29b6f2b279
svn path=/trunk/kdebase/kwin/; revision=180142
378 lines
11 KiB
C++
378 lines
11 KiB
C++
/*****************************************************************
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kwin - the KDE window manager
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Copyright (C) 1999, 2000 Matthias Ettrich <ettrich@kde.org>
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Placement algorithms
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Copyright (C) 1997 to 2002 Cristian Tibirna <tibirna@kde.org>
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******************************************************************/
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#include "workspace.h"
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#include "client.h"
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#include "options.h"
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#include "placement.h"
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#include <qrect.h>
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using namespace KWinInternal;
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namespace KWinInternal {
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class PlacementPrivate
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{
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public:
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//CT needed for cascading+
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struct DesktopCascadingInfo {
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QPoint pos;
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int col;
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int row;
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};
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QValueList<DesktopCascadingInfo> cci;
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Workspace* m_WorkspacePtr;
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};
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};
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Placement::Placement(Workspace* w)
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{
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d = new PlacementPrivate;
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d->m_WorkspacePtr = w;
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//CT initialize the cascading info
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for( int i = 0; i < d->m_WorkspacePtr->numberOfDesktops(); i++) {
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PlacementPrivate::DesktopCascadingInfo inf;
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inf.pos = QPoint(0,0);
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inf.col = 0;
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inf.row = 0;
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d->cci.append(inf);
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}
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}
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Placement::~Placement()
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{
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delete d;
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}
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/*!
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Places the client \a c according to the workspace's layout policy
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*/
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void Placement::place(Client* c)
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{
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if (options->placement == Options::Random) placeAtRandom(c);
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else if (options->placement == Options::Cascade) placeCascaded(c);
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else if (options->placement == Options::Centered) placeCentered(c);
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else if (options->placement == Options::ZeroCornered) placeZeroCornered(c);
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else placeSmart(c);
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}
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/*!
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Place the client \a c according to a simply "random" placement algorithm.
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*/
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void Placement::placeAtRandom(Client* c)
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{
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const int step = 24;
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static int px = step;
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static int py = 2 * step;
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int tx,ty;
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const QRect maxRect = d->m_WorkspacePtr->clientArea(Workspace::PlacementArea);
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if (px < maxRect.x())
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px = maxRect.x();
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if (py < maxRect.y())
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py = maxRect.y();
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px += step;
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py += 2*step;
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if (px > maxRect.width()/2)
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px = maxRect.x() + step;
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if (py > maxRect.height()/2)
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py = maxRect.y() + step;
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tx = px;
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ty = py;
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if (tx + c->width() > maxRect.right()){
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tx = maxRect.right() - c->width();
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if (tx < 0)
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tx = 0;
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px = maxRect.x();
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}
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if (ty + c->height() > maxRect.bottom()){
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ty = maxRect.bottom() - c->height();
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if (ty < 0)
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ty = 0;
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py = maxRect.y();
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}
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c->move(tx, ty);
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}
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/*!
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Place the client \a c according to a really smart placement algorithm :-)
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*/
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void Placement::placeSmart(Client* c)
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{
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/*
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* SmartPlacement by Cristian Tibirna (tibirna@kde.org)
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* adapted for kwm (16-19jan98) and for kwin (16Nov1999) using (with
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* permission) ideas from fvwm, authored by
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* Anthony Martin (amartin@engr.csulb.edu).
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* Xinerama supported added by Balaji Ramani (balaji@yablibli.com)
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* with ideas from xfce.
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*/
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const int none = 0, h_wrong = -1, w_wrong = -2; // overlap types
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long int overlap, min_overlap = 0;
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int x_optimal, y_optimal;
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int possible;
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int desktop = c->desktop() < 0 || c->isSticky() ? d->m_WorkspacePtr->currentDesktop() : c->desktop();
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int cxl, cxr, cyt, cyb; //temp coords
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int xl, xr, yt, yb; //temp coords
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int basket; //temp holder
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// get the maximum allowed windows space
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const QRect maxRect = d->m_WorkspacePtr->clientArea(Workspace::PlacementArea);
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int x = maxRect.left(), y = maxRect.top();
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x_optimal = x; y_optimal = y;
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//client gabarit
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int ch = c->height() - 1;
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int cw = c->width() - 1;
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bool first_pass = true; //CT lame flag. Don't like it. What else would do?
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//loop over possible positions
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do {
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//test if enough room in x and y directions
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if (y + ch > maxRect.bottom() && ch < maxRect.height())
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overlap = h_wrong; // this throws the algorithm to an exit
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else if(x + cw > maxRect.right())
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overlap = w_wrong;
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else {
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overlap = none; //initialize
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cxl = x; cxr = x + cw;
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cyt = y; cyb = y + ch;
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ClientList::ConstIterator l;
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for(l = d->m_WorkspacePtr->stackingOrder().begin(); l != d->m_WorkspacePtr->stackingOrder().end() ; ++l) {
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if((*l)->isOnDesktop(desktop) &&
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!(*l)->isIconified() && (*l) != c) {
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xl = (*l)->x(); yt = (*l)->y();
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xr = xl + (*l)->width(); yb = yt + (*l)->height();
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//if windows overlap, calc the overall overlapping
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if((cxl < xr) && (cxr > xl) &&
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(cyt < yb) && (cyb > yt)) {
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xl = QMAX(cxl, xl); xr = QMIN(cxr, xr);
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yt = QMAX(cyt, yt); yb = QMIN(cyb, yb);
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if((*l)->staysOnTop())
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overlap += 16 * (xr - xl) * (yb - yt);
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else
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overlap += (xr - xl) * (yb - yt);
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}
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}
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}
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}
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//CT first time we get no overlap we stop.
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if (overlap == none) {
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x_optimal = x;
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y_optimal = y;
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break;
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}
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if (first_pass) {
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first_pass = false;
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min_overlap = overlap;
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}
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//CT save the best position and the minimum overlap up to now
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else if (overlap >= none && overlap < min_overlap) {
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min_overlap = overlap;
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x_optimal = x;
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y_optimal = y;
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}
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// really need to loop? test if there's any overlap
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if (overlap > none) {
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possible = maxRect.right();
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if (possible - cw > x) possible -= cw;
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// compare to the position of each client on the same desk
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ClientList::ConstIterator l;
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for(l = d->m_WorkspacePtr->stackingOrder().begin(); l != d->m_WorkspacePtr->stackingOrder().end() ; ++l) {
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if ((*l)->isOnDesktop(desktop) &&
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!(*l)->isIconified() && (*l) != c) {
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xl = (*l)->x(); yt = (*l)->y();
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xr = xl + (*l)->width(); yb = yt + (*l)->height();
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// if not enough room above or under the current tested client
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// determine the first non-overlapped x position
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if((y < yb) && (yt < ch + y)) {
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if((xr > x) && (possible > xr)) possible = xr;
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basket = xl - cw;
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if((basket > x) && (possible > basket)) possible = basket;
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}
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}
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}
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x = possible;
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}
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// ... else ==> not enough x dimension (overlap was wrong on horizontal)
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else if (overlap == w_wrong) {
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x = maxRect.left();
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possible = maxRect.bottom();
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if (possible - ch > y) possible -= ch;
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//test the position of each window on the desk
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ClientList::ConstIterator l;
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for(l = d->m_WorkspacePtr->stackingOrder().begin(); l != d->m_WorkspacePtr->stackingOrder().end() ; ++l) {
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if((*l)->isOnDesktop(desktop) &&
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(*l) != c && !c->isIconified()) {
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xl = (*l)->x(); yt = (*l)->y();
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xr = xl + (*l)->width(); yb = yt + (*l)->height();
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// if not enough room to the left or right of the current tested client
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// determine the first non-overlapped y position
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if((yb > y) && (possible > yb)) possible = yb;
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basket = yt - ch;
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if((basket > y) && (possible > basket)) possible = basket;
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}
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}
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y = possible;
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}
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}
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while((overlap != none) && (overlap != h_wrong) && (y < maxRect.bottom()));
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if(ch>= maxRect.height())
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y_optimal=maxRect.top();
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// place the window
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c->move(x_optimal, y_optimal);
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}
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/*!
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Place windows in a cascading order, remembering positions for each desktop
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*/
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void Placement::placeCascaded (Client* c, bool re_init)
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{
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/* cascadePlacement by Cristian Tibirna (tibirna@kde.org) (30Jan98)
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*/
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// work coords
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int xp, yp;
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//CT how do I get from the 'Client' class the size that NW squarish "handle"
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const int delta_x = 24;
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const int delta_y = 24;
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const int dn = c->desktop() < 0 || c->isSticky() ? (d->m_WorkspacePtr->currentDesktop() - 1) : (c->desktop() - 1);
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// get the maximum allowed windows space and desk's origin
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// (CT 20Nov1999 - is this common to all desktops?)
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QRect maxRect = d->m_WorkspacePtr->clientArea(Workspace::PlacementArea);
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// initialize often used vars: width and height of c; we gain speed
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const int ch = c->height();
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const int cw = c->width();
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const int X = maxRect.left();
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const int Y = maxRect.top();
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const int H = maxRect.height();
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const int W = maxRect.width();
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//initialize if needed
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if (re_init || d->cci[dn].pos.x() < X || d->cci[dn].pos.y() < Y ) {
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d->cci[dn].pos = QPoint(X, Y);
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d->cci[dn].col = d->cci[dn].row = 0;
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}
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xp = d->cci[dn].pos.x();
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yp = d->cci[dn].pos.y();
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//here to touch in case people vote for resize on placement
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if ((yp + ch) > H) yp = Y;
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if ((xp + cw) > W)
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if (!yp) {
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placeSmart(c);
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return;
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}
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else xp = X;
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//if this isn't the first window
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if (d->cci[dn].pos.x() != X && d->cci[dn].pos.y() != Y) {
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/* The following statements cause an internal compiler error with
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* egcs-2.91.66 on SuSE Linux 6.3. The equivalent forms compile fine.
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* 22-Dec-1999 CS
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*
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* if (xp != X && yp == Y) xp = delta_x * (++(d->cci[dn].col));
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* if (yp != Y && xp == X) yp = delta_y * (++(d->cci[dn].row));
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*/
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if (xp != X && yp == Y)
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{
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++(d->cci[dn].col);
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xp = delta_x * d->cci[dn].col;
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}
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if (yp != Y && xp == X)
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{
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++(d->cci[dn].row);
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yp = delta_y * d->cci[dn].row;
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}
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// last resort: if still doesn't fit, smart place it
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if (((xp + cw) > W - X) || ((yp + ch) > H - Y)) {
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placeSmart(c);
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return;
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}
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}
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// place the window
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c->move(QPoint(xp, yp));
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// new position
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d->cci[dn].pos = QPoint(xp + delta_x, yp + delta_y);
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}
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/*!
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Place windows centered, on top of all others
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*/
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void Placement::placeCentered (Client* c){
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// get the maximum allowed windows space and desk's origin
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// (CT 20Nov1999 - is this common to all desktops?)
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const QRect maxRect = d->m_WorkspacePtr->clientArea(Workspace::PlacementArea);
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const int xp = maxRect.left() + (maxRect.width() - c->width()) / 2;
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const int yp = maxRect.top() + (maxRect.height() - c->height()) / 2;
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// place the window
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c->move(QPoint(xp, yp));
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}
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/*!
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Place windows in the (0,0) corner, on top of all others
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*/
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void Placement::placeZeroCornered(Client* c)
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{
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// get the maximum allowed windows space and desk's origin
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// (CT 20Nov1999 - is this common to all desktops?)
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const QRect maxRect = d->m_WorkspacePtr->clientArea(Workspace::PlacementArea);
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// place the window
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c->move(QPoint(maxRect.left(), maxRect.top()));
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}
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