0030eb7f84
NOTE: this is not working completely yet, lots of code is still ifdefed other parts are still broken. The main difference for the new decoration API is that it is neither QWidget nor QWindow based. It's just a QObject which processes input events and has a paint method to render the decoration. This means all the workarounds for the QWidget interception are removed. Also the paint redirector is removed. Instead each compositor has now its own renderer which can be optimized for the specific case. E.g. the OpenGL compositor renders to a scratch image which gets copied into the combined texture, the XRender compositor copies into the XPixmaps. Input events are also changed. The events are composed into QMouseEvents and passed through the decoration, which might accept them. If they are not accpted we assume that it's a press on the decoration area allowing us to resize/move the window. Input events are not completely working yet, e.g. wheel events are not yet processed and double click on deco is not yet working. Overall KDecoration2 is way more stateful and KWin core needs more adjustments for it. E.g. borders are allowed to be disabled at any time.
695 lines
22 KiB
C++
695 lines
22 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2013 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "scene_qpainter.h"
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// KWin
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#include "client.h"
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#include "composite.h"
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#include "deleted.h"
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#include "effects.h"
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#include "main.h"
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#include "toplevel.h"
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#if HAVE_WAYLAND
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#include "wayland_backend.h"
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#endif
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#include "workspace.h"
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#include "xcbutils.h"
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#include "decorations/decoratedclient.h"
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// Qt
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#include <QDebug>
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#include <QPainter>
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#include <KDecoration2/Decoration>
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namespace KWin
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{
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//****************************************
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// QPainterBackend
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//****************************************
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QPainterBackend::QPainterBackend()
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: m_failed(false)
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{
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}
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QPainterBackend::~QPainterBackend()
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{
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}
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bool QPainterBackend::isLastFrameRendered() const
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{
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return true;
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}
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OverlayWindow* QPainterBackend::overlayWindow()
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{
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return NULL;
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}
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void QPainterBackend::showOverlay()
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{
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}
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void QPainterBackend::screenGeometryChanged(const QSize &size)
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{
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Q_UNUSED(size)
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}
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void QPainterBackend::setFailed(const QString &reason)
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{
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qWarning() << "Creating the XRender backend failed: " << reason;
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m_failed = true;
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}
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#if HAVE_WAYLAND
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//****************************************
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// WaylandQPainterBackend
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//****************************************
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static void handleFrameCallback(void *data, wl_callback *callback, uint32_t time)
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{
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Q_UNUSED(data)
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Q_UNUSED(time)
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reinterpret_cast<WaylandQPainterBackend*>(data)->lastFrameRendered();
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if (callback) {
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wl_callback_destroy(callback);
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}
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}
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static const struct wl_callback_listener s_surfaceFrameListener = {
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handleFrameCallback
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};
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WaylandQPainterBackend::WaylandQPainterBackend()
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: QPainterBackend()
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, m_lastFrameRendered(true)
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, m_needsFullRepaint(true)
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, m_backBuffer(QImage(QSize(), QImage::Format_ARGB32_Premultiplied))
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, m_buffer(NULL)
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{
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connect(Wayland::WaylandBackend::self()->shmPool(), SIGNAL(poolResized()), SLOT(remapBuffer()));
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connect(Wayland::WaylandBackend::self(), &Wayland::WaylandBackend::shellSurfaceSizeChanged,
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this, &WaylandQPainterBackend::screenGeometryChanged);
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}
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WaylandQPainterBackend::~WaylandQPainterBackend()
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{
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if (m_buffer) {
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m_buffer->setUsed(false);
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}
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}
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bool WaylandQPainterBackend::isLastFrameRendered() const
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{
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return m_lastFrameRendered;
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}
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bool WaylandQPainterBackend::usesOverlayWindow() const
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{
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return false;
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}
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void WaylandQPainterBackend::present(int mask, const QRegion &damage)
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{
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Q_UNUSED(mask)
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Wayland::WaylandBackend *wl = Wayland::WaylandBackend::self();
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if (m_backBuffer.isNull()) {
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return;
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}
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m_lastFrameRendered = false;
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m_needsFullRepaint = false;
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wl_surface *surface = wl->surface();
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wl_callback *callback = wl_surface_frame(surface);
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wl_callback_add_listener(callback, &s_surfaceFrameListener, this);
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wl_surface_attach(surface, m_buffer->buffer(), 0, 0);
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Q_FOREACH (const QRect &rect, damage.rects()) {
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wl_surface_damage(surface, rect.x(), rect.y(), rect.width(), rect.height());
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}
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wl_surface_commit(surface);
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wl->dispatchEvents();
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}
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void WaylandQPainterBackend::lastFrameRendered()
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{
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m_lastFrameRendered = true;
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Compositor::self()->lastFrameRendered();
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}
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void WaylandQPainterBackend::screenGeometryChanged(const QSize &size)
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{
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Q_UNUSED(size)
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m_buffer->setUsed(false);
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m_buffer = NULL;
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}
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QImage *WaylandQPainterBackend::buffer()
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{
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return &m_backBuffer;
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}
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void WaylandQPainterBackend::prepareRenderingFrame()
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{
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if (m_buffer) {
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if (m_buffer->isReleased()) {
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// we can re-use this buffer
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m_buffer->setReleased(false);
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return;
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} else {
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// buffer is still in use, get a new one
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m_buffer->setUsed(false);
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}
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}
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m_buffer = NULL;
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const QSize size(Wayland::WaylandBackend::self()->shellSurfaceSize());
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m_buffer = Wayland::WaylandBackend::self()->shmPool()->getBuffer(size, size.width() * 4);
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if (!m_buffer) {
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qDebug() << "Did not get a new Buffer from Shm Pool";
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m_backBuffer = QImage();
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return;
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}
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m_buffer->setUsed(true);
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m_backBuffer = QImage(m_buffer->address(), size.width(), size.height(), QImage::Format_ARGB32_Premultiplied);
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m_backBuffer.fill(Qt::transparent);
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m_needsFullRepaint = true;
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qDebug() << "Created a new back buffer";
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}
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void WaylandQPainterBackend::remapBuffer()
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{
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if (!m_buffer || !m_buffer->isUsed()) {
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return;
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}
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const QSize size = m_backBuffer.size();
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m_backBuffer = QImage(m_buffer->address(), size.width(), size.height(), QImage::Format_ARGB32_Premultiplied);
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qDebug() << "Remapped our back buffer";
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}
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bool WaylandQPainterBackend::needsFullRepaint() const
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{
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return m_needsFullRepaint;
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}
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#endif
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//****************************************
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// SceneQPainter
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//****************************************
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SceneQPainter *SceneQPainter::createScene()
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{
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QScopedPointer<QPainterBackend> backend;
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#if HAVE_WAYLAND
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if (kwinApp()->shouldUseWaylandForCompositing()) {
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backend.reset(new WaylandQPainterBackend);
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if (backend->isFailed()) {
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return NULL;
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}
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return new SceneQPainter(backend.take());
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}
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#endif
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return NULL;
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}
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SceneQPainter::SceneQPainter(QPainterBackend* backend)
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: Scene(Workspace::self())
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, m_backend(backend)
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, m_painter(new QPainter())
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{
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}
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SceneQPainter::~SceneQPainter()
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{
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}
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CompositingType SceneQPainter::compositingType() const
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{
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return QPainterCompositing;
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}
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bool SceneQPainter::initFailed() const
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{
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return false;
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}
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void SceneQPainter::paintGenericScreen(int mask, ScreenPaintData data)
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{
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m_painter->save();
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m_painter->translate(data.xTranslation(), data.yTranslation());
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m_painter->scale(data.xScale(), data.yScale());
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Scene::paintGenericScreen(mask, data);
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m_painter->restore();
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}
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qint64 SceneQPainter::paint(QRegion damage, ToplevelList toplevels)
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{
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QElapsedTimer renderTimer;
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renderTimer.start();
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createStackingOrder(toplevels);
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int mask = 0;
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m_backend->prepareRenderingFrame();
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m_painter->begin(m_backend->buffer());
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if (m_backend->needsFullRepaint()) {
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mask |= Scene::PAINT_SCREEN_BACKGROUND_FIRST;
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damage = QRegion(0, 0, displayWidth(), displayHeight());
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}
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QRegion updateRegion, validRegion;
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paintScreen(&mask, damage, QRegion(), &updateRegion, &validRegion);
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m_backend->showOverlay();
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m_painter->end();
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m_backend->present(mask, updateRegion);
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// do cleanup
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clearStackingOrder();
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return renderTimer.nsecsElapsed();
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}
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void SceneQPainter::paintBackground(QRegion region)
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{
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m_painter->setBrush(Qt::black);
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m_painter->drawRects(region.rects());
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}
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Scene::Window *SceneQPainter::createWindow(Toplevel *toplevel)
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{
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return new SceneQPainter::Window(this, toplevel);
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}
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Scene::EffectFrame *SceneQPainter::createEffectFrame(EffectFrameImpl *frame)
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{
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return new QPainterEffectFrame(frame, this);
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}
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Shadow *SceneQPainter::createShadow(Toplevel *toplevel)
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{
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return new SceneQPainterShadow(toplevel);
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}
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//****************************************
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// SceneQPainter::Window
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//****************************************
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SceneQPainter::Window::Window(SceneQPainter *scene, Toplevel *c)
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: Scene::Window(c)
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, m_scene(scene)
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{
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}
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SceneQPainter::Window::~Window()
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{
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discardShape();
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}
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void SceneQPainter::Window::performPaint(int mask, QRegion region, WindowPaintData data)
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{
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if (!(mask & (PAINT_WINDOW_TRANSFORMED | PAINT_SCREEN_TRANSFORMED)))
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region &= toplevel->visibleRect();
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if (region.isEmpty())
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return;
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QPainterWindowPixmap *pixmap = windowPixmap<QPainterWindowPixmap>();
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if (!pixmap || !pixmap->isValid()) {
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return;
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}
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if (!toplevel->damage().isEmpty()) {
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pixmap->update(toplevel->damage());
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toplevel->resetDamage();
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}
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QPainter *scenePainter = m_scene->painter();
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QPainter *painter = scenePainter;
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painter->setClipRegion(region);
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painter->setClipping(true);
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painter->save();
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painter->translate(x(), y());
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if (mask & PAINT_WINDOW_TRANSFORMED) {
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painter->translate(data.xTranslation(), data.yTranslation());
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painter->scale(data.xScale(), data.yScale());
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}
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const bool opaque = qFuzzyCompare(1.0, data.opacity());
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QImage tempImage;
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QPainter tempPainter;
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if (!opaque) {
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// need a temp render target which we later on blit to the screen
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tempImage = QImage(toplevel->visibleRect().size(), QImage::Format_ARGB32_Premultiplied);
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tempImage.fill(Qt::transparent);
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tempPainter.begin(&tempImage);
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tempPainter.save();
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tempPainter.translate(toplevel->geometry().topLeft() - toplevel->visibleRect().topLeft());
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painter = &tempPainter;
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}
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renderShadow(painter);
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renderWindowDecorations(painter);
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// render content
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const QRect src = QRect(toplevel->clientPos(), toplevel->clientSize());
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painter->drawImage(toplevel->clientPos(), pixmap->image(), src);
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if (!opaque) {
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tempPainter.restore();
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tempPainter.setCompositionMode(QPainter::CompositionMode_DestinationIn);
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QColor translucent(Qt::transparent);
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translucent.setAlphaF(data.opacity());
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tempPainter.fillRect(QRect(QPoint(0, 0), toplevel->visibleRect().size()), translucent);
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tempPainter.end();
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painter = scenePainter;
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painter->drawImage(toplevel->visibleRect().topLeft() - toplevel->geometry().topLeft(), tempImage);
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}
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painter->restore();
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painter->setClipRegion(QRegion());
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painter->setClipping(false);
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}
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void SceneQPainter::Window::renderShadow(QPainter* painter)
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{
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if (!toplevel->shadow()) {
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return;
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}
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SceneQPainterShadow *shadow = static_cast<SceneQPainterShadow *>(toplevel->shadow());
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const QPixmap &topLeft = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementTopLeft);
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const QPixmap &top = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementTop);
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const QPixmap &topRight = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementTopRight);
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const QPixmap &bottomLeft = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementBottomLeft);
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const QPixmap &bottom = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementBottom);
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const QPixmap &bottomRight = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementBottomRight);
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const QPixmap &left = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementLeft);
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const QPixmap &right = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementRight);
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const int leftOffset = shadow->leftOffset();
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const int topOffset = shadow->topOffset();
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const int rightOffset = shadow->rightOffset();
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const int bottomOffset = shadow->bottomOffset();
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// top left
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painter->drawPixmap(-leftOffset, -topOffset, topLeft);
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// top right
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painter->drawPixmap(toplevel->width() - topRight.width() + rightOffset, -topOffset, topRight);
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// bottom left
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painter->drawPixmap(-leftOffset, toplevel->height() - bottomLeft.height() + bottomOffset, bottomLeft);
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// bottom right
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painter->drawPixmap(toplevel->width() - bottomRight.width() + rightOffset,
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toplevel->height() - bottomRight.height() + bottomOffset,
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bottomRight);
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// top
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painter->drawPixmap(topLeft.width() - leftOffset, -topOffset,
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toplevel->width() - topLeft.width() - topRight.width() + leftOffset + rightOffset,
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top.height(),
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top);
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// left
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painter->drawPixmap(-leftOffset, topLeft.height() - topOffset, left.width(),
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toplevel->height() - topLeft.height() - bottomLeft.height() + topOffset + bottomOffset,
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left);
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// right
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painter->drawPixmap(toplevel->width() - right.width() + rightOffset,
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topRight.height() - topOffset,
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right.width(),
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toplevel->height() - topRight.height() - bottomRight.height() + topOffset + bottomOffset,
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right);
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// bottom
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painter->drawPixmap(bottomLeft.width() - leftOffset,
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toplevel->height() - bottom.height() + bottomOffset,
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toplevel->width() - bottomLeft.width() - bottomRight.width() + leftOffset + rightOffset,
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bottom.height(),
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bottom);
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}
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void SceneQPainter::Window::renderWindowDecorations(QPainter *painter)
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{
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// TODO: custom decoration opacity
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Client *client = dynamic_cast<Client*>(toplevel);
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Deleted *deleted = dynamic_cast<Deleted*>(toplevel);
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if (!client && !deleted) {
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return;
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}
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bool noBorder = true;
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SceneQPainterDecorationRenderer *renderer = nullptr;
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QRect dtr, dlr, drr, dbr;
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if (client && !client->noBorder()) {
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if (Decoration::DecoratedClientImpl *impl = client->decoratedClient()) {
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if (SceneQPainterDecorationRenderer *r = static_cast<SceneQPainterDecorationRenderer *>(impl->renderer())) {
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renderer = r;
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}
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}
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client->layoutDecorationRects(dlr, dtr, drr, dbr, Client::WindowRelative);
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noBorder = false;
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} else if (deleted && !deleted->noBorder()) {
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noBorder = false;
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// TODO: renderer
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deleted->layoutDecorationRects(dlr, dtr, drr, dbr);
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}
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if (noBorder || !renderer) {
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return;
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}
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renderer->render();
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painter->drawImage(dtr, renderer->image(SceneQPainterDecorationRenderer::DecorationPart::Top));
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painter->drawImage(dlr, renderer->image(SceneQPainterDecorationRenderer::DecorationPart::Left));
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painter->drawImage(drr, renderer->image(SceneQPainterDecorationRenderer::DecorationPart::Right));
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painter->drawImage(dbr, renderer->image(SceneQPainterDecorationRenderer::DecorationPart::Bottom));
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}
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WindowPixmap *SceneQPainter::Window::createWindowPixmap()
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{
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return new QPainterWindowPixmap(this);
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}
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Decoration::Renderer *SceneQPainter::createDecorationRenderer(Decoration::DecoratedClientImpl *impl)
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{
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return new SceneQPainterDecorationRenderer(impl);
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}
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//****************************************
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// QPainterWindowPixmap
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//****************************************
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QPainterWindowPixmap::QPainterWindowPixmap(Scene::Window *window)
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: WindowPixmap(window)
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, m_shm(new Xcb::Shm)
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{
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}
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QPainterWindowPixmap::~QPainterWindowPixmap()
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{
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}
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void QPainterWindowPixmap::create()
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{
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if (isValid() || !m_shm->isValid()) {
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return;
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}
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KWin::WindowPixmap::create();
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if (!isValid()) {
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return;
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}
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m_image = QImage((uchar*)m_shm->buffer(), size().width(), size().height(), QImage::Format_ARGB32_Premultiplied);
|
|
}
|
|
|
|
bool QPainterWindowPixmap::update(const QRegion &damage)
|
|
{
|
|
Q_UNUSED(damage)
|
|
if (!m_shm->isValid()) {
|
|
return false;
|
|
}
|
|
|
|
// TODO: optimize by only updating the damaged areas
|
|
xcb_shm_get_image_cookie_t cookie = xcb_shm_get_image_unchecked(connection(), pixmap(),
|
|
0, 0, size().width(), size().height(),
|
|
~0, XCB_IMAGE_FORMAT_Z_PIXMAP, m_shm->segment(), 0);
|
|
|
|
ScopedCPointer<xcb_shm_get_image_reply_t> image(xcb_shm_get_image_reply(connection(), cookie, NULL));
|
|
if (image.isNull()) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
QPainterEffectFrame::QPainterEffectFrame(EffectFrameImpl *frame, SceneQPainter *scene)
|
|
: Scene::EffectFrame(frame)
|
|
, m_scene(scene)
|
|
{
|
|
}
|
|
|
|
QPainterEffectFrame::~QPainterEffectFrame()
|
|
{
|
|
}
|
|
|
|
void QPainterEffectFrame::render(QRegion region, double opacity, double frameOpacity)
|
|
{
|
|
Q_UNUSED(region)
|
|
Q_UNUSED(opacity)
|
|
// TODO: adjust opacity
|
|
if (m_effectFrame->geometry().isEmpty()) {
|
|
return; // Nothing to display
|
|
}
|
|
QPainter *painter = m_scene->painter();
|
|
|
|
|
|
// Render the actual frame
|
|
if (m_effectFrame->style() == EffectFrameUnstyled) {
|
|
painter->save();
|
|
painter->setPen(Qt::NoPen);
|
|
QColor color(Qt::black);
|
|
color.setAlphaF(frameOpacity);
|
|
painter->setBrush(color);
|
|
painter->setRenderHint(QPainter::Antialiasing);
|
|
painter->drawRoundedRect(m_effectFrame->geometry().adjusted(-5, -5, 5, 5), 5.0, 5.0);
|
|
painter->restore();
|
|
} else if (m_effectFrame->style() == EffectFrameStyled) {
|
|
qreal left, top, right, bottom;
|
|
m_effectFrame->frame().getMargins(left, top, right, bottom); // m_geometry is the inner geometry
|
|
QRect geom = m_effectFrame->geometry().adjusted(-left, -top, right, bottom);
|
|
painter->drawPixmap(geom, m_effectFrame->frame().framePixmap());
|
|
}
|
|
if (!m_effectFrame->selection().isNull()) {
|
|
painter->drawPixmap(m_effectFrame->selection(), m_effectFrame->selectionFrame().framePixmap());
|
|
}
|
|
|
|
// Render icon
|
|
if (!m_effectFrame->icon().isNull() && !m_effectFrame->iconSize().isEmpty()) {
|
|
const QPoint topLeft(m_effectFrame->geometry().x(),
|
|
m_effectFrame->geometry().center().y() - m_effectFrame->iconSize().height() / 2);
|
|
|
|
const QRect geom = QRect(topLeft, m_effectFrame->iconSize());
|
|
painter->drawPixmap(geom, m_effectFrame->icon().pixmap(m_effectFrame->iconSize()));
|
|
}
|
|
|
|
// Render text
|
|
if (!m_effectFrame->text().isEmpty()) {
|
|
// Determine position on texture to paint text
|
|
QRect rect(QPoint(0, 0), m_effectFrame->geometry().size());
|
|
if (!m_effectFrame->icon().isNull() && !m_effectFrame->iconSize().isEmpty()) {
|
|
rect.setLeft(m_effectFrame->iconSize().width());
|
|
}
|
|
|
|
// If static size elide text as required
|
|
QString text = m_effectFrame->text();
|
|
if (m_effectFrame->isStatic()) {
|
|
QFontMetrics metrics(m_effectFrame->text());
|
|
text = metrics.elidedText(text, Qt::ElideRight, rect.width());
|
|
}
|
|
|
|
painter->save();
|
|
painter->setFont(m_effectFrame->font());
|
|
if (m_effectFrame->style() == EffectFrameStyled) {
|
|
painter->setPen(m_effectFrame->styledTextColor());
|
|
} else {
|
|
// TODO: What about no frame? Custom color setting required
|
|
painter->setPen(Qt::white);
|
|
}
|
|
painter->drawText(rect.translated(m_effectFrame->geometry().topLeft()), m_effectFrame->alignment(), text);
|
|
painter->restore();
|
|
}
|
|
}
|
|
|
|
//****************************************
|
|
// QPainterShadow
|
|
//****************************************
|
|
SceneQPainterShadow::SceneQPainterShadow(Toplevel* toplevel)
|
|
: Shadow(toplevel)
|
|
{
|
|
}
|
|
|
|
SceneQPainterShadow::~SceneQPainterShadow()
|
|
{
|
|
}
|
|
|
|
bool SceneQPainterShadow::prepareBackend()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
//****************************************
|
|
// QPainterDecorationRenderer
|
|
//****************************************
|
|
SceneQPainterDecorationRenderer::SceneQPainterDecorationRenderer(Decoration::DecoratedClientImpl *client)
|
|
: Renderer(client)
|
|
{
|
|
connect(this, &Renderer::renderScheduled, client->client(), static_cast<void (Client::*)(const QRect&)>(&Client::addRepaint));
|
|
}
|
|
|
|
SceneQPainterDecorationRenderer::~SceneQPainterDecorationRenderer() = default;
|
|
|
|
QImage SceneQPainterDecorationRenderer::image(SceneQPainterDecorationRenderer::DecorationPart part) const
|
|
{
|
|
Q_ASSERT(part != DecorationPart::Count);
|
|
return m_images[int(part)];
|
|
}
|
|
|
|
void SceneQPainterDecorationRenderer::render()
|
|
{
|
|
const QRegion scheduled = getScheduled();
|
|
if (scheduled.isEmpty()) {
|
|
return;
|
|
}
|
|
if (areImageSizesDirty()) {
|
|
resizeImages();
|
|
resetImageSizesDirty();
|
|
}
|
|
|
|
const QRect top(QPoint(0, 0), m_images[int(DecorationPart::Top)].size());
|
|
const QRect left(QPoint(0, top.height()), m_images[int(DecorationPart::Left)].size());
|
|
const QRect right(QPoint(top.width() - m_images[int(DecorationPart::Right)].size().width(), top.height()), m_images[int(DecorationPart::Right)].size());
|
|
const QRect bottom(QPoint(0, left.y() + left.height()), m_images[int(DecorationPart::Bottom)].size());
|
|
|
|
const QRect geometry = scheduled.boundingRect();
|
|
auto renderPart = [this](const QRect &rect, const QRect &partRect, int index) {
|
|
if (rect.isEmpty()) {
|
|
return;
|
|
}
|
|
QPainter painter(&m_images[index]);
|
|
painter.setRenderHint(QPainter::Antialiasing);
|
|
painter.setWindow(partRect);
|
|
painter.setClipRect(rect);
|
|
painter.save();
|
|
// clear existing part
|
|
painter.setCompositionMode(QPainter::CompositionMode_Source);
|
|
painter.fillRect(rect, Qt::red);
|
|
painter.restore();
|
|
client()->decoration()->paint(&painter);
|
|
};
|
|
|
|
renderPart(left.intersected(geometry), left, int(DecorationPart::Left));
|
|
renderPart(top.intersected(geometry), top, int(DecorationPart::Top));
|
|
renderPart(right.intersected(geometry), right, int(DecorationPart::Right));
|
|
renderPart(bottom.intersected(geometry), bottom, int(DecorationPart::Bottom));
|
|
}
|
|
|
|
void SceneQPainterDecorationRenderer::resizeImages()
|
|
{
|
|
QRect left, top, right, bottom;
|
|
client()->client()->layoutDecorationRects(left, top, right, bottom, Client::DecorationRelative);
|
|
|
|
auto checkAndCreate = [this](int index, const QSize &size) {
|
|
if (m_images[index].size() != size) {
|
|
m_images[index] = QImage(size, QImage::Format_ARGB32_Premultiplied);
|
|
m_images[index].fill(Qt::transparent);
|
|
}
|
|
};
|
|
checkAndCreate(int(DecorationPart::Left), left.size());
|
|
checkAndCreate(int(DecorationPart::Right), right.size());
|
|
checkAndCreate(int(DecorationPart::Top), top.size());
|
|
checkAndCreate(int(DecorationPart::Bottom), bottom.size());
|
|
}
|
|
|
|
} // KWin
|