kwin/scene_xrender.h
Luboš Luňák a3538cd80a Use QRegion as much as possible to get even closer to the opengl code.
svn path=/branches/work/kwin_composite/; revision=595627
2006-10-15 07:41:19 +00:00

129 lines
3.2 KiB
C++

/*****************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
You can Freely distribute this program under the GNU General Public
License. See the file "COPYING" for the exact licensing terms.
******************************************************************/
#ifndef KWIN_SCENE_XRENDER_H
#define KWIN_SCENE_XRENDER_H
#include "config.h"
#ifdef HAVE_XRENDER
#include <X11/extensions/Xrender.h>
#include "scene.h"
#include "effects.h"
#include "toplevel.h"
namespace KWinInternal
{
class Matrix;
class SceneXrender
: public Scene
{
public:
SceneXrender( Workspace* ws );
virtual ~SceneXrender();
virtual void paint( QRegion damage, ToplevelList windows );
virtual void windowGeometryShapeChanged( Toplevel* );
virtual void windowOpacityChanged( Toplevel* );
virtual void windowAdded( Toplevel* );
virtual void windowDeleted( Toplevel* );
private:
void createBuffer();
void paintGenericScreen( ToplevelList windows );
void paintSimpleScreen( QRegion damage, ToplevelList windows );
void paintBackground( QRegion region );
static QRegion infiniteRegion();
static XserverRegion toXserverRegion( QRegion region );
enum
{
PAINT_OPAQUE = 1 << 0,
PAINT_TRANSLUCENT = 1 << 1
};
XRenderPictFormat* format;
Picture front;
static Picture buffer;
class Window;
QMap< Toplevel*, Window > windows;
struct Phase2Data
{
Phase2Data( Window* w, QRegion r ) : window( w ), region( r ) {}
Window* window;
QRegion region;
};
};
class SceneXrender::Window
{
public:
Window( Toplevel* c );
void free(); // is often copied by value, use manually instead of dtor
int x() const;
int y() const;
int width() const;
int height() const;
void paint( QRegion region, int mask );
bool isOpaque() const;
void geometryShapeChanged();
void opacityChanged();
bool isVisible() const;
QRegion shape() const;
void discardPicture();
void discardShape();
void discardAlpha();
Window() {} // QMap sucks even in Qt4
private:
Picture picture();
Picture alphaMask();
Toplevel* toplevel;
Picture _picture;
XRenderPictFormat* format;
Picture alpha;
double alpha_cached_opacity;
mutable QRegion shape_region;
mutable bool shape_valid;
};
inline
QRegion SceneXrender::infiniteRegion()
{ // INT_MIN / 2 because it's width/height (INT_MIN+INT_MAX==-1)
return QRegion( INT_MIN / 2, INT_MIN / 2, INT_MAX, INT_MAX );
}
inline
int SceneXrender::Window::x() const
{
return toplevel->x();
}
inline
int SceneXrender::Window::y() const
{
return toplevel->y();
}
inline
int SceneXrender::Window::width() const
{
return toplevel->width();
}
inline
int SceneXrender::Window::height() const
{
return toplevel->height();
}
} // namespace
#endif
#endif