kwin/effects/magiclamp
Martin Gräßlin 6d2dfe06e7 Introduce dedicated OpenGL1 and OpenGL2 compositing types
The CompositingType enum turns into flags and two new values are
introduced: OpenGL1Compositing and OpenGL2Compositing.

Those new values are or-ed to OpenGLCompositing so that a simple check
for the flag OpenGLCompositing works in case of one of those two new
values. To make the generic check for OpenGL compositing easier a method
in EffectsHandler is introduced to just check for this.

The scenes now return either OpenGL1Compositing or OpenGL2Compositing
depending on which Scene implementation. None returns OpenGLCompositing.
2012-09-29 15:33:57 +02:00
..
CMakeLists.txt Use KConfigXT in MagicLamp effect 2012-09-19 09:29:27 +02:00
magiclamp.cpp Introduce dedicated OpenGL1 and OpenGL2 compositing types 2012-09-29 15:33:57 +02:00
magiclamp.desktop
magiclamp.h
magiclamp.kcfg Use KConfigXT in MagicLamp effect 2012-09-19 09:29:27 +02:00
magiclamp_config.cpp Use KConfigXT in MagicLamp effect 2012-09-19 09:29:27 +02:00
magiclamp_config.desktop
magiclamp_config.h Use KConfigXT in MagicLamp effect 2012-09-19 09:29:27 +02:00
magiclamp_config.ui Use KConfigXT in MagicLamp effect 2012-09-19 09:29:27 +02:00
magiclampconfig.kcfgc Use KConfigXT in MagicLamp effect 2012-09-19 09:29:27 +02:00