kwin/effects/invert/data/1.10/invert.frag
Martin Gräßlin f13622a914 [effects] Use shader traits generated shader for invert effect
Source code needs minor adjustment to be compatible with the shader
traits variable naming.
2016-01-25 14:11:54 +01:00

22 lines
518 B
GLSL

uniform sampler2D sampler;
uniform vec4 modulation;
uniform float saturation;
varying vec2 texcoord0;
void main()
{
vec4 tex = texture2D(sampler, texcoord0);
if (saturation != 1.0) {
vec3 desaturated = tex.rgb * vec3( 0.30, 0.59, 0.11 );
desaturated = vec3( dot( desaturated, tex.rgb ));
tex.rgb = tex.rgb * vec3( saturation ) + desaturated * vec3( 1.0 - saturation );
}
tex.rgb = vec3(1.0) - tex.rgb;
tex *= modulation;
tex.rgb *= tex.a;
gl_FragColor = tex;
}