kwin/effects/glide/glide.cpp
Vlad Zagorodniy 769f2659dd [effects] Make Scale and Glide effects Wayland-friendly
Summary:
The Scale effect and the Glide effect have to animate only ordinary
windows(i.e. the ones that are considered to be apps).

On X11, in order to distinguish ordinary windows from combo box popups,
popup menus, and other popups, those effects check whether given window
is managed.

On Wayland, there is no concept of managed/unmanaged windows.

XDG Shell protocol defines 2 surface roles:
* xdg_toplevel;
* and, xdg_popup.

The former can be used to implement typical windows, the ones that can
be minimized, maximized, etc.

The latter can be used to implement tooltips, popup menus, etc. Thus,
that's a good criteria to filter popup windows.

CCBUG: 398100

Reviewers: #kwin, graesslin, davidedmundson

Reviewed By: #kwin, graesslin, davidedmundson

Subscribers: davidedmundson, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D15117
2018-10-09 11:04:35 +03:00

331 lines
10 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Philip Falkner <philip.falkner@gmail.com>
Copyright (C) 2009 Martin Gräßlin <mgraesslin@kde.org>
Copyright (C) 2010 Alexandre Pereira <pereira.alex@gmail.com>
Copyright (C) 2018 Vlad Zagorodniy <vladzzag@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
// own
#include "glide.h"
// KConfigSkeleton
#include "glideconfig.h"
// Qt
#include <QMatrix4x4>
#include <QSet>
namespace KWin
{
static const QSet<QString> s_blacklist {
QStringLiteral("ksmserver ksmserver"),
QStringLiteral("ksmserver-logout-greeter ksmserver-logout-greeter"),
QStringLiteral("ksplashqml ksplashqml"),
QStringLiteral("ksplashsimple ksplashsimple"),
QStringLiteral("ksplashx ksplashx")
};
GlideEffect::GlideEffect()
{
initConfig<GlideConfig>();
reconfigure(ReconfigureAll);
connect(effects, &EffectsHandler::windowAdded, this, &GlideEffect::windowAdded);
connect(effects, &EffectsHandler::windowClosed, this, &GlideEffect::windowClosed);
connect(effects, &EffectsHandler::windowDeleted, this, &GlideEffect::windowDeleted);
connect(effects, &EffectsHandler::windowDataChanged, this, &GlideEffect::windowDataChanged);
}
GlideEffect::~GlideEffect() = default;
void GlideEffect::reconfigure(ReconfigureFlags flags)
{
Q_UNUSED(flags)
GlideConfig::self()->read();
m_duration = std::chrono::milliseconds(animationTime<GlideConfig>(160));
m_inParams.edge = static_cast<RotationEdge>(GlideConfig::inRotationEdge());
m_inParams.angle.from = GlideConfig::inRotationAngle();
m_inParams.angle.to = 0.0;
m_inParams.distance.from = GlideConfig::inDistance();
m_inParams.distance.to = 0.0;
m_inParams.opacity.from = GlideConfig::inOpacity();
m_inParams.opacity.to = 1.0;
m_outParams.edge = static_cast<RotationEdge>(GlideConfig::outRotationEdge());
m_outParams.angle.from = 0.0;
m_outParams.angle.to = GlideConfig::outRotationAngle();
m_outParams.distance.from = 0.0;
m_outParams.distance.to = GlideConfig::outDistance();
m_outParams.opacity.from = 1.0;
m_outParams.opacity.to = GlideConfig::outOpacity();
}
void GlideEffect::prePaintScreen(ScreenPrePaintData &data, int time)
{
const std::chrono::milliseconds delta(time);
auto animationIt = m_animations.begin();
while (animationIt != m_animations.end()) {
(*animationIt).update(delta);
++animationIt;
}
data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
effects->prePaintScreen(data, time);
}
void GlideEffect::prePaintWindow(EffectWindow *w, WindowPrePaintData &data, int time)
{
if (m_animations.contains(w)) {
data.setTransformed();
w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DELETE);
}
effects->prePaintWindow(w, data, time);
}
void GlideEffect::paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data)
{
auto animationIt = m_animations.constFind(w);
if (animationIt == m_animations.constEnd()) {
effects->paintWindow(w, mask, region, data);
return;
}
// Perspective projection distorts objects near edges
// of the viewport. This is critical because distortions
// near edges of the viewport are not desired with this effect.
// To fix this, the center of the window will be moved to the origin,
// after applying perspective projection, the center is moved back
// to its "original" projected position. Overall, this is how the window
// will be transformed:
// [move to the origin] -> [rotate] -> [translate] ->
// -> [perspective projection] -> [reverse "move to the origin"]
const QMatrix4x4 oldProjMatrix = data.screenProjectionMatrix();
const QRectF windowGeo = w->geometry();
const QVector3D invOffset = oldProjMatrix.map(QVector3D(windowGeo.center()));
QMatrix4x4 invOffsetMatrix;
invOffsetMatrix.translate(invOffset.x(), invOffset.y());
data.setProjectionMatrix(invOffsetMatrix * oldProjMatrix);
// Move the center of the window to the origin.
const QRectF screenGeo = effects->virtualScreenGeometry();
const QPointF offset = screenGeo.center() - windowGeo.center();
data.translate(offset.x(), offset.y());
const GlideParams params = w->isDeleted() ? m_outParams : m_inParams;
const qreal t = (*animationIt).value();
switch (params.edge) {
case RotationEdge::Top:
data.setRotationAxis(Qt::XAxis);
data.setRotationOrigin(QVector3D(0, 0, 0));
data.setRotationAngle(-interpolate(params.angle.from, params.angle.to, t));
break;
case RotationEdge::Right:
data.setRotationAxis(Qt::YAxis);
data.setRotationOrigin(QVector3D(w->width(), 0, 0));
data.setRotationAngle(-interpolate(params.angle.from, params.angle.to, t));
break;
case RotationEdge::Bottom:
data.setRotationAxis(Qt::XAxis);
data.setRotationOrigin(QVector3D(0, w->height(), 0));
data.setRotationAngle(interpolate(params.angle.from, params.angle.to, t));
break;
case RotationEdge::Left:
data.setRotationAxis(Qt::YAxis);
data.setRotationOrigin(QVector3D(0, 0, 0));
data.setRotationAngle(interpolate(params.angle.from, params.angle.to, t));
break;
default:
// Fallback to Top.
data.setRotationAxis(Qt::XAxis);
data.setRotationOrigin(QVector3D(0, 0, 0));
data.setRotationAngle(-interpolate(params.angle.from, params.angle.to, t));
break;
}
data.setZTranslation(-interpolate(params.distance.from, params.distance.to, t));
data.multiplyOpacity(interpolate(params.opacity.from, params.opacity.to, t));
effects->paintWindow(w, mask, region, data);
}
void GlideEffect::postPaintScreen()
{
auto animationIt = m_animations.begin();
while (animationIt != m_animations.end()) {
if ((*animationIt).done()) {
EffectWindow *w = animationIt.key();
if (w->isDeleted()) {
w->unrefWindow();
}
animationIt = m_animations.erase(animationIt);
} else {
++animationIt;
}
}
effects->addRepaintFull();
effects->postPaintScreen();
}
bool GlideEffect::isActive() const
{
return !m_animations.isEmpty();
}
bool GlideEffect::supported()
{
return effects->isOpenGLCompositing()
&& effects->animationsSupported();
}
void GlideEffect::windowAdded(EffectWindow *w)
{
if (effects->activeFullScreenEffect()) {
return;
}
if (!isGlideWindow(w)) {
return;
}
if (!w->isVisible()) {
return;
}
const void *addGrab = w->data(WindowAddedGrabRole).value<void*>();
if (addGrab && addGrab != this) {
return;
}
w->setData(WindowAddedGrabRole, QVariant::fromValue(static_cast<void*>(this)));
TimeLine &timeLine = m_animations[w];
timeLine.reset();
timeLine.setDirection(TimeLine::Forward);
timeLine.setDuration(m_duration);
timeLine.setEasingCurve(QEasingCurve::InCurve);
effects->addRepaintFull();
}
void GlideEffect::windowClosed(EffectWindow *w)
{
if (effects->activeFullScreenEffect()) {
return;
}
if (!isGlideWindow(w)) {
return;
}
if (!w->isVisible()) {
return;
}
const void *closeGrab = w->data(WindowClosedGrabRole).value<void*>();
if (closeGrab && closeGrab != this) {
return;
}
w->refWindow();
w->setData(WindowClosedGrabRole, QVariant::fromValue(static_cast<void*>(this)));
TimeLine &timeLine = m_animations[w];
timeLine.reset();
timeLine.setDirection(TimeLine::Forward);
timeLine.setDuration(m_duration);
timeLine.setEasingCurve(QEasingCurve::OutCurve);
effects->addRepaintFull();
}
void GlideEffect::windowDeleted(EffectWindow *w)
{
m_animations.remove(w);
}
void GlideEffect::windowDataChanged(EffectWindow *w, int role)
{
if (role != WindowAddedGrabRole && role != WindowClosedGrabRole) {
return;
}
if (w->data(role).value<void*>() == this) {
return;
}
auto animationIt = m_animations.find(w);
if (animationIt == m_animations.end()) {
return;
}
if (w->isDeleted() && role == WindowClosedGrabRole) {
w->unrefWindow();
}
m_animations.erase(animationIt);
}
bool GlideEffect::isGlideWindow(EffectWindow *w) const
{
// We don't want to animate most of plasmashell's windows, yet, some
// of them we want to, for example, Task Manager Settings window.
// The problem is that all those window share single window class.
// So, the only way to decide whether a window should be animated is
// to use a heuristic: if a window has decoration, then it's most
// likely a dialog or a settings window so we have to animate it.
if (w->windowClass() == QLatin1String("plasmashell plasmashell")) {
return w->hasDecoration();
}
if (s_blacklist.contains(w->windowClass())) {
return false;
}
if (w->hasDecoration()) {
return true;
}
// Don't animate combobox popups, tooltips, popup menus, etc.
if (w->isPopupWindow()) {
return false;
}
// Override-redirect windows are usually used for user interface
// concepts that are not expected to be animated by this effect.
if (w->isX11Client() && !w->isManaged()) {
return false;
}
return w->isNormalWindow()
|| w->isDialog();
}
} // namespace KWin