the btn pos.
bool titleBarCentered = true;
////////////////////////////////////////////////////////////////////////////////////////////
// General utility functions
////////////////////////////////////////////////////////////////////////////////////////////
// Returns true if both active and inactive pixmaps are valid, and not null
bool validPixmaps( QPixmap* p[] )
{
return ( p[Active] && ( !p[Active]->isNull() ) &&
p[InActive] && ( !p[InActive]->isNull() ) );
}
////////////////////////////////////////////////////////////////////////////////////////////
// ThemeHandler class
//
// This class allows us to free dynamic memory upon being reset, or unloaded
// from kwin, so we don't leak big images everywhere, and handles the theme
// initialisation / destruction in general.
////////////////////////////////////////////////////////////////////////////////////////////
ThemeHandler::ThemeHandler(): QObject( NULL )
{
initialized = false;
// Prevent having globals objects (use pointers to objects)
titleButtonsLeft = new QString();
titleButtonsRight = new QString();
colorActiveBorder = new QColor();
colorInActiveBorder = new QColor();
colorActiveTitleBarText = new QColor();
colorInActiveTitleBarText = new QColor();
colorActiveTitleBar = new QColor();
colorInActiveTitleBar = new QColor();
colorActiveTitleTextShadow = new QColor();
colorInActiveTitleTextShadow = new QColor();
// Initialize
readConfig();
initTheme();
validframe = isFrameValid();
initialized = true;
connect( options, SIGNAL(resetClients()), this, SLOT(slotReset()) );
}
ThemeHandler::~ThemeHandler()
{
if (initialized)
freePixmaps();
delete colorInActiveTitleTextShadow;
delete colorActiveTitleTextShadow;
delete colorInActiveBorder;
delete colorActiveTitleBarText;
delete colorInActiveTitleBarText;
delete colorActiveTitleBar;
delete colorInActiveTitleBar;
delete colorActiveBorder;
delete titleButtonsRight;
delete titleButtonsLeft;
}
// Converts KDE style button strings to icewm style button strings
void ThemeHandler::convertButtons( QString& s )
{
s.replace( QRegExp("_"), ""); // Spacer (ignored)
s.replace( QRegExp("H"), ""); // Help (ignored)
s.replace( QRegExp("M"), "s"); // Sysmenu
s.replace( QRegExp("S"), "d"); // Sticky
s.replace( QRegExp("I"), "i"); // Minimize
s.replace( QRegExp("A"), "m"); // Maximize
s.replace( QRegExp("X"), "x"); // Close
}
// Reverses all characters in a QString
QString ThemeHandler::reverseString( QString s )
{
if (s.length() <= 1)
return s;
QString tmpStr;
for(int i = s.length()-1; i >= 0; i--)
{
tmpStr += s[(unsigned int)i];
}
return tmpStr;
}
// This function reads the kwinicewmrc config file
void ThemeHandler::readConfig()
{
KConfig conf("kwinicewmrc");
conf.setGroup("General");
themeName = conf.readEntry("CurrentTheme", "");
themeTitleTextColors = conf.readBoolEntry("ThemeTitleTextColors", true);
showMenuButtonIcon = conf.readBoolEntry("ShowMenuButtonIcon", false);
titleBarOnTop = conf.readBoolEntry("TitleBarOnTop", true);
customButtonPositions = options->customButtonPositions();
if (customButtonPositions)
{
*titleButtonsLeft = options->titleButtonsLeft();
*titleButtonsRight = options->titleButtonsRight();
// Convert KDE to icewm style buttons
convertButtons( *titleButtonsLeft );
convertButtons( *titleButtonsRight );
}
// Provide a default theme alias
if (themeName == "default")
themeName = "";
}
// This creates the dynamic pixmaps upon loading the style
// into the pixmap buffers above, and configures the dimensioning stuff.
void ThemeHandler::initTheme()
{
// Add a slash if required
if ( themeName != "" )
themeName += "/";
// We use kconfig to read icewm config files...
// this is easy since icewm uses key=value pairs!
KConfig config( locate("appdata", QString("icewm-themes/") +
themeName + QString("default.theme")) );
// Load specifics, or use IceWM defaults instead.
borderSizeX = config.readNumEntry("BorderSizeX", 6);
borderSizeY = config.readNumEntry("BorderSizeY", 6);
cornerSizeX = config.readNumEntry("CornerSizeX", 24);
cornerSizeY = config.readNumEntry("CornerSizeY", 24);
titleBarCentered = (bool) config.readNumEntry("TitleBarCentered", 0);
// Check if readConfig() hasn't overridden this value...
if (!showMenuButtonIcon)
showMenuButtonIcon = (bool) config.readNumEntry("ShowMenuButtonIcon", 0);
titleBarHeight = config.readNumEntry("TitleBarHeight", 20);
if (!customButtonPositions)
{
// Read in the button configuration, stripping any quotes
// Ignore sticky 'd' on the left buttons
// (some themes look bad with it on by default)
*titleButtonsLeft = config.readEntry("TitleButtonsLeft", "s");
*titleButtonsLeft = titleButtonsLeft->replace( QRegExp(QString("\"")), "");
*titleButtonsRight = config.readEntry("TitleButtonsRight", "xmi");
*titleButtonsRight = titleButtonsRight->replace( QRegExp(QString("\"")), "");
// I have no idea why the right side buttons in icewm are reversed
*titleButtonsRight = reverseString( *titleButtonsRight );
}
// Read the default border and text colours from the config file
// And use IceWM defaults if not found
QString s;
s = config.readEntry("ColorActiveBorder", "#C0C0C0");
*colorActiveBorder = decodeColor( s );
s = config.readEntry("ColorNormalBorder", "#C0C0C0");
*colorInActiveBorder = decodeColor( s );
// Use these as a last resort
s = config.readEntry("ColorActiveTitleBar", "#0000A0");
*colorActiveTitleBar = decodeColor( s );
s = config.readEntry("ColorNormalTitleBar", "#808080");
*colorInActiveTitleBar = decodeColor( s );
// Read titlebar text colours
s = config.readEntry("ColorActiveTitleBarText", "#FFFFFF");
*colorActiveTitleBarText = decodeColor( s );
s = config.readEntry("ColorNormalTitleBarText", "#000000");
*colorInActiveTitleBarText = decodeColor( s );
// Use title text shadows only with theme title text colors
if ( themeTitleTextColors )
{
s = config.readEntry("ColorActiveTitleBarShadow", "");
if (s.length() > 0)
{
*colorActiveTitleTextShadow = decodeColor( s );
useActiveShadow = true;
} else
useActiveShadow = false;
s = config.readEntry("ColorNormalTitleBarShadow", "");
if (s.length() > 0)
{
*colorInActiveTitleTextShadow = decodeColor( s );
useInActiveShadow = true;
} else
useInActiveShadow = false;
} else
{
useActiveShadow = false;
useInActiveShadow = false;
}
// Stretch pixmaps for speed, where required
setPixmap( titleJ, "title", "J.xpm" );
setPixmap( titleL, "title", "L.xpm" );
setPixmap( titleS, "title", "S.xpm", true );
setPixmap( titleP, "title", "P.xpm" );
setPixmap( titleT, "title", "T.xpm", true );
setPixmap( titleM, "title", "M.xpm" );
setPixmap( titleB, "title", "B.xpm", true );
setPixmap( titleR, "title", "R.xpm" );
setPixmap( titleQ, "title", "Q.xpm" );
setPixmap( closePix, "close", ".xpm" );
setPixmap( depthPix, "depth", ".xpm" );
setPixmap( maximizePix, "maximize", ".xpm" );
setPixmap( minimizePix, "minimize", ".xpm" );
setPixmap( restorePix, "restore", ".xpm" );
setPixmap( hidePix, "hide", ".xpm" );
setPixmap( rollupPix, "rollup", ".xpm" );
setPixmap( rolldownPix, "rolldown", ".xpm" );
setPixmap( menuButtonPix,"menuButton",".xpm" );
// Top
setPixmap( frameTL, "frame", "TL.xpm" );
setPixmap( frameT, "frame", "T.xpm", true );
setPixmap( frameTR, "frame", "TR.xpm" );
// Sides
setPixmap( frameL, "frame", "L.xpm", true, Vertical );
setPixmap( frameR, "frame", "R.xpm", true, Vertical );
// Bottom
setPixmap( frameBL, "frame", "BL.xpm" );
setPixmap( frameB, "frame", "B.xpm", true );
setPixmap( frameBR, "frame", "BR.xpm" );
// Make sure border sizes are at least reasonable...
if (borderSizeX < 0)
borderSizeX = 0;
if (borderSizeY < 0)
borderSizeY = 0;
// ...and titleBarHeight as well
if (titleBarHeight < 0)
titleBarHeight = 0;
// This is a work-around for some themes
if (!titleT[Active])
titleT[Active] = duplicateValidPixmap( Active );
if (!titleB[Active])
titleB[Active] = duplicateValidPixmap( Active );
if (titleL[Active] && !titleL[InActive])
titleL[InActive] = duplicateValidPixmap( InActive, titleL[Active]->width() );
if (titleS[Active] && !titleS[InActive])
titleS[InActive] = duplicateValidPixmap( InActive, titleS[Active]->width() );
if (titleP[Active] && !titleP[InActive])
titleP[InActive] = duplicateValidPixmap( InActive, titleP[Active]->width() );
if (titleT[Active] && !titleT[InActive])
titleT[InActive] = duplicateValidPixmap( InActive, titleT[Active]->width() );
if (titleM[Active] && !titleM[InActive])
titleM[InActive] = duplicateValidPixmap( InActive, titleM[Active]->width() );
if (titleB[Active] && !titleB[InActive])
titleB[InActive] = duplicateValidPixmap( InActive, titleB[Active]->width() );
if (titleR[Active] && !titleR[InActive])
titleR[InActive] = duplicateValidPixmap( InActive, titleR[Active]->width() );
}
QPixmap* ThemeHandler::duplicateValidPixmap( bool act, int size )
{
QPixmap* p1 = NULL;
// Use the stretch or title pixmaps instead
if ( titleS[act] )
p1 = new QPixmap( *titleS[act] );
else if ( titleB[act] )
p1 = new QPixmap( *titleB[act] );
else if ( titleT[act] )
p1 = new QPixmap( *titleT[act] );
// Stretch if required
if ( (size != -1) && p1 && (!p1->isNull()) )
p1 = stretchPixmap( p1, true, size );
return p1;
}
// Frees all memory used by pixmaps.
void ThemeHandler::freePixmaps()
{
freePixmapGroup( frameTL );
freePixmapGroup( frameT );
freePixmapGroup( frameTR );
freePixmapGroup( frameL );
freePixmapGroup( frameR );
freePixmapGroup( frameBL );
freePixmapGroup( frameB );
freePixmapGroup( frameBR );
freePixmapGroup( closePix );
freePixmapGroup( depthPix );
freePixmapGroup( maximizePix );
freePixmapGroup( minimizePix );
freePixmapGroup( restorePix );
freePixmapGroup( hidePix );
freePixmapGroup( rollupPix );
freePixmapGroup( rolldownPix );
freePixmapGroup( menuButtonPix );
freePixmapGroup( titleJ );
freePixmapGroup( titleL );
freePixmapGroup( titleS );
freePixmapGroup( titleP );
freePixmapGroup( titleT );
freePixmapGroup( titleM );
freePixmapGroup( titleB );
freePixmapGroup( titleR );
freePixmapGroup( titleQ );
}
// Frees a dynamic pixmap group from the heap.
void ThemeHandler::freePixmapGroup( QPixmap* p[] )
{
if (p)
{
if (p[Active]) delete p[Active];
if (p[InActive]) delete p[InActive];
p[Active] = NULL;
p[InActive] = NULL;
} else
qWarning("kwin-icewm: freePixmapGroup - invalid QPixmap** 'p'\n");
}
// Converts icewm colors #C0C0C0 or rgb:C0/C0/C0 to QColors
QColor ThemeHandler::decodeColor( QString& s )
{
// Make rgb:C0/C0/C0, or #C0/C0/C0 -> C0C0C0
s.replace( QRegExp("r"), "");
s.replace( QRegExp("g"), "");
s.replace( QRegExp("b"), "");
s.replace( QRegExp("#"), "");
s.replace( QRegExp("/"), "");
s.replace( QRegExp(":"), "");
s.replace( QRegExp("\\"), "");
s.replace( QRegExp("\""), "");
// Wierd error - return grey
if (s.length() != 6)
return QColor( 0xC0, 0xC0, 0xC0 );
// Qt makes this conversion very easy
return QColor( QString("#") + s );
}
// Stretches tiny pixmaps vertically or horizontally, taking into account
// repetition in patterns, so as not to make them mismatched
QPixmap* ThemeHandler::stretchPixmap( QPixmap* src, bool stretchHoriz, int stretchSize )
{
if (!src) return NULL;
if (src->isNull()) return NULL;
int s_inc, size;
// If its the right size already, just return
if (stretchSize == -1)
{
if (stretchHoriz)
s_inc = src->width();
else
s_inc = src->height();
size = s_inc;
if (size >= 100)
return src;
// Stretch an appropriate amount - taking care of pattern repetition
while( size < 100 )
size += s_inc;
} else
size = stretchSize;
QPixmap* p = new QPixmap();
if ( stretchHoriz )
p->resize( size, src->height() );
else
p->resize( src->width(), size );
QPainter pnt( p );
if ( stretchHoriz )
pnt.drawTiledPixmap( 0, 0, size, src->height(), *src);
else
pnt.drawTiledPixmap( 0, 0, src->width(), size, *src);
pnt.end();
delete src;
return p;
}
// Loads the specified Active/InActive files into the specific pixmaps, and
// can perform horizontal / vertical stretching if required for speed.
// Tries to implement some icewm specific pixmap handling for some dodgy themes
void ThemeHandler::setPixmap( QPixmap* p[], QString s1, QString s2,
bool stretch, bool stretchHoriz )
{
if ( p[Active] )
qWarning("kwin-icewm: setPixmap - should be null (1)\n");
if ( p[InActive] )
qWarning("kwin-icewm: setPixmap - should be null (2)\n");
p[Active] = new QPixmap( locate("appdata", QString("icewm-themes/")
+ themeName + s1 + "A" + s2) );
p[InActive] = new QPixmap( locate("appdata", QString("icewm-themes/")
+ themeName + s1 + "I" + s2) );
// Stretch the pixmap if requested.
if ( stretch )
{
if (p[Active])
p[Active] = stretchPixmap( p[Active], stretchHoriz );
if (p[InActive])
p[InActive] = stretchPixmap( p[InActive], stretchHoriz );
}
if ( p[Active] && p[InActive] )
{
// Make sure active and inactive pixmaps are the same width for proper painting
if (p[Active]->width() > p[InActive]->width())
p[InActive] = stretchPixmap( p[InActive], true, p[Active]->width() );
}
}
// returns true if there were enough pixmaps loaded to
// draw the pixmap frame properly.
bool ThemeHandler::isFrameValid()
{
return
( validPixmaps( frameTL ) &&
validPixmaps( frameT ) &&
validPixmaps( frameTR ) &&
validPixmaps( frameL ) &&
validPixmaps( frameR ) &&
validPixmaps( frameBL ) &&
validPixmaps( frameB ) &&
validPixmaps( frameBR ) );
}
// Resets the theme, and re-clients all kwin's wrapped windows.
void ThemeHandler::slotReset()
{
initialized = false;
freePixmaps();
readConfig();
initTheme();
validframe = isFrameValid();
initialized = true;
// Make kwin create new clients for each window...
Workspace::self()->slotResetAllClientsDelayed();
}
////////////////////////////////////////////////////////////////////////////////////////////
// IceWM button class
////////////////////////////////////////////////////////////////////////////////////////////
IceWMButton::IceWMButton(Client *parent, const char *name, QPixmap* (*p)[2],
bool isToggle, const QString& tip )
: KWinButton(parent, name, tip)
{
// Eliminate any possible background flicker
setBackgroundMode( QWidget::NoBackground );
client = parent;
usePixmap( p );
setFixedSize( sizeHint() );
setToggleButton( isToggle );
}
QSize IceWMButton::sizeHint() const
{
// Check for invalid data
if ( validPixmaps( (QPixmap**) (*pix) ) ) // Cast to avoid dumb warning
{
QPixmap* p = (*pix)[ client->isActive() ? Active : InActive ];
return( QSize(p->width(), titleBarHeight) );
} else
return( QSize(0, 0) );
}
void IceWMButton::usePixmap( QPixmap* (*p)[2] )
{
if (validPixmaps( *p )) {
pix = p;
setFixedSize( (*pix)[Active]->width(), titleBarHeight );
repaint( false );
} else
pix = NULL;
}
void IceWMButton::drawButton(QPainter *pnt)
{
if ( pix && validPixmaps(*pix) )
{
QPixmap* p = (*pix)[ client->isActive() ? Active : InActive ];
if( p && (!p->isNull()) )
{
int width = p->width();
// Only draw the lower pixmap 1/2 for down, and upper 1/2 for up state
if( isDown() || isOn() )
pnt->drawPixmap(0, 0, *p, 0, titleBarHeight, width, titleBarHeight);
else
pnt->drawPixmap(0, 0, *p, 0, 0, width, titleBarHeight);
}
} else
qWarning("kwin-icewm: Can't paint a null pixmap button");
}
void IceWMButton::turnOn( bool isOn )
{
if ( isToggleButton() )
setOn( isOn );
}
void IceWMButton::mousePressEvent( QMouseEvent* e )
{
last_button = e->button();
QMouseEvent me ( e->type(), e->pos(), e->globalPos(),
LeftButton, e->state() );
KWinButton::mousePressEvent( &me );
}
void IceWMButton::mouseReleaseEvent( QMouseEvent* e )
{
last_button = e->button();
QMouseEvent me ( e->type(), e->pos(), e->globalPos(),
LeftButton, e->state() );
KWinButton::mouseReleaseEvent( &me );
}
////////////////////////////////////////////////////////////////////////////////////////////
// IceWMClient class
////////////////////////////////////////////////////////////////////////////////////////////
IceWMClient::IceWMClient( Workspace *ws, WId w, QWidget *parent, const char *name )
: Client( ws, w, parent, name, WResizeNoErase | WStaticContents | WRepaintNoErase )
{
// Set button pointers to null so we can track things
for(int i= IceWMClient::BtnSysMenu; i < IceWMClient::BtnCount; i++)
button[i] = NULL;
// Make sure we can track the menu pixmaps too.
menuButtonWithIconPix[Active] = NULL;
menuButtonWithIconPix[InActive] = NULL;
// No flicker thanks
setBackgroundMode( NoBackground );
// Pack the windowWrapper() window within a grid layout
grid = new QGridLayout(this, 0, 0, 0);
grid->setResizeMode(QLayout::FreeResize);
grid->addRowSpacing(0, borderSizeY); // Top grab bar
// Do something IceWM can't do :)
if (titleBarOnTop) {
grid->addWidget(windowWrapper(), 2, 1);
// no shade flicker
grid->addItem( new QSpacerItem( 0, 0, QSizePolicy::Fixed, QSizePolicy::Expanding ) );
}
else {
// no shade flicker
grid->addItem( new QSpacerItem( 0, 0, QSizePolicy::Fixed, QSizePolicy::Expanding ) );
grid->addWidget(windowWrapper(), 1, 1);
}
grid->setRowStretch(1, 10);
grid->setRowStretch(2, 10);
grid->setColStretch(1, 10);
grid->addRowSpacing(3, borderSizeY);
grid->addColSpacing(0, borderSizeX);
grid->addColSpacing(2, borderSizeX);
// Pack the titlebar with spacers and buttons
hb = new QBoxLayout(0, QBoxLayout::LeftToRight, 0, 0, 0);
hb->setResizeMode( QLayout::FreeResize );
titleSpacerJ = addPixmapSpacer( titleJ );
addClientButtons( *titleButtonsLeft );
titleSpacerL = addPixmapSpacer( titleL );
// Centre titlebar if required.
QSizePolicy::SizeType spTitleBar;
spTitleBar = titleBarCentered ? QSizePolicy::Expanding : QSizePolicy::Maximum;
titleSpacerS = addPixmapSpacer( titleS, spTitleBar, 1 );
titleSpacerP = addPixmapSpacer( titleP );
titlebar = new QSpacerItem( titleTextWidth(caption()), titleBarHeight,
QSizePolicy::Preferred, QSizePolicy::Fixed );
hb->addItem(titlebar);
titleSpacerM = addPixmapSpacer( titleM );
titleSpacerB = addPixmapSpacer( titleB, QSizePolicy::Expanding, 1 );
titleSpacerR = addPixmapSpacer( titleR );
addClientButtons( *titleButtonsRight );
titleSpacerQ = addPixmapSpacer( titleQ );
if (titleBarOnTop)
grid->addLayout ( hb, 1, 1 );
else
grid->addLayout ( hb, 2, 1 );
}
IceWMClient::~IceWMClient()
{
// Free the menu pixmaps if previously allocated
if ( menuButtonWithIconPix[Active] )
delete menuButtonWithIconPix[Active];
if ( menuButtonWithIconPix[InActive] )
delete menuButtonWithIconPix[InActive];
}
// Adds the buttons to the hbox layout as per the buttons specified
// in the button string 's'
void IceWMClient::addClientButtons( const QString& s )
{
if (s.length() > 0)
for(unsigned int i = 0; i < s.length(); i++)
{
switch ( s[i].latin1() )
{
case 's':
// Create the menu icons, and render with the current mini-icon
// if explicitly requested by the theme.
if ( validPixmaps(menuButtonPix) && !button[BtnSysMenu])
{
if (showMenuButtonIcon) {
renderMenuIcons();
button[BtnSysMenu] = new IceWMButton(this, "menu",
&menuButtonWithIconPix, false, i18n("Menu"));
}
else
button[BtnSysMenu] = new IceWMButton(this, "menu",
&menuButtonPix, false, i18n("Menu"));
connect( button[BtnSysMenu], SIGNAL(pressed()),
this, SLOT(menuButtonPressed()));
hb->addWidget( button[BtnSysMenu] );
}
break;
case 'x':
if ( validPixmaps(closePix) && !button[BtnClose] && isCloseable())
{
button[BtnClose] = new IceWMButton(this, "close",
&closePix, false, i18n("Close"));
hb->addWidget( button[BtnClose] );
connect( button[BtnClose], SIGNAL(clicked()),
this, SLOT(closeWindow()));
}
break;
case 'm':
if ( validPixmaps(maximizePix) && !button[BtnMaximize] && isMaximizable() )
{
button[BtnMaximize] = new IceWMButton(this, "maximize",
&maximizePix, false, i18n("Maximize"));
hb->addWidget( button[BtnMaximize] );
connect( button[BtnMaximize], SIGNAL(clicked()),
this, SLOT(slotMaximize()));
}
break;
case 'i':
if ( validPixmaps(minimizePix) && !button[BtnMinimize] &&
isMinimizable() )
{
button[BtnMinimize] = new IceWMButton(this, "minimize",
&minimizePix, false, i18n("Minimize"));
hb->addWidget( button[BtnMinimize] );
connect( button[BtnMinimize], SIGNAL(clicked()),
this, SLOT(iconify()));
}
break;
/* Not yet implemented - how's hide useful anyway?
case 'h':
if ( button[BtnHide] && !button[BtnHide] )
hb->addWidget( button[BtnHide] );
break; */
/* Re-enable this when kwin has void shadeChange(bool s)
in clients.cpp
case 'r':
// NOTE: kwin doesn't have toggleShade() in clients.h !
if ( validPixmaps(rollupPix) && !button[BtnRollup] )
{
button[BtnRollup] = new IceWMButton(this, "shade",
isShade() ? &rolldownPix : &rollupPix);
connect( button[BtnRollup], SIGNAL(clicked()),
this, SLOT(toggleShade()) );
hb->addWidget( button[BtnRollup] );
}
break; */
case 'd':
// Make depth == sticky
if ( validPixmaps(depthPix) && !button[BtnDepth] )
{
button[BtnDepth] = new IceWMButton(this, "sticky",
&depthPix, true, i18n("Sticky"));
button[BtnDepth]->turnOn( isSticky() );
hb->addWidget( button[BtnDepth] );
connect( button[BtnDepth], SIGNAL(clicked()),
this, SLOT(toggleSticky()));
}
break;
}
}
}
// Adds a pixmap to the titlebar layout via the use of a nice QSpacerItem
QSpacerItem* IceWMClient::addPixmapSpacer( QPixmap* p[], QSizePolicy::SizeType s, int hsize )
{
QSpacerItem* sp;
// Add a null spacer for zero image
if ( p && p[Active] )
{
int w = (hsize == -1) ? p[Active]->width(): hsize;
sp = new QSpacerItem( w, titleBarHeight, s, QSizePolicy::Fixed );
}
else
sp = new QSpacerItem(0, 0, QSizePolicy::Maximum, QSizePolicy::Fixed );
hb->addItem( sp );
return sp;
}
void IceWMClient::renderMenuIcons()
{
if (validPixmaps(menuButtonPix) && (!miniIcon().isNull()))
for(int i = 0; i < 2; i++)
{
if ( menuButtonWithIconPix[i] )
delete menuButtonWithIconPix[i];
// Try to be more friendly to dodgy themes - icewm assumes a square menu button
// but some pixmap themes don't provide a square menu button.
menuButtonWithIconPix[i] = new QPixmap( titleBarHeight, 2*titleBarHeight );
QPainter pnt( menuButtonWithIconPix[i] );
pnt.drawPixmap(0, 0, *menuButtonPix[i]);
int offset = (titleBarHeight - miniIcon().width())/2;
// Paint the mini icon over the menu pixmap in the centre
pnt.drawPixmap( offset, offset, miniIcon() );
pnt.drawPixmap( offset, titleBarHeight+offset, miniIcon() );
pnt.end();
}
}
void IceWMClient::slotMaximize()
{
if ( button[BtnMaximize]->last_button == MidButton )
maximize( MaximizeVertical );
else if ( button[BtnMaximize]->last_button == RightButton )
maximize( MaximizeHorizontal );
else
maximize();
}
int IceWMClient::titleTextWidth( const QString& s )
{
// Obtains the actual width of the text, using the titlebar font
QSize size;
QFontMetrics fm( options->font(true) );
size = fm.size( 0, s );
return size.width();
}
// Repaint nicely upon resize to minimise flicker.
void IceWMClient::resizeEvent( QResizeEvent* e )
{
Client::resizeEvent( e );
calcHiddenButtons();
if (isVisibleToTLW())
{
update(rect());
int dx = 0;
int dy = 0;
if ( e->oldSize().width() != width() )
dx = 32 + QABS( e->oldSize().width() - width() );
if ( e->oldSize().height() != height() )
dy = 8 + QABS( e->oldSize().height() - height() );
if ( dy )
update( 0, height() - dy + 1, width(), dy );
if ( dx )
{
update( width() - dx + 1, 0, dx, height() );
update( QRect( QPoint(4,4), titlebar->geometry().bottomLeft() - QPoint(1,0) ) );
update( QRect( titlebar->geometry().topRight(), QPoint( width() - 4, titlebar->geometry().bottom() ) ) );
QApplication::postEvent( this, new QPaintEvent( titlebar->geometry(), FALSE ) );
}
}
}
// IceWM Paint magic goes here.
void IceWMClient::paintEvent( QPaintEvent* )
{
QColor colorTitleShadow;
QColor colorTitle;
QColor c1;
int rx, rw;
QPainter p(this);
int act = isActive() ? Active: InActive;
// Determine titlebar shadow colors
bool useShadow = isActive() ? useActiveShadow : useInActiveShadow;
if ( useShadow )
colorTitleShadow = isActive() ? *colorActiveTitleTextShadow : *colorInActiveTitleTextShadow;
if ( themeTitleTextColors )
colorTitle = isActive()? *colorActiveTitleBarText : *colorInActiveTitleBarText;
else
colorTitle = options->color(Options::Font, isActive());
// Obtain widget bounds.
QRect r;
r = rect();
int fillWidth = r.width() - 2*borderSizeX;
int y = r.y();
int x = r.x();
int w = r.width();
int h = r.height();
// Do we have pixmaps for the frame?
if (validframe)
{
// Top corner
p.drawPixmap(0, 0, *frameTL[ act ], 0, 0, cornerSizeX, borderSizeY);
p.drawPixmap(0, 0, *frameTL[ act ], 0, 0, borderSizeX, cornerSizeY);
// Top right corner
p.drawPixmap(w-cornerSizeX, 0, *frameTR[ act ],
frameTR[act]->width()-cornerSizeX, 0, cornerSizeX, borderSizeY);
p.drawPixmap(w-borderSizeX, 0, *frameTR[ act ],
frameTR[act]->width()-borderSizeX, 0, borderSizeX, cornerSizeY);
// Top bar
p.drawTiledPixmap( cornerSizeX, 0, w-(2*cornerSizeX), borderSizeY, *frameT[ act ] );
// Left bar
p.drawTiledPixmap( 0, cornerSizeY, borderSizeX, h-(2*cornerSizeY), *frameL[ act ] );
// Right bar
p.drawTiledPixmap( w-borderSizeX, cornerSizeY, borderSizeX, h-(2*cornerSizeY),
*frameR[ act ],frameR[act]->width()-borderSizeX );
// Bottom left corner
p.drawPixmap(0, h-borderSizeY, *frameBL[ act ],
0, frameBL[act]->height()-borderSizeY, cornerSizeX, borderSizeY);
p.drawPixmap(0, h-cornerSizeY, *frameBL[ act ],
0, frameBL[act]->height()-cornerSizeY, borderSizeX, cornerSizeY);
// Bottom right corner
p.drawPixmap(w-cornerSizeX, h-borderSizeY, *frameBR[ act ],
frameBR[act]->width()-cornerSizeX, frameBR[act]->height()-borderSizeY,
cornerSizeX, borderSizeY);
p.drawPixmap(w-borderSizeX, h-cornerSizeY, *frameBR[ act ],
frameBR[act]->width()-borderSizeX, frameBR[act]->height()-cornerSizeY,
borderSizeX, cornerSizeY);
// Bottom bar
p.drawTiledPixmap(cornerSizeX, h-borderSizeY, w-(2*cornerSizeX), borderSizeY,
*frameB[ act ], 0, frameB[ act ]->height()-borderSizeY );
// Ensure uncovered areas during shading are painted with something
p.setPen( *colorInActiveBorder );
if (titleBarOnTop)
p.drawLine( x+borderSizeX, y+h-borderSizeY-1,
x+w-borderSizeX-1, y+h-borderSizeY-1);
else
p.drawLine( x+borderSizeX, y+borderSizeY,
x+w-borderSizeX-1, y+borderSizeY);
} else
{
// Draw a stock IceWM frame instead of a pixmap frame
c1 = isActive() ? *colorActiveBorder : *colorInActiveBorder;
p.setPen( c1.light(135) );
p.drawLine(0, 0, w-2, 0);
p.drawLine(0, 0, 0, h-2);
p.setPen(c1);
p.drawLine(1, 1, w-3, 1);
p.drawLine(1, 1, 1, h-3);
p.setPen( c1.dark(140) );
p.drawLine(1, h-2, w-2, h-2);
p.drawLine(w-2, 1, w-2, h-2);
p.setPen( Qt::black );
p.drawLine(w-1, 0, w-1, h-1);
p.drawLine(0, h-1, w-1, h-1);
// Fill frame border if required
if (borderSizeX > 2)
{
// Fill Vertical sizes
p.fillRect( x+2, y+2, borderSizeX-2, h-4, c1);
p.fillRect( w-borderSizeX, y+2, borderSizeX-2, h-4, c1);
}
if (borderSizeY > 2)
{
// Fill horizontal frame parts
p.fillRect( x+borderSizeX, y+2, fillWidth, borderSizeY-2, c1);
p.fillRect( x+borderSizeX, h-borderSizeY, fillWidth, borderSizeY-2, c1);
}
// Ensure uncovered areas during shading are painted with something
p.setPen( *colorInActiveBorder );
if (titleBarOnTop)
p.drawLine( x+borderSizeX, y+h-borderSizeY-1,
x+w-borderSizeX-1, y+h-borderSizeY-1);
else
p.drawLine( x+borderSizeX, y+borderSizeY,
x+w-borderSizeX-1, y+borderSizeY);
}
// Draw the title elements, if we need to draw a titlebar.
if (titleBarHeight > 0)
{
QPixmap* titleBuffer = new QPixmap( width()-(2*borderSizeX), titleBarHeight );
QPainter p2( titleBuffer, this );
titleBuffer->fill( act ? *colorActiveTitleBar : *colorInActiveTitleBar );
r = titleSpacerJ->geometry();
if (!r.isEmpty() && titleJ[ act ])
p2.drawPixmap( r.x()-borderSizeX, 0, *titleJ[ act ]);
r = titleSpacerL->geometry();
if (!r.isEmpty() && titleL[ act ])
p2.drawPixmap( r.x()-borderSizeX, 0, *titleL[ act ]);
r = titleSpacerS->geometry();
if (!r.isEmpty() && titleS[ act ])
p2.drawTiledPixmap( r.x()-borderSizeX, 0, r.width(), titleBarHeight, *titleS[ act ]);
r = titleSpacerP->geometry();
if (!r.isEmpty() && titleP[ act ])
p2.drawPixmap( r.x()-borderSizeX, 0, *titleP[ act ]);
r = titlebar->geometry();
if (!r.isEmpty() && titleT[ act ] )
p2.drawTiledPixmap( r.x()-borderSizeX, 0, r.width(), titleBarHeight, *titleT[ act ]);
r = titleSpacerM->geometry();
if (!r.isEmpty() && titleM[ act ])
p2.drawPixmap( r.x()-borderSizeX, 0, *titleM[ act ], 0, 0, r.width(), r.height());
r = titleSpacerB->geometry();
if (!r.isEmpty() && titleB[ act ])
p2.drawTiledPixmap( r.x()-borderSizeX, 0, r.width(), titleBarHeight, *titleB[ act ]);
r = titleSpacerR->geometry();
if (!r.isEmpty() && titleR[ act ])
p2.drawPixmap( r.x()-borderSizeX, 0, *titleR[ act ], 0, 0, r.width(), r.height());
r = titleSpacerQ->geometry();
if (!r.isEmpty() && titleQ[ act ])
p2.drawPixmap( r.x()-borderSizeX, 0, *titleQ[ act ], 0, 0, r.width(), r.height());
p2.setFont( options->font(true) );
// Pre-compute as much as possible
r = titlebar->geometry();
rx = r.x() - borderSizeX;
rw = width()-(2*borderSizeX)-r.x();
// Paint a title text shadow if requested
if ( useShadow )
{
p2.setPen( colorTitleShadow );
p2.drawText(rx+1, 1, rw, titleBarHeight, AlignLeft|AlignVCenter, caption());
}
// Draw the title text
p2.setPen( colorTitle );
p2.drawText(rx, 0, rw, titleBarHeight, AlignLeft|AlignVCenter, caption());
p2.end();
bitBlt( this, borderSizeX, hb->geometry().y(), titleBuffer );
delete titleBuffer;
}
}
void IceWMClient::showEvent(QShowEvent *ev)
{
calcHiddenButtons();
titlebar->changeSize( titleTextWidth(caption()), titleBarHeight,
QSizePolicy::Preferred, QSizePolicy::Fixed );
grid->activate();
show();
Client::showEvent(ev);
}
void IceWMClient::mouseDoubleClickEvent( QMouseEvent * e )
{
QRect r;
if (titleBarOnTop)
r.setRect( borderSizeX, borderSizeY, width()-(2*borderSizeX), titleBarHeight);
else
r.setRect( borderSizeX, height()-borderSizeY-titleBarHeight,
width()-(2*borderSizeX), titleBarHeight);
if ( r.contains( e->pos() ) )
workspace()->performWindowOperation( this, options->operationTitlebarDblClick() );
}
// Called via Client class when the miniIcon() changes
void IceWMClient::iconChange()
{
if (validPixmaps(menuButtonPix) && showMenuButtonIcon)
{
if (button[BtnSysMenu])
{
renderMenuIcons();
button[BtnSysMenu]->usePixmap( &menuButtonWithIconPix );
if (button[BtnSysMenu]->isVisible())
button[BtnSysMenu]->repaint(false);
}
}
}
void IceWMClient::stickyChange(bool on)
{
if (button[BtnDepth])
{
button[BtnDepth]->turnOn(on);
button[BtnDepth]->repaint(false);
button[BtnDepth]->setTipText(on ? i18n("Un-Sticky") : i18n("Sticky"));
}
}
// Please don't modify the following unless you want layout problems
void IceWMClient::captionChange( const QString& s )
{
QRect r( 0, borderSizeY, geometry().width(), titleBarHeight);
titlebar->changeSize( titleTextWidth( s ), titleBarHeight,
QSizePolicy::Preferred, QSizePolicy::Fixed );
titlebar->invalidate();
grid->activate();
repaint( r, false );
}
void IceWMClient::maximizeChange(bool m)
{
// Change the button pixmap to restore if required
if (button[BtnMaximize] && validPixmaps(restorePix))
{
button[BtnMaximize]->usePixmap( m ? &restorePix : &maximizePix );
button[BtnMaximize]->setTipText(m ? i18n("Restore") : i18n("Maximize"));
}
}
/* Re-enable this when kwin has void shadeChange(bool s) in clients.cpp
void IceWMClient::shadeChange(bool s)
{
// Change the button pixmap to rolldown if required
if (button[BtnRollup] && validPixmaps(rolldownPix))
button[BtnRollup]->usePixmap( s ? rolldownPix : rollupPix );
}
*/
void IceWMClient::activeChange(bool)
{
repaint(false);
// Reset the button pixmaps.
for(int i= IceWMClient::BtnSysMenu; i < IceWMClient::BtnCount; i++)
if(button[i])
button[i]->repaint( false );
}
// This does the showing / hiding button magic
// for variable positioned buttons.
void IceWMClient::calcHiddenButtons()
{
const int minwidth = 220; // Minimum width where all buttons are shown
const int btn_width = 20; // Average width
// Show/Hide buttons in this order - Sticky, Maximize, Menu, Minimize, Close.
IceWMButton* btnArray[] = { button[BtnDepth], button[BtnMaximize], button[BtnSysMenu],
button[BtnMinimize], button[BtnClose] };
int current_width = width();
int count = 0;
int i;
// Find out how many buttons we have to hide.
while (current_width < minwidth)
{
current_width += btn_width;
count++;
}
// Bound the number of buttons to hide
if (count > 5) count = 5;
// Hide the required buttons...
for(i = 0; i < count; i++)
{
if (btnArray[i] && btnArray[i]->isVisible() )
btnArray[i]->hide();
}
// Show the rest of the buttons...
for(i = count; i < 5; i++)
{
if (btnArray[i] && (!btnArray[i]->isVisible()) )
btnArray[i]->show();
}
}
// Mouse position code modified from that in workspace.cpp
Client::MousePosition IceWMClient::mousePosition( const QPoint& p ) const
{
int rangeX = cornerSizeX;
int rangeY = cornerSizeY;
int borderX = borderSizeX;
int borderY = borderSizeY;
MousePosition m = Nowhere;
if ((p.x() > borderX && p.x() < width() - borderX) &&
( p.y() > borderY && p.y() < height() - borderY))
return Center;
if ( p.y() <= rangeY && p.x() <= rangeX)
m = TopLeft;
else if ( p.y() >= height()-rangeY && p.x() >= width()-rangeX)
m = BottomRight;
else if ( p.y() >= height()-rangeX && p.x() <= rangeX)
m = BottomLeft;
else if ( p.y() <= rangeY && p.x() >= width()-rangeX)
m = TopRight;
else if ( p.y() <= borderY )
m = Top;
else if ( p.y() >= height()-borderY )
m = Bottom;
else if ( p.x() <= borderX )
m = Left;
else if ( p.x() >= width()-borderX )
m = Right;
else
m = Center;
return m;
}
// Make sure the menu button follows double click conventions set in kcontrol
void IceWMClient::menuButtonPressed()
{
QPoint menuPoint ( button[BtnSysMenu]->rect().bottomLeft() );
// Move to right if menu on rhs, otherwise on left
// and make this depend on windowWrapper(), not button.
workspace()->showWindowMenu( button[BtnSysMenu]->mapToGlobal(menuPoint), this );
button[BtnSysMenu]->setDown(false);
}
};
extern "C"
{
Client* allocate(Workspace *ws, WId w, int)
{
return(new IceWM::IceWMClient(ws, w));
}
void init()
{
IceWM::clientHandler = new IceWM::ThemeHandler;
}
void reset()
{
// The ThemeHandler does this automatically
}
void deinit()
{
delete IceWM::clientHandler;
}
}
#include "icewm.moc"
// vim: ts=4