2a87593638
of Effect::animationTime() for how-to-use. TODO: Effects need to reload config after doing the change in the kcm. NOTE: Default TimeLine constructor now creates invalid object, it is necessary to explicitly call setDuration() in order to ensure all animations respect this setting. CCMAIL: kwin@kde.org svn path=/trunk/KDE/kdebase/workspace/; revision=854690
202 lines
7.8 KiB
C++
202 lines
7.8 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee>
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Copyright (C) 2008 Lucas Murray <lmurray@undefinedfire.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "presentwindows_config.h"
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#include <kwineffects.h>
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#include <kconfiggroup.h>
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#include <KActionCollection>
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#include <kaction.h>
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#include <QVBoxLayout>
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#include <QColor>
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#ifndef KDE_USE_FINAL
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KWIN_EFFECT_CONFIG_FACTORY
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#endif
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namespace KWin
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{
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PresentWindowsEffectConfigForm::PresentWindowsEffectConfigForm(QWidget* parent) : QWidget(parent)
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{
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setupUi(this);
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}
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PresentWindowsEffectConfig::PresentWindowsEffectConfig(QWidget* parent, const QVariantList& args)
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: KCModule( EffectFactory::componentData(), parent, args )
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{
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m_ui = new PresentWindowsEffectConfigForm( this );
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QVBoxLayout* layout = new QVBoxLayout( this );
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layout->addWidget( m_ui );
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m_actionCollection = new KActionCollection( this, componentData() );
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m_actionCollection->setConfigGroup( "PresentWindows" );
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m_actionCollection->setConfigGlobal( true );
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KAction* a = (KAction*) m_actionCollection->addAction( "ExposeAll" );
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a->setText( i18n( "Toggle Present Windows (All desktops)" ));
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a->setProperty( "isConfigurationAction", true );
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a->setGlobalShortcut( KShortcut( Qt::CTRL + Qt::Key_F10 ));
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KAction* b = (KAction*) m_actionCollection->addAction( "Expose" );
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b->setText( i18n( "Toggle Present Windows (Current desktop)" ));
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b->setProperty( "isConfigurationAction", true );
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b->setGlobalShortcut( KShortcut( Qt::CTRL + Qt::Key_F9 ));
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m_ui->shortcutEditor->addCollection( m_actionCollection );
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m_ui->screenEdgeAllCombo->addItem( i18n( "Top" ));
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m_ui->screenEdgeAllCombo->addItem( i18n( "Top-right" ));
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m_ui->screenEdgeAllCombo->addItem( i18n( "Right" ));
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m_ui->screenEdgeAllCombo->addItem( i18n( "Bottom-right" ));
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m_ui->screenEdgeAllCombo->addItem( i18n( "Bottom" ));
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m_ui->screenEdgeAllCombo->addItem( i18n( "Bottom-left" ));
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m_ui->screenEdgeAllCombo->addItem( i18n( "Left" ));
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m_ui->screenEdgeAllCombo->addItem( i18n( "Top-left" ));
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m_ui->screenEdgeAllCombo->addItem( i18n( "None" ));
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m_ui->screenEdgeCombo->addItem( i18n( "Top" ));
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m_ui->screenEdgeCombo->addItem( i18n( "Top-right" ));
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m_ui->screenEdgeCombo->addItem( i18n( "Right" ));
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m_ui->screenEdgeCombo->addItem( i18n( "Bottom-right" ));
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m_ui->screenEdgeCombo->addItem( i18n( "Bottom" ));
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m_ui->screenEdgeCombo->addItem( i18n( "Bottom-left" ));
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m_ui->screenEdgeCombo->addItem( i18n( "Left" ));
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m_ui->screenEdgeCombo->addItem( i18n( "Top-left" ));
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m_ui->screenEdgeCombo->addItem( i18n( "None" ));
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connect( m_ui->layoutCombo, SIGNAL( currentIndexChanged( int )), this, SLOT( changed() ));
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connect( m_ui->rearrangeDurationSpin, SIGNAL( valueChanged( int )), this, SLOT( changed() ));
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connect( m_ui->displayTitleBox, SIGNAL( stateChanged( int )), this, SLOT( changed() ));
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connect( m_ui->displayIconBox, SIGNAL( stateChanged( int )), this, SLOT( changed() ));
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connect( m_ui->switchingBox, SIGNAL( stateChanged( int )), this, SLOT( changed() ));
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connect( m_ui->accuracySlider, SIGNAL( valueChanged( int )), this, SLOT( changed() ));
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connect( m_ui->fillGapsBox, SIGNAL( stateChanged( int )), this, SLOT( changed() ));
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connect( m_ui->screenEdgeAllCombo, SIGNAL( currentIndexChanged( int )), this, SLOT( changed() ));
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connect( m_ui->screenEdgeCombo, SIGNAL( currentIndexChanged( int )), this, SLOT( changed() ));
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connect( m_ui->shortcutEditor, SIGNAL( keyChange() ), this, SLOT( changed() ));
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load();
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}
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PresentWindowsEffectConfig::~PresentWindowsEffectConfig()
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{
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// If save() is called undoChanges() has no effect
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m_ui->shortcutEditor->undoChanges();
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}
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void PresentWindowsEffectConfig::load()
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{
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KCModule::load();
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KConfigGroup conf = EffectsHandler::effectConfig( "PresentWindows" );
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int layoutMode = conf.readEntry( "LayoutMode", int( PresentWindowsEffect::LayoutNatural ));
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m_ui->layoutCombo->setCurrentIndex( layoutMode );
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m_ui->rearrangeDurationSpin->setValue( conf.readEntry( "RearrangeDuration", 0 ));
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bool displayTitle = conf.readEntry( "DrawWindowCaptions", true );
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m_ui->displayTitleBox->setChecked( displayTitle );
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bool displayIcon = conf.readEntry( "DrawWindowIcons", true );
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m_ui->displayIconBox->setChecked( displayIcon );
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bool switching = conf.readEntry( "TabBox", false );
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m_ui->switchingBox->setChecked( switching );
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int accuracy = conf.readEntry( "Accuracy", 1 );
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m_ui->accuracySlider->setSliderPosition( accuracy );
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bool fillGaps = conf.readEntry( "FillGaps", true );
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m_ui->fillGapsBox->setChecked( fillGaps );
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int activateAllBorder = conf.readEntry( "BorderActivateAll", int( ElectricTopLeft ));
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if( activateAllBorder == int( ElectricNone ))
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activateAllBorder--;
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m_ui->screenEdgeAllCombo->setCurrentIndex( activateAllBorder );
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int activateBorder = conf.readEntry( "BorderActivate", int( ElectricNone ));
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if( activateBorder == int( ElectricNone ))
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activateBorder--;
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m_ui->screenEdgeCombo->setCurrentIndex( activateBorder );
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emit changed(false);
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}
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void PresentWindowsEffectConfig::save()
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{
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KCModule::save();
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KConfigGroup conf = EffectsHandler::effectConfig( "PresentWindows" );
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int layoutMode = m_ui->layoutCombo->currentIndex();
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conf.writeEntry( "LayoutMode", layoutMode );
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conf.writeEntry( "RearrangeDuration", m_ui->rearrangeDurationSpin->value() );
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conf.writeEntry( "DrawWindowCaptions", m_ui->displayTitleBox->isChecked() );
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conf.writeEntry( "DrawWindowIcons", m_ui->displayIconBox->isChecked() );
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conf.writeEntry( "TabBox", m_ui->switchingBox->isChecked() );
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int accuracy = m_ui->accuracySlider->value();
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conf.writeEntry( "Accuracy", accuracy );
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conf.writeEntry( "FillGaps", m_ui->fillGapsBox->isChecked() );
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int activateAllBorder = m_ui->screenEdgeAllCombo->currentIndex();
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if( activateAllBorder == int( ELECTRIC_COUNT ))
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activateAllBorder = int( ElectricNone );
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conf.writeEntry( "BorderActivateAll", activateAllBorder );
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int activateBorder = m_ui->screenEdgeCombo->currentIndex();
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if( activateBorder == int( ELECTRIC_COUNT ))
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activateBorder = int( ElectricNone );
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conf.writeEntry( "BorderActivate", activateBorder );
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m_ui->shortcutEditor->save();
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conf.sync();
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emit changed(false);
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EffectsHandler::sendReloadMessage( "presentwindows" );
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}
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void PresentWindowsEffectConfig::defaults()
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{
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m_ui->layoutCombo->setCurrentIndex( int( PresentWindowsEffect::LayoutNatural ));
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m_ui->rearrangeDurationSpin->setValue( 0 );
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m_ui->displayTitleBox->setChecked( true );
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m_ui->displayIconBox->setChecked( true );
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m_ui->switchingBox->setChecked( false );
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m_ui->accuracySlider->setSliderPosition( 1 );
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m_ui->fillGapsBox->setChecked( true );
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m_ui->screenEdgeAllCombo->setCurrentIndex( int( ElectricTopLeft ));
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m_ui->screenEdgeCombo->setCurrentIndex( int( ElectricNone - 1 ));
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m_ui->shortcutEditor->allDefault();
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emit changed(true);
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}
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} // namespace
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#include "presentwindows_config.moc"
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