9f7a856d23
Summary: So far the window geometry from xdg-shell wasn't implemented as it should be. A toplevel must have two geometries assigned to it - frame and buffer. The frame geometry describes bounds of the client excluding server-side and client-side drop-shadows. The buffer geometry specifies rectangle on the screen occupied by the main surface. State and geometry handling in XdgShellClient is still a bit broken. This change doesn't intend to fix that, it must be done in another patch asap. Test Plan: New tests pass. Reviewers: #kwin, davidedmundson Reviewed By: #kwin, davidedmundson Subscribers: davidedmundson, romangg, kwin Tags: #kwin Maniphest Tasks: T10867 Differential Revision: https://phabricator.kde.org/D24455
220 lines
6.2 KiB
C++
220 lines
6.2 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "unmanaged.h"
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#include "workspace.h"
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#include "effects.h"
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#include "deleted.h"
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#include "utils.h"
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#include "xcbutils.h"
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#include <QTimer>
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#include <QDebug>
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#include <QWindow>
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#include <xcb/shape.h>
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namespace KWin
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{
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// window types that are supported as unmanaged (mainly for compositing)
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const NET::WindowTypes SUPPORTED_UNMANAGED_WINDOW_TYPES_MASK = NET::NormalMask | NET::DesktopMask | NET::DockMask
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| NET::ToolbarMask | NET::MenuMask | NET::DialogMask /*| NET::OverrideMask*/ | NET::TopMenuMask
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| NET::UtilityMask | NET::SplashMask | NET::DropdownMenuMask | NET::PopupMenuMask
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| NET::TooltipMask | NET::NotificationMask | NET::ComboBoxMask | NET::DNDIconMask | NET::OnScreenDisplayMask
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| NET::CriticalNotificationMask;
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Unmanaged::Unmanaged()
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: Toplevel()
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{
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connect(this, SIGNAL(geometryShapeChanged(KWin::Toplevel*,QRect)), SIGNAL(geometryChanged()));
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QTimer::singleShot(50, this, SLOT(setReadyForPainting()));
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}
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Unmanaged::~Unmanaged()
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{
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}
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bool Unmanaged::track(xcb_window_t w)
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{
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XServerGrabber xserverGrabber;
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Xcb::WindowAttributes attr(w);
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Xcb::WindowGeometry geo(w);
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if (attr.isNull() || attr->map_state != XCB_MAP_STATE_VIEWABLE) {
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return false;
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}
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if (attr->_class == XCB_WINDOW_CLASS_INPUT_ONLY) {
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return false;
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}
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if (geo.isNull()) {
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return false;
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}
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setWindowHandles(w); // the window is also the frame
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Xcb::selectInput(w, attr->your_event_mask | XCB_EVENT_MASK_STRUCTURE_NOTIFY | XCB_EVENT_MASK_PROPERTY_CHANGE);
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geom = geo.rect();
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checkScreen();
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m_visual = attr->visual;
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bit_depth = geo->depth;
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info = new NETWinInfo(connection(), w, rootWindow(),
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NET::WMWindowType | NET::WMPid,
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NET::WM2Opacity |
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NET::WM2WindowRole |
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NET::WM2WindowClass |
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NET::WM2OpaqueRegion);
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getResourceClass();
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getWmClientLeader();
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getWmClientMachine();
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if (Xcb::Extensions::self()->isShapeAvailable())
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xcb_shape_select_input(connection(), w, true);
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detectShape(w);
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getWmOpaqueRegion();
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getSkipCloseAnimation();
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setupCompositing();
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if (QWindow *internalWindow = findInternalWindow()) {
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m_outline = internalWindow->property("__kwin_outline").toBool();
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}
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if (effects)
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static_cast<EffectsHandlerImpl*>(effects)->checkInputWindowStacking();
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return true;
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}
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void Unmanaged::release(ReleaseReason releaseReason)
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{
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Deleted* del = nullptr;
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if (releaseReason != ReleaseReason::KWinShutsDown) {
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del = Deleted::create(this);
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}
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emit windowClosed(this, del);
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finishCompositing(releaseReason);
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if (!QWidget::find(window()) && releaseReason != ReleaseReason::Destroyed) { // don't affect our own windows
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if (Xcb::Extensions::self()->isShapeAvailable())
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xcb_shape_select_input(connection(), window(), false);
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Xcb::selectInput(window(), XCB_EVENT_MASK_NO_EVENT);
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}
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if (releaseReason != ReleaseReason::KWinShutsDown) {
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workspace()->removeUnmanaged(this);
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addWorkspaceRepaint(del->visibleRect());
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disownDataPassedToDeleted();
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del->unrefWindow();
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}
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deleteUnmanaged(this);
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}
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void Unmanaged::deleteUnmanaged(Unmanaged* c)
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{
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delete c;
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}
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bool Unmanaged::hasScheduledRelease() const
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{
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return m_scheduledRelease;
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}
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QRect Unmanaged::bufferGeometry() const
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{
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return geom;
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}
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int Unmanaged::desktop() const
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{
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return NET::OnAllDesktops; // TODO for some window types should be the current desktop?
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}
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QStringList Unmanaged::activities() const
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{
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return QStringList();
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}
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QVector<VirtualDesktop *> Unmanaged::desktops() const
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{
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return QVector<VirtualDesktop *>();
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}
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QPoint Unmanaged::clientPos() const
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{
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return QPoint(0, 0); // unmanaged windows don't have decorations
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}
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QSize Unmanaged::clientSize() const
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{
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return size();
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}
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QRect Unmanaged::transparentRect() const
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{
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return QRect(clientPos(), clientSize());
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}
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void Unmanaged::debug(QDebug& stream) const
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{
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stream << "\'ID:" << window() << "\'";
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}
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NET::WindowType Unmanaged::windowType(bool direct, int supportedTypes) const
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{
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// for unmanaged windows the direct does not make any difference
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// as there are no rules to check and no hacks to apply
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Q_UNUSED(direct)
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if (supportedTypes == 0) {
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supportedTypes = SUPPORTED_UNMANAGED_WINDOW_TYPES_MASK;
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}
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return info->windowType(NET::WindowTypes(supportedTypes));
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}
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bool Unmanaged::isOutline() const
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{
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return m_outline;
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}
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void Unmanaged::addDamage(const QRegion &damage)
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{
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repaints_region += damage;
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Toplevel::addDamage(damage);
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}
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QWindow *Unmanaged::findInternalWindow() const
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{
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const QWindowList windows = kwinApp()->topLevelWindows();
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for (QWindow *w : windows) {
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if (w->winId() == window()) {
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return w;
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}
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}
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return nullptr;
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}
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bool Unmanaged::setupCompositing()
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{
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if (!Toplevel::setupCompositing()) {
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return false;
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}
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// With unmanaged windows there is a race condition between the client painting the window
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// and us setting up damage tracking. If the client wins we won't get a damage event even
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// though the window has been painted. To avoid this we mark the whole window as damaged
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// and schedule a repaint immediately after creating the damage object.
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addDamageFull();
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return true;
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}
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} // namespace
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