kwin/effects/morphingpopups/package/contents/code/morphingpopups.js
Marco Martin 82a1b3ee13 Morphingpopups effect, to animate tooltips
this effect, derived from the Maximize one, will
take the place of the manual window position
animation that Plasma tooltip are using.
this should cause less problems as animationg
positions on X is very error prone, plus it's
less jarring when the tooltip sizes changes too,
since that gets animated as well (behavior similar
to Windows7 taskbar tooltips)

REVIEW:126968
2016-02-17 15:03:55 +01:00

134 lines
4.6 KiB
JavaScript

/********************************************************************
This file is part of the KDE project.
Copyright (C) 2012 Martin Gräßlin <mgraesslin@kde.org>
Copyright (C) 2016 Marco Martin <mart@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
/*global effect, effects, animate, animationTime, Effect*/
var morphingEffect = {
duration: animationTime(150),
loadConfig: function () {
"use strict";
morphingEffect.duration = animationTime(150);
},
cleanup: function(window) {
"use strict";
delete window.moveAnimation;
delete window.fadeAnimation;
},
geometryChange: function (window, oldGeometry) {
"use strict";
//only tooltips and notifications
if (!window.tooltip && !window.notification) {
return;
}
var newGeometry = window.geometry;
//only do the transition for near enough tooltips,
//don't cross the whole screen: ugly
var distance = Math.abs(oldGeometry.x - newGeometry.x) + Math.abs(oldGeometry.y - newGeometry.y);
if (distance > (newGeometry.width + newGeometry.height) * 2) {
return;
//Also don't animate very small steps
} else if (distance < 10) {
return;
}
//don't resize it "too much", set as four times
if ((newGeometry.width / oldGeometry.width) > 4 ||
(oldGeometry.width / newGeometry.width) > 4 ||
(newGeometry.height / oldGeometry.height) > 4 ||
(oldGeometry.height / newGeometry.height) > 4) {
return;
}
//WindowForceBackgroundContrastRole
window.setData(7, true);
//WindowForceBlurRole
window.setData(5, true);
if (window.moveAnimation) {
if (window.moveAnimation[0]) {
retarget(window.moveAnimation[0], {
value1: newGeometry.width,
value2: newGeometry.height
}, morphingEffect.duration);
}
if (window.moveAnimation[1]) {
retarget(window.moveAnimation[1], {
value1: newGeometry.x + newGeometry.width/2,
value2: newGeometry.y + newGeometry.height / 2
}, morphingEffect.duration);
}
} else {
window.moveAnimation = animate({
window: window,
duration: morphingEffect.duration,
animations: [{
type: Effect.Size,
to: {
value1: newGeometry.width,
value2: newGeometry.height
},
from: {
value1: oldGeometry.width,
value2: oldGeometry.height
}
}, {
type: Effect.Position,
to: {
value1: newGeometry.x + newGeometry.width / 2,
value2: newGeometry.y + newGeometry.height / 2
},
from: {
value1: oldGeometry.x + oldGeometry.width / 2,
value2: oldGeometry.y + oldGeometry.height / 2
}
}]
});
}
if (window.fadeAnimation) {
retarget(window.fadeAnimation[0], 1.0, morphingEffect.duration);
} else {
window.fadeAnimation = animate({
window: window,
duration: morphingEffect.duration,
animations: [{
type: Effect.CrossFadePrevious,
to: 1.0,
from: 0.0
}]
});
}
},
init: function () {
"use strict";
effect.configChanged.connect(morphingEffect.loadConfig);
effects.windowGeometryShapeChanged.connect(morphingEffect.geometryChange);
effect.animationEnded.connect(morphingEffect.cleanup);
}
};
morphingEffect.init();