kwin/libkwineffects/kwinglutils_funcs.h
Martin Gräßlin a401558a43 Provide OpenGL over Egl
The Egl backend is decoupled from the OpenGL ES build option which makes
it possible to use it as a replacement for glx.

To make this possible a new build flag is added when egl is available at
compile time and any egl specific code is now ifdefed with this flag
instead of the gles flag. In addition at runtime a windowing system enum
value is passed to the various detect methods to have egl/glx specific
detection for e.g. function pointer resolving.

By default egl is used if compiled with OpenGL ES, otherwise glx is used.
But in the non-gles case the windowing system can be selected through the
new environment variable KWIN_OPENGL_INTERFACE. Setting this variable to
"egl" the EglOnXBackend is used.

REVIEW: 106632
2012-10-04 17:17:01 +02:00

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/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_GLUTILS_FUNCS_H
#define KWIN_GLUTILS_FUNCS_H
#include <kdemacros.h>
#include <kwinconfig.h>
#include <kwinglobals.h>
#define KWIN_EXPORT KDE_EXPORT
#ifndef KWIN_HAVE_OPENGLES
#include <GL/gl.h>
#include <GL/glx.h>
#ifndef GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
#endif
#ifndef GL_FRAMEBUFFER
#define GL_FRAMEBUFFER GL_FRAMEBUFFER_EXT
#endif
#ifndef GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
#endif
#ifndef GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT
#endif
#ifndef GL_FRAMEBUFFER_UNSUPPORTED
#define GL_FRAMEBUFFER_UNSUPPORTED GL_FRAMEBUFFER_UNSUPPORTED_EXT
#endif
#ifndef GL_COLOR_ATTACHMENT0
#define GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_EXT
#endif
#ifndef GL_FRAMEBUFFER_COMPLETE
#define GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE_EXT
#endif
#ifndef GL_DRAW_FRAMEBUFFER
#define GL_DRAW_FRAMEBUFFER 0x8CA9
#endif
#ifndef GL_READ_FRAMEBUFFER
#define GL_READ_FRAMEBUFFER 0x8CA8
#endif
#include <fixx11h.h>
namespace KWin
{
void KWIN_EXPORT glxResolveFunctions();
void KWIN_EXPORT glResolveFunctions();
// Defines
/*
** GLX_EXT_texture_from_pixmap
*/
#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0
#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1
#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2
#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3
#define GLX_Y_INVERTED_EXT 0x20D4
#define GLX_TEXTURE_FORMAT_EXT 0x20D5
#define GLX_TEXTURE_TARGET_EXT 0x20D6
#define GLX_MIPMAP_TEXTURE_EXT 0x20D7
#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8
#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9
#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA
#define GLX_TEXTURE_1D_BIT_EXT 0x00000001
#define GLX_TEXTURE_2D_BIT_EXT 0x00000002
#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004
#define GLX_TEXTURE_1D_EXT 0x20DB
#define GLX_TEXTURE_2D_EXT 0x20DC
#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD
#define GLX_FRONT_LEFT_EXT 0x20DE
// Shader stuff
#define GL_COMPILE_STATUS 0x8B81
#define GL_LINK_STATUS 0x8B82
#define GL_INFO_LOG_LENGTH 0x8B84
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_VERTEX_SHADER 0x8B31
// FBO
#define GL_FRAMEBUFFER_EXT 0x8D40
#define GL_RENDERBUFFER_EXT 0x8D41
#define GL_STENCIL_INDEX1_EXT 0x8D46
#define GL_STENCIL_INDEX4_EXT 0x8D47
#define GL_STENCIL_INDEX8_EXT 0x8D48
#define GL_STENCIL_INDEX16_EXT 0x8D49
#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
// GLX typedefs
typedef struct __GLXcontextRec *GLXContext;
/* GLX 1.3 and later */
typedef struct __GLXFBConfigRec *GLXFBConfig;
// GL typedefs
typedef char GLchar;
// Function pointers
// finding of OpenGL extensions functions
typedef void (*glXFuncPtr)();
typedef glXFuncPtr(*glXGetProcAddress_func)(const GLubyte*);
extern KWIN_EXPORT glXGetProcAddress_func glXGetProcAddress;
// glXQueryDrawable (added in GLX 1.3)
typedef void (*glXQueryDrawable_func)(Display* dpy, GLXDrawable drawable,
int attribute, unsigned int *value);
extern KWIN_EXPORT glXQueryDrawable_func glXQueryDrawable;
// texture_from_pixmap extension functions
typedef void (*glXBindTexImageEXT_func)(Display* dpy, GLXDrawable drawable,
int buffer, const int* attrib_list);
typedef void (*glXReleaseTexImageEXT_func)(Display* dpy, GLXDrawable drawable, int buffer);
extern KWIN_EXPORT glXReleaseTexImageEXT_func glXReleaseTexImageEXT;
extern KWIN_EXPORT glXBindTexImageEXT_func glXBindTexImageEXT;
// glXCopySubBufferMESA
typedef void (*glXCopySubBuffer_func)(Display* , GLXDrawable, int, int, int, int);
extern KWIN_EXPORT glXCopySubBuffer_func glXCopySubBuffer;
// video_sync extension functions
typedef int (*glXGetVideoSync_func)(unsigned int *count);
typedef int (*glXWaitVideoSync_func)(int divisor, int remainder, unsigned int *count);
typedef int (*glXSwapInterval_func)(int ratio);
extern KWIN_EXPORT glXGetVideoSync_func glXGetVideoSync;
extern KWIN_EXPORT glXWaitVideoSync_func glXWaitVideoSync;
extern KWIN_EXPORT glXSwapInterval_func glXSwapInterval;
// GLX_SGIX_fbconfig and misc GLX 1.3 stuff
typedef int (*glXGetFBConfigAttrib_func)(Display *dpy, GLXFBConfig config,
int attribute, int *value);
typedef XVisualInfo*(*glXGetVisualFromFBConfig_func)(Display *dpy, GLXFBConfig config);
extern KWIN_EXPORT glXGetFBConfigAttrib_func glXGetFBConfigAttrib;
extern KWIN_EXPORT glXGetVisualFromFBConfig_func glXGetVisualFromFBConfig;
typedef GLXWindow(*glXCreateWindow_func)(Display *dpy, GLXFBConfig config,
Window win, const int *attribList);
typedef void (*glXDestroyWindow_func)(Display *dpy, GLXWindow window);
typedef GLXPixmap(*glXCreatePixmap_func)(Display *dpy, GLXFBConfig config,
Pixmap pixmap, const int *attribList);
typedef void (*glXDestroyPixmap_func)(Display *dpy, GLXPixmap pixmap);
typedef GLXFBConfig*(*glXGetFBConfigs_func)(Display *dpy, int screen, int *nelements);
extern KWIN_EXPORT glXCreateWindow_func glXCreateWindow;
extern KWIN_EXPORT glXDestroyWindow_func glXDestroyWindow;
extern KWIN_EXPORT glXCreatePixmap_func glXCreatePixmap;
extern KWIN_EXPORT glXDestroyPixmap_func glXDestroyPixmap;
extern KWIN_EXPORT glXGetFBConfigs_func glXGetFBConfigs;
// glActiveTexture
typedef void (*glActiveTexture_func)(GLenum);
extern KWIN_EXPORT glActiveTexture_func glActiveTexture;
typedef void (*glBlendColor_func)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
extern KWIN_EXPORT glBlendColor_func glBlendColor;
// framebuffer_object extension functions
typedef GLboolean(*glIsRenderbuffer_func)(GLuint renderbuffer);
typedef void (*glBindRenderbuffer_func)(GLenum target, GLuint renderbuffer);
typedef void (*glDeleteRenderbuffers_func)(GLsizei n, const GLuint *renderbuffers);
typedef void (*glGenRenderbuffers_func)(GLsizei n, GLuint *renderbuffers);
typedef void (*glRenderbufferStorage_func)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (*glGetRenderbufferParameteriv_func)(GLenum target, GLenum pname, GLint *params);
typedef GLboolean(*glIsFramebuffer_func)(GLuint framebuffer);
typedef void (*glBindFramebuffer_func)(GLenum target, GLuint framebuffer);
typedef void (*glDeleteFramebuffers_func)(GLsizei n, const GLuint *framebuffers);
typedef void (*glGenFramebuffers_func)(GLsizei n, GLuint *framebuffers);
typedef GLenum(*glCheckFramebufferStatus_func)(GLenum target);
typedef void (*glFramebufferTexture1D_func)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (*glFramebufferTexture2D_func)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (*glFramebufferTexture3D_func)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
typedef void (*glFramebufferRenderbuffer_func)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (*glGetFramebufferAttachmentParameteriv_func)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
typedef void (*glGenerateMipmap_func)(GLenum target);
typedef void (*glBlitFramebuffer_func)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
extern KWIN_EXPORT glIsRenderbuffer_func glIsRenderbuffer;
extern KWIN_EXPORT glBindRenderbuffer_func glBindRenderbuffer;
extern KWIN_EXPORT glDeleteRenderbuffers_func glDeleteRenderbuffers;
extern KWIN_EXPORT glGenRenderbuffers_func glGenRenderbuffers;
extern KWIN_EXPORT glRenderbufferStorage_func glRenderbufferStorage;
extern KWIN_EXPORT glGetRenderbufferParameteriv_func glGetRenderbufferParameteriv;
extern KWIN_EXPORT glIsFramebuffer_func glIsFramebuffer;
extern KWIN_EXPORT glBindFramebuffer_func glBindFramebuffer;
extern KWIN_EXPORT glDeleteFramebuffers_func glDeleteFramebuffers;
extern KWIN_EXPORT glGenFramebuffers_func glGenFramebuffers;
extern KWIN_EXPORT glCheckFramebufferStatus_func glCheckFramebufferStatus;
extern KWIN_EXPORT glFramebufferTexture1D_func glFramebufferTexture1D;
extern KWIN_EXPORT glFramebufferTexture2D_func glFramebufferTexture2D;
extern KWIN_EXPORT glFramebufferTexture3D_func glFramebufferTexture3D;
extern KWIN_EXPORT glFramebufferRenderbuffer_func glFramebufferRenderbuffer;
extern KWIN_EXPORT glGetFramebufferAttachmentParameteriv_func glGetFramebufferAttachmentParameteriv;
extern KWIN_EXPORT glGenerateMipmap_func glGenerateMipmap;
extern KWIN_EXPORT glBlitFramebuffer_func glBlitFramebuffer;
// Shader stuff
typedef GLuint(*glCreateShader_func)(GLenum);
typedef GLvoid(*glShaderSource_func)(GLuint, GLsizei, const GLchar**, const GLint*);
typedef GLvoid(*glCompileShader_func)(GLuint);
typedef GLvoid(*glDeleteShader_func)(GLuint);
typedef GLuint(*glCreateProgram_func)();
typedef GLvoid(*glAttachShader_func)(GLuint, GLuint);
typedef GLvoid(*glLinkProgram_func)(GLuint);
typedef GLvoid(*glUseProgram_func)(GLuint);
typedef GLvoid(*glDeleteProgram_func)(GLuint);
typedef GLvoid(*glGetShaderInfoLog_func)(GLuint, GLsizei, GLsizei*, GLchar*);
typedef GLvoid(*glGetProgramInfoLog_func)(GLuint, GLsizei, GLsizei*, GLchar*);
typedef GLvoid(*glGetProgramiv_func)(GLuint, GLenum, GLint*);
typedef GLvoid(*glGetShaderiv_func)(GLuint, GLenum, GLint*);
typedef GLvoid(*glUniform1f_func)(GLint, GLfloat);
typedef GLvoid(*glUniform2f_func)(GLint, GLfloat, GLfloat);
typedef GLvoid(*glUniform3f_func)(GLint, GLfloat, GLfloat, GLfloat);
typedef GLvoid(*glUniform4f_func)(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
typedef GLvoid(*glUniformf_func)(GLint, GLfloat);
typedef GLvoid(*glUniform1i_func)(GLint, GLint);
typedef GLvoid(*glUniform1fv_func)(GLint, GLsizei, const GLfloat*);
typedef GLvoid(*glUniform2fv_func)(GLint, GLsizei, const GLfloat*);
typedef GLvoid(*glUniform3fv_func)(GLint, GLsizei, const GLfloat*);
typedef GLvoid(*glUniform4fv_func)(GLint, GLsizei, const GLfloat*);
typedef GLvoid(*glUniformMatrix4fv_func)(GLint, GLsizei, GLboolean, const GLfloat*);
typedef GLvoid(*glGetUniformfv_func)(GLuint, GLint, GLfloat*);
typedef GLvoid(*glValidateProgram_func)(GLuint);
typedef GLint(*glGetUniformLocation_func)(GLuint, const GLchar*);
typedef GLvoid(*glVertexAttrib1f_func)(GLuint, GLfloat);
typedef GLint(*glGetAttribLocation_func)(GLuint, const GLchar*);
typedef GLvoid(*glBindAttribLocation_func)(GLuint, GLuint, const GLchar*);
typedef void (*glGenProgramsARB_func)(GLsizei, GLuint*);
typedef void (*glBindProgramARB_func)(GLenum, GLuint);
typedef void (*glProgramStringARB_func)(GLenum, GLenum, GLsizei, const GLvoid*);
typedef void (*glProgramLocalParameter4fARB_func)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
typedef void (*glDeleteProgramsARB_func)(GLsizei, const GLuint*);
typedef void (*glGetProgramivARB_func)(GLenum, GLenum, GLint*);
extern KWIN_EXPORT glCreateShader_func glCreateShader;
extern KWIN_EXPORT glShaderSource_func glShaderSource;
extern KWIN_EXPORT glCompileShader_func glCompileShader;
extern KWIN_EXPORT glDeleteShader_func glDeleteShader;
extern KWIN_EXPORT glCreateProgram_func glCreateProgram;
extern KWIN_EXPORT glAttachShader_func glAttachShader;
extern KWIN_EXPORT glLinkProgram_func glLinkProgram;
extern KWIN_EXPORT glUseProgram_func glUseProgram;
extern KWIN_EXPORT glDeleteProgram_func glDeleteProgram;
extern KWIN_EXPORT glGetShaderInfoLog_func glGetShaderInfoLog;
extern KWIN_EXPORT glGetProgramInfoLog_func glGetProgramInfoLog;
extern KWIN_EXPORT glGetProgramiv_func glGetProgramiv;
extern KWIN_EXPORT glGetShaderiv_func glGetShaderiv;
extern KWIN_EXPORT glUniform1f_func glUniform1f;
extern KWIN_EXPORT glUniform2f_func glUniform2f;
extern KWIN_EXPORT glUniform3f_func glUniform3f;
extern KWIN_EXPORT glUniform4f_func glUniform4f;
extern KWIN_EXPORT glUniform1i_func glUniform1i;
extern KWIN_EXPORT glUniform1fv_func glUniform1fv;
extern KWIN_EXPORT glUniform2fv_func glUniform2fv;
extern KWIN_EXPORT glUniform3fv_func glUniform3fv;
extern KWIN_EXPORT glUniform4fv_func glUniform4fv;
extern KWIN_EXPORT glGetUniformfv_func glGetUniformfv;
extern KWIN_EXPORT glUniformMatrix4fv_func glUniformMatrix4fv;
extern KWIN_EXPORT glValidateProgram_func glValidateProgram;
extern KWIN_EXPORT glGetUniformLocation_func glGetUniformLocation;
extern KWIN_EXPORT glVertexAttrib1f_func glVertexAttrib1f;
extern KWIN_EXPORT glGetAttribLocation_func glGetAttribLocation;
extern KWIN_EXPORT glBindAttribLocation_func glBindAttribLocation;
extern KWIN_EXPORT glGenProgramsARB_func glGenProgramsARB;
extern KWIN_EXPORT glBindProgramARB_func glBindProgramARB;
extern KWIN_EXPORT glProgramStringARB_func glProgramStringARB;
extern KWIN_EXPORT glProgramLocalParameter4fARB_func glProgramLocalParameter4fARB;
extern KWIN_EXPORT glDeleteProgramsARB_func glDeleteProgramsARB;
extern KWIN_EXPORT glGetProgramivARB_func glGetProgramivARB;
// vertex buffer objects
typedef void (*glGenBuffers_func)(GLsizei, GLuint*);
extern KWIN_EXPORT glGenBuffers_func glGenBuffers;
typedef void (*glDeleteBuffers_func)(GLsizei n, const GLuint*);
extern KWIN_EXPORT glDeleteBuffers_func glDeleteBuffers;
typedef void (*glBindBuffer_func)(GLenum, GLuint);
extern KWIN_EXPORT glBindBuffer_func glBindBuffer;
typedef void (*glBufferData_func)(GLenum, GLsizeiptr, const GLvoid*, GLenum);
extern KWIN_EXPORT glBufferData_func glBufferData;
typedef void (*glEnableVertexAttribArray_func)(GLuint);
extern KWIN_EXPORT glEnableVertexAttribArray_func glEnableVertexAttribArray;
typedef void (*glDisableVertexAttribArray_func)(GLuint);
extern KWIN_EXPORT glDisableVertexAttribArray_func glDisableVertexAttribArray;
typedef void (*glVertexAttribPointer_func)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*);
extern KWIN_EXPORT glVertexAttribPointer_func glVertexAttribPointer;
} // namespace
#endif // not KWIN_HAVE_OPENGLES
#ifdef KWIN_HAVE_EGL
#define EGL_EGLEXT_PROTOTYPES
#define GL_GLEXT_PROTOTYPES
#ifdef KWIN_HAVE_OPENGLES
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#endif
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <fixx11h.h>
#ifndef EGL_POST_SUB_BUFFER_SUPPORTED_NV
#define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE
#endif
namespace KWin
{
void KWIN_EXPORT eglResolveFunctions();
void KWIN_EXPORT glResolveFunctions(OpenGLPlatformInterface platformInterface);
// EGL
typedef EGLImageKHR(*eglCreateImageKHR_func)(EGLDisplay, EGLContext, EGLenum, EGLClientBuffer, const EGLint*);
typedef EGLBoolean(*eglDestroyImageKHR_func)(EGLDisplay, EGLImageKHR);
typedef EGLBoolean (*eglPostSubBufferNV_func)(EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height);
extern KWIN_EXPORT eglCreateImageKHR_func eglCreateImageKHR;
extern KWIN_EXPORT eglDestroyImageKHR_func eglDestroyImageKHR;
extern KWIN_EXPORT eglPostSubBufferNV_func eglPostSubBufferNV;
// GLES
typedef GLvoid(*glEGLImageTargetTexture2DOES_func)(GLenum, GLeglImageOES);
extern KWIN_EXPORT glEGLImageTargetTexture2DOES_func glEGLImageTargetTexture2DOES;
} // namespace
#endif // KWIN_HAVE_EGL
#endif // KWIN_GLUTILS_FUNCS_H