kwin/eglonxbackend.h
Martin Gräßlin a1642a85d3 Allow using EGLOnXBackend with X11WindowedBackend
Mostly refactoring to not take the global X11 information (connection,
display, etc.). Adds a dedicated ctor overload which takes the
X11WindowedBackend.

SceneOpenGL is adjusted to create an EGLOnXBackend instead of Wayland one
if the X11WindowedBackend is used.
2015-03-20 14:08:54 +01:00

99 lines
2.9 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2012 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_EGL_ON_X_BACKEND_H
#define KWIN_EGL_ON_X_BACKEND_H
#include "scene_opengl.h"
namespace KWin
{
class X11WindowedBackend;
/**
* @brief OpenGL Backend using Egl windowing system over an X overlay window.
**/
class EglOnXBackend : public OpenGLBackend
{
public:
EglOnXBackend();
#if HAVE_X11_XCB
explicit EglOnXBackend(X11WindowedBackend *backend);
#endif
virtual ~EglOnXBackend();
virtual void screenGeometryChanged(const QSize &size);
virtual SceneOpenGL::TexturePrivate *createBackendTexture(SceneOpenGL::Texture *texture);
virtual QRegion prepareRenderingFrame();
virtual void endRenderingFrame(const QRegion &damage, const QRegion &damagedRegion);
virtual bool makeCurrent() override;
virtual void doneCurrent() override;
virtual OverlayWindow* overlayWindow() override;
virtual bool usesOverlayWindow() const override;
protected:
virtual void present();
private:
void init();
bool initBufferConfigs();
bool initRenderingContext();
/**
* @brief The OverlayWindow used by this Backend.
**/
OverlayWindow *m_overlayWindow;
EGLDisplay dpy;
EGLConfig config;
EGLSurface surface;
EGLContext ctx;
int surfaceHasSubPost;
int m_bufferAge;
bool m_usesOverlayWindow;
#if HAVE_X11_XCB
X11WindowedBackend *m_x11Backend = nullptr;
#endif
xcb_connection_t *m_connection;
Display *m_x11Display;
xcb_window_t m_rootWindow;
int m_x11ScreenNumber;
friend class EglTexture;
};
/**
* @brief Texture using an EGLImageKHR.
**/
class EglTexture : public SceneOpenGL::TexturePrivate
{
public:
virtual ~EglTexture();
virtual void onDamage();
virtual bool loadTexture(WindowPixmap *pixmap) override;
virtual OpenGLBackend *backend();
private:
friend class EglOnXBackend;
EglTexture(SceneOpenGL::Texture *texture, EglOnXBackend *backend);
bool loadTexture(xcb_pixmap_t pix, const QSize &size);
SceneOpenGL::Texture *q;
EglOnXBackend *m_backend;
EGLImageKHR m_image;
};
} // namespace
#endif // KWIN_EGL_ON_X_BACKEND_H