0a31feb321
Summary: On Wayland session, the logout screen has "ksmserver-logout-greeter ksmserver-logout-greet" window class, so let's animate it too. Test Plan: * Started Wayland session; * Pressed Ctrl+Alt+Del; * (the logout screen smoothly faded in); * Clicked the Cancel button; * (the logout screen smoothly faded out) * Started X11 session; * Pressed Ctrl+Alt+Del; * (the logout screen smoothly faded in); * Clicked the Cancel button; * (the logout screen smoothly faded out) Reviewers: #kwin, #plasma, davidedmundson Reviewed By: #kwin, #plasma, davidedmundson Subscribers: davidedmundson, abetts, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D14848
324 lines
9.7 KiB
C++
324 lines
9.7 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2007 Philip Falkner <philip.falkner@gmail.com>
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Copyright (C) 2009 Martin Gräßlin <mgraesslin@kde.org>
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Copyright (C) 2010 Alexandre Pereira <pereira.alex@gmail.com>
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Copyright (C) 2018 Vlad Zagorodniy <vladzzag@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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// own
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#include "glide.h"
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// KConfigSkeleton
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#include "glideconfig.h"
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// Qt
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#include <QMatrix4x4>
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#include <QSet>
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namespace KWin
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{
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static const QSet<QString> s_blacklist {
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QStringLiteral("ksmserver ksmserver"),
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QStringLiteral("ksmserver-logout-greeter ksmserver-logout-greeter"),
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QStringLiteral("ksplashqml ksplashqml"),
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QStringLiteral("ksplashsimple ksplashsimple"),
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QStringLiteral("ksplashx ksplashx")
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};
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GlideEffect::GlideEffect()
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{
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initConfig<GlideConfig>();
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reconfigure(ReconfigureAll);
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connect(effects, &EffectsHandler::windowAdded, this, &GlideEffect::windowAdded);
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connect(effects, &EffectsHandler::windowClosed, this, &GlideEffect::windowClosed);
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connect(effects, &EffectsHandler::windowDeleted, this, &GlideEffect::windowDeleted);
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connect(effects, &EffectsHandler::windowDataChanged, this, &GlideEffect::windowDataChanged);
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}
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GlideEffect::~GlideEffect() = default;
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void GlideEffect::reconfigure(ReconfigureFlags flags)
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{
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Q_UNUSED(flags)
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GlideConfig::self()->read();
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m_duration = std::chrono::milliseconds(animationTime<GlideConfig>(160));
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m_inParams.edge = static_cast<RotationEdge>(GlideConfig::inRotationEdge());
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m_inParams.angle.from = GlideConfig::inRotationAngle();
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m_inParams.angle.to = 0.0;
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m_inParams.distance.from = GlideConfig::inDistance();
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m_inParams.distance.to = 0.0;
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m_inParams.opacity.from = GlideConfig::inOpacity();
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m_inParams.opacity.to = 1.0;
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m_outParams.edge = static_cast<RotationEdge>(GlideConfig::outRotationEdge());
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m_outParams.angle.from = 0.0;
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m_outParams.angle.to = GlideConfig::outRotationAngle();
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m_outParams.distance.from = 0.0;
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m_outParams.distance.to = GlideConfig::outDistance();
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m_outParams.opacity.from = 1.0;
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m_outParams.opacity.to = GlideConfig::outOpacity();
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}
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void GlideEffect::prePaintScreen(ScreenPrePaintData &data, int time)
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{
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const std::chrono::milliseconds delta(time);
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auto animationIt = m_animations.begin();
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while (animationIt != m_animations.end()) {
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(*animationIt).update(delta);
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++animationIt;
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}
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data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
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effects->prePaintScreen(data, time);
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}
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void GlideEffect::prePaintWindow(EffectWindow *w, WindowPrePaintData &data, int time)
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{
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if (m_animations.contains(w)) {
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data.setTransformed();
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w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DELETE);
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}
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effects->prePaintWindow(w, data, time);
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}
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void GlideEffect::paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data)
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{
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auto animationIt = m_animations.constFind(w);
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if (animationIt == m_animations.constEnd()) {
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effects->paintWindow(w, mask, region, data);
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return;
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}
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// Perspective projection distorts objects near edges
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// of the viewport. This is critical because distortions
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// near edges of the viewport are not desired with this effect.
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// To fix this, the center of the window will be moved to the origin,
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// after applying perspective projection, the center is moved back
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// to its "original" projected position. Overall, this is how the window
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// will be transformed:
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// [move to the origin] -> [rotate] -> [translate] ->
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// -> [perspective projection] -> [reverse "move to the origin"]
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const QMatrix4x4 oldProjMatrix = data.screenProjectionMatrix();
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const QRectF windowGeo = w->geometry();
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const QVector3D invOffset = oldProjMatrix.map(QVector3D(windowGeo.center()));
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QMatrix4x4 invOffsetMatrix;
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invOffsetMatrix.translate(invOffset.x(), invOffset.y());
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data.setProjectionMatrix(invOffsetMatrix * oldProjMatrix);
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// Move the center of the window to the origin.
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const QRectF screenGeo = effects->virtualScreenGeometry();
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const QPointF offset = screenGeo.center() - windowGeo.center();
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data.translate(offset.x(), offset.y());
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const GlideParams params = w->isDeleted() ? m_outParams : m_inParams;
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const qreal t = (*animationIt).value();
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switch (params.edge) {
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case RotationEdge::Top:
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data.setRotationAxis(Qt::XAxis);
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data.setRotationOrigin(QVector3D(0, 0, 0));
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data.setRotationAngle(-interpolate(params.angle.from, params.angle.to, t));
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break;
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case RotationEdge::Right:
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data.setRotationAxis(Qt::YAxis);
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data.setRotationOrigin(QVector3D(w->width(), 0, 0));
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data.setRotationAngle(-interpolate(params.angle.from, params.angle.to, t));
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break;
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case RotationEdge::Bottom:
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data.setRotationAxis(Qt::XAxis);
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data.setRotationOrigin(QVector3D(0, w->height(), 0));
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data.setRotationAngle(interpolate(params.angle.from, params.angle.to, t));
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break;
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case RotationEdge::Left:
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data.setRotationAxis(Qt::YAxis);
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data.setRotationOrigin(QVector3D(0, 0, 0));
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data.setRotationAngle(interpolate(params.angle.from, params.angle.to, t));
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break;
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default:
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// Fallback to Top.
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data.setRotationAxis(Qt::XAxis);
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data.setRotationOrigin(QVector3D(0, 0, 0));
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data.setRotationAngle(-interpolate(params.angle.from, params.angle.to, t));
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break;
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}
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data.setZTranslation(-interpolate(params.distance.from, params.distance.to, t));
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data.multiplyOpacity(interpolate(params.opacity.from, params.opacity.to, t));
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effects->paintWindow(w, mask, region, data);
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}
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void GlideEffect::postPaintScreen()
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{
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auto animationIt = m_animations.begin();
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while (animationIt != m_animations.end()) {
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if ((*animationIt).done()) {
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EffectWindow *w = animationIt.key();
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if (w->isDeleted()) {
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w->unrefWindow();
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}
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animationIt = m_animations.erase(animationIt);
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} else {
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++animationIt;
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}
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}
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effects->addRepaintFull();
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effects->postPaintScreen();
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}
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bool GlideEffect::isActive() const
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{
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return !m_animations.isEmpty();
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}
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bool GlideEffect::supported()
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{
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return effects->isOpenGLCompositing()
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&& effects->animationsSupported();
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}
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void GlideEffect::windowAdded(EffectWindow *w)
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{
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if (effects->activeFullScreenEffect()) {
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return;
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}
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if (!isGlideWindow(w)) {
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return;
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}
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if (!w->isVisible()) {
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return;
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}
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const void *addGrab = w->data(WindowAddedGrabRole).value<void*>();
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if (addGrab && addGrab != this) {
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return;
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}
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w->setData(WindowAddedGrabRole, QVariant::fromValue(static_cast<void*>(this)));
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TimeLine &timeLine = m_animations[w];
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timeLine.reset();
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timeLine.setDirection(TimeLine::Forward);
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timeLine.setDuration(m_duration);
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timeLine.setEasingCurve(QEasingCurve::InCurve);
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effects->addRepaintFull();
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}
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void GlideEffect::windowClosed(EffectWindow *w)
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{
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if (effects->activeFullScreenEffect()) {
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return;
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}
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if (!isGlideWindow(w)) {
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return;
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}
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if (!w->isVisible()) {
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return;
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}
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const void *closeGrab = w->data(WindowClosedGrabRole).value<void*>();
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if (closeGrab && closeGrab != this) {
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return;
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}
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w->refWindow();
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w->setData(WindowClosedGrabRole, QVariant::fromValue(static_cast<void*>(this)));
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TimeLine &timeLine = m_animations[w];
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timeLine.reset();
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timeLine.setDirection(TimeLine::Forward);
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timeLine.setDuration(m_duration);
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timeLine.setEasingCurve(QEasingCurve::OutCurve);
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effects->addRepaintFull();
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}
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void GlideEffect::windowDeleted(EffectWindow *w)
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{
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m_animations.remove(w);
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}
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void GlideEffect::windowDataChanged(EffectWindow *w, int role)
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{
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if (role != WindowAddedGrabRole && role != WindowClosedGrabRole) {
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return;
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}
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if (w->data(role).value<void*>() == this) {
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return;
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}
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auto animationIt = m_animations.find(w);
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if (animationIt == m_animations.end()) {
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return;
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}
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if (w->isDeleted() && role == WindowClosedGrabRole) {
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w->unrefWindow();
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}
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m_animations.erase(animationIt);
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}
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bool GlideEffect::isGlideWindow(EffectWindow *w) const
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{
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// We don't want to animate most of plasmashell's windows, yet, some
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// of them we want to, for example, Task Manager Settings window.
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// The problem is that all those window share single window class.
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// So, the only way to decide whether a window should be animated is
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// to use a heuristic: if a window has decoration, then it's most
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// likely a dialog or a settings window so we have to animate it.
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if (w->windowClass() == QLatin1String("plasmashell plasmashell")) {
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return w->hasDecoration();
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}
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if (s_blacklist.contains(w->windowClass())) {
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return false;
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}
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if (w->hasDecoration()) {
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return true;
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}
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if (!w->isManaged()) {
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return false;
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}
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return w->isNormalWindow()
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|| w->isDialog();
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}
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} // namespace KWin
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