kwin/effects/dialogparent/dialogparent.h
Martin Gräßlin 2007a7eab8 Use namespaced parameters in signals
Required to get scripting bindings working.
2012-03-12 21:37:40 +01:00

64 lines
1.9 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Rivo Laks <rivolaks@hot.ee>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_DIALOGPARENT_H
#define KWIN_DIALOGPARENT_H
// Include with base class for effects.
#include <kwineffects.h>
namespace KWin
{
/**
* An effect which changes saturation and brighness of windows which have
* active modal dialogs.
* This should make the dialog seem more important and emphasize that the
* window is inactive until the dialog is closed.
**/
class DialogParentEffect
: public Effect
{
Q_OBJECT
public:
DialogParentEffect();
virtual void reconfigure(ReconfigureFlags);
virtual void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time);
virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
virtual void postPaintWindow(EffectWindow* w);
virtual bool isActive() const;
public Q_SLOTS:
void slotWindowClosed(KWin::EffectWindow *c);
void slotWindowActivated(KWin::EffectWindow *c);
protected:
bool hasModalWindow(EffectWindow* t);
private:
// The progress of the fading.
QMap<EffectWindow*, float> effectStrength;
float changeTime;
};
} // namespace
#endif