a0571ccf84
To get an image from KWin to the screen in the DRM pipeline we combine a CRTC, an encoder and a connector. These objects are static in the sense, that they represent real hardware on the graphics card, which doesn't change in a session. See here for more details: https://01.org/linuxgraphics/gfx-docs/drm/gpu/drm-kms.html Until now we used DrmOutput as the main representation for such an active rendering pipeline. I.e. it gets created and destroyed on hot plug events of displays. On the other side we had no fixed representation of the static kernel objects throughout the lifetime of KWin. This has several disadvantages: * We always need to query all available static objects on an hot plug event. * We can't manipulate the frame buffer of a CRTC after an output has been disconnected * Adding functionality for driving multiple displays on a single CRTC (i.e. cloning) would be difficult * We can't destroy the last frame buffer on display disconnect because the CRTC still accesses it and have therefore a memory leak on every display disconnect This patch solves these issues by storing representations of all available CRTC and Connector objects in DrmBackend on init via DrmCrtc and DrmConnector instances. On an hotplug event these vectors are looped for a fitting CRTC and Connector combinations. Buffer handling is moved to the respective CRTC instance. All changes in overview: * Query all available CRTCs and Connectors and save for subsequent hotplug events * Fix logic errors in `queryResources()` * Move framebuffers, buffer flip and blank logic in DrmCrtc * Remove `restoreSaved()`. It isn't necessary and is dangerous if the old framebuffer was deleted in the meantime. Also could reveal sensitive user info from old session. Test Plan: Login, logout, VT switching, connect and disconnect external monitor, energy saving mode. Reviewers: #kwin Subscribers: kwin, #kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D5118
354 lines
10 KiB
C++
354 lines
10 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2015 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "egl_gbm_backend.h"
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// kwin
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#include "composite.h"
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#include "drm_backend.h"
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#include "drm_output.h"
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#include "logging.h"
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#include "options.h"
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#include "screens.h"
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// kwin libs
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#include <kwinglplatform.h>
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// Qt
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#include <QOpenGLContext>
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// system
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#include <gbm.h>
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namespace KWin
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{
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EglGbmBackend::EglGbmBackend(DrmBackend *b)
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: QObject(NULL)
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, AbstractEglBackend()
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, m_backend(b)
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{
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// Egl is always direct rendering
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setIsDirectRendering(true);
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setSyncsToVBlank(true);
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connect(m_backend, &DrmBackend::outputAdded, this, &EglGbmBackend::createOutput);
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connect(m_backend, &DrmBackend::outputRemoved, this,
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[this] (DrmOutput *output) {
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auto it = std::find_if(m_outputs.begin(), m_outputs.end(),
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[output] (const Output &o) {
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return o.output == output;
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}
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);
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if (it == m_outputs.end()) {
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return;
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}
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cleanupOutput(*it);
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m_outputs.erase(it);
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}
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);
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}
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EglGbmBackend::~EglGbmBackend()
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{
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cleanup();
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}
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void EglGbmBackend::cleanupSurfaces()
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{
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for (auto it = m_outputs.constBegin(); it != m_outputs.constEnd(); ++it) {
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cleanupOutput(*it);
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}
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}
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void EglGbmBackend::cleanupOutput(const Output &o)
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{
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o.output->releaseGbm();
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if (o.eglSurface != EGL_NO_SURFACE) {
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eglDestroySurface(eglDisplay(), o.eglSurface);
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}
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if (o.gbmSurface) {
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gbm_surface_destroy(o.gbmSurface);
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}
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}
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bool EglGbmBackend::initializeEgl()
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{
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initClientExtensions();
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EGLDisplay display = m_backend->sceneEglDisplay();
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// Use eglGetPlatformDisplayEXT() to get the display pointer
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// if the implementation supports it.
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if (display == EGL_NO_DISPLAY) {
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if (!hasClientExtension(QByteArrayLiteral("EGL_EXT_platform_base")) ||
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!hasClientExtension(QByteArrayLiteral("EGL_MESA_platform_gbm"))) {
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setFailed("EGL_EXT_platform_base and/or EGL_MESA_platform_gbm missing");
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return false;
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}
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auto device = gbm_create_device(m_backend->fd());
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if (!device) {
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setFailed("Could not create gbm device");
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return false;
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}
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m_backend->setGbmDevice(device);
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display = eglGetPlatformDisplayEXT(EGL_PLATFORM_GBM_MESA, device, nullptr);
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}
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if (display == EGL_NO_DISPLAY)
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return false;
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setEglDisplay(display);
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return initEglAPI();
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}
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void EglGbmBackend::init()
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{
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if (!initializeEgl()) {
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setFailed("Could not initialize egl");
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return;
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}
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if (!initRenderingContext()) {
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setFailed("Could not initialize rendering context");
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return;
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}
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initKWinGL();
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initBufferAge();
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initWayland();
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}
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bool EglGbmBackend::initRenderingContext()
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{
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initBufferConfigs();
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if (!createContext()) {
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return false;
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}
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const auto outputs = m_backend->outputs();
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for (DrmOutput *drmOutput: outputs) {
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createOutput(drmOutput);
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}
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if (m_outputs.isEmpty()) {
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qCCritical(KWIN_DRM) << "Create Window Surfaces failed";
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return false;
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}
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// set our first surface as the one for the abstract backend, just to make it happy
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setSurface(m_outputs.first().eglSurface);
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return makeContextCurrent(m_outputs.first());
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}
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void EglGbmBackend::createOutput(DrmOutput *drmOutput)
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{
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Output o;
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o.output = drmOutput;
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auto size = drmOutput->pixelSize();
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o.gbmSurface = gbm_surface_create(m_backend->gbmDevice(), size.width(), size.height(),
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GBM_FORMAT_XRGB8888, GBM_BO_USE_SCANOUT | GBM_BO_USE_RENDERING);
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if (!o.gbmSurface) {
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qCCritical(KWIN_DRM) << "Create gbm surface failed";
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return;
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}
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o.eglSurface = eglCreatePlatformWindowSurfaceEXT(eglDisplay(), config(), (void *)o.gbmSurface, nullptr);
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if (o.eglSurface == EGL_NO_SURFACE) {
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qCCritical(KWIN_DRM) << "Create Window Surface failed";
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gbm_surface_destroy(o.gbmSurface);
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return;
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}
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m_outputs << o;
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}
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bool EglGbmBackend::makeContextCurrent(const Output &output)
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{
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const EGLSurface surface = output.eglSurface;
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if (surface == EGL_NO_SURFACE) {
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return false;
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}
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if (eglMakeCurrent(eglDisplay(), surface, surface, context()) == EGL_FALSE) {
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qCCritical(KWIN_DRM) << "Make Context Current failed";
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return false;
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}
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EGLint error = eglGetError();
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if (error != EGL_SUCCESS) {
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qCWarning(KWIN_DRM) << "Error occurred while creating context " << error;
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return false;
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}
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// TODO: ensure the viewport is set correctly each time
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const QSize &overall = screens()->size();
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const QRect &v = output.output->geometry();
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// TODO: are the values correct?
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qreal scale = output.output->scale();
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glViewport(-v.x() * scale, (v.height() - overall.height() - v.y()) * scale,
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overall.width() * scale, overall.height() * scale);
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return true;
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}
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bool EglGbmBackend::initBufferConfigs()
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{
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const EGLint config_attribs[] = {
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_RED_SIZE, 1,
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EGL_GREEN_SIZE, 1,
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EGL_BLUE_SIZE, 1,
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EGL_ALPHA_SIZE, 0,
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EGL_RENDERABLE_TYPE, isOpenGLES() ? EGL_OPENGL_ES2_BIT : EGL_OPENGL_BIT,
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EGL_CONFIG_CAVEAT, EGL_NONE,
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EGL_NONE,
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};
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EGLint count;
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EGLConfig configs[1024];
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if (eglChooseConfig(eglDisplay(), config_attribs, configs, 1, &count) == EGL_FALSE) {
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qCCritical(KWIN_DRM) << "choose config failed";
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return false;
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}
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if (count != 1) {
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qCCritical(KWIN_DRM) << "choose config did not return a config" << count;
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return false;
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}
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setConfig(configs[0]);
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return true;
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}
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void EglGbmBackend::present()
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{
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for (auto &o: m_outputs) {
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makeContextCurrent(o);
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presentOnOutput(o);
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}
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}
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void EglGbmBackend::presentOnOutput(EglGbmBackend::Output &o)
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{
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eglSwapBuffers(eglDisplay(), o.eglSurface);
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o.buffer = m_backend->createBuffer(o.gbmSurface);
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m_backend->present(o.buffer, o.output);
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if (supportsBufferAge()) {
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eglQuerySurface(eglDisplay(), o.eglSurface, EGL_BUFFER_AGE_EXT, &o.bufferAge);
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}
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}
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void EglGbmBackend::screenGeometryChanged(const QSize &size)
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{
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Q_UNUSED(size)
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// TODO, create new buffer?
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}
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SceneOpenGL::TexturePrivate *EglGbmBackend::createBackendTexture(SceneOpenGL::Texture *texture)
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{
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return new EglGbmTexture(texture, this);
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}
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QRegion EglGbmBackend::prepareRenderingFrame()
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{
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startRenderTimer();
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return QRegion();
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}
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QRegion EglGbmBackend::prepareRenderingForScreen(int screenId)
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{
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const Output &o = m_outputs.at(screenId);
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makeContextCurrent(o);
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if (supportsBufferAge()) {
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QRegion region;
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// Note: An age of zero means the buffer contents are undefined
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if (o.bufferAge > 0 && o.bufferAge <= o.damageHistory.count()) {
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for (int i = 0; i < o.bufferAge - 1; i++)
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region |= o.damageHistory[i];
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} else {
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region = o.output->geometry();
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}
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return region;
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}
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return QRegion();
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}
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void EglGbmBackend::endRenderingFrame(const QRegion &renderedRegion, const QRegion &damagedRegion)
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{
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Q_UNUSED(renderedRegion)
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Q_UNUSED(damagedRegion)
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}
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void EglGbmBackend::endRenderingFrameForScreen(int screenId, const QRegion &renderedRegion, const QRegion &damagedRegion)
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{
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Output &o = m_outputs[screenId];
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if (damagedRegion.intersected(o.output->geometry()).isEmpty() && screenId == 0) {
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// If the damaged region of a window is fully occluded, the only
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// rendering done, if any, will have been to repair a reused back
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// buffer, making it identical to the front buffer.
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//
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// In this case we won't post the back buffer. Instead we'll just
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// set the buffer age to 1, so the repaired regions won't be
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// rendered again in the next frame.
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if (!renderedRegion.intersected(o.output->geometry()).isEmpty())
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glFlush();
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for (auto &o: m_outputs) {
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o.bufferAge = 1;
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}
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return;
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}
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presentOnOutput(o);
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// Save the damaged region to history
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// Note: damage history is only collected for the first screen. For any other screen full repaints
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// are triggered. This is due to a limitation in Scene::paintGenericScreen which resets the Toplevel's
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// repaint. So multiple calls to Scene::paintScreen as it's done in multi-output rendering only
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// have correct damage information for the first screen. If we try to track damage nevertheless,
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// it creates artifacts. So for the time being we work around the problem by only supporting buffer
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// age on the first output. To properly support buffer age on all outputs the rendering needs to
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// be refactored in general.
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if (supportsBufferAge() && screenId == 0) {
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if (o.damageHistory.count() > 10) {
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o.damageHistory.removeLast();
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}
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o.damageHistory.prepend(damagedRegion.intersected(o.output->geometry()));
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}
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}
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bool EglGbmBackend::usesOverlayWindow() const
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{
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return false;
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}
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bool EglGbmBackend::perScreenRendering() const
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{
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return true;
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}
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/************************************************
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* EglTexture
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************************************************/
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EglGbmTexture::EglGbmTexture(KWin::SceneOpenGL::Texture *texture, EglGbmBackend *backend)
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: AbstractEglTexture(texture, backend)
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{
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}
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EglGbmTexture::~EglGbmTexture() = default;
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} // namespace
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