a43c9b585c
svn path=/trunk/kdebase/kwin/; revision=368215
150 lines
3.6 KiB
C++
150 lines
3.6 KiB
C++
/*
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This is the new kwindecoration kcontrol module
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Copyright (c) 2001
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Karol Szwed <gallium@kde.org>
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http://gallium.n3.net/
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Supports new kwin configuration plugins, and titlebar button position
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modification via dnd interface.
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Based on original "kwintheme" (Window Borders)
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Copyright (C) 2001 Rik Hemsley (rikkus) <rik@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef __BUTTONS_H_
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#define __BUTTONS_H_
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#include <qevent.h>
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#include <qdragobject.h>
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#include <qlistbox.h>
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/////////////////////////////////////////////////////////////////////////
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class ButtonDrag: public QStoredDrag
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{
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public:
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ButtonDrag( char btn, QWidget* parent, const char* name=0 );
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~ButtonDrag() {};
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static bool canDecode( QDragMoveEvent* e );
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static bool decode( QDropEvent* e, char& btn );
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};
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/////////////////////////////////////////////////////////////////////////
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class ButtonSource: public QListBox
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{
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Q_OBJECT
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public:
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ButtonSource( QWidget* parent=0, const char* name=0 );
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~ButtonSource();
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void hideAllButtons();
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void showAllButtons();
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signals:
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void buttonDropped();
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public slots:
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void hideButton( char btn );
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void showButton( char btn );
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protected:
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void dragEnterEvent( QDragEnterEvent* e );
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void dragMoveEvent( QDragMoveEvent* e );
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void dragLeaveEvent( QDragLeaveEvent* e );
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void dropEvent( QDropEvent* e );
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void mousePressEvent( QMouseEvent* e );
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private:
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char convertToChar( QString s );
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QString convertToString( char btn );
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int spacerCount;
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};
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/////////////////////////////////////////////////////////////////////////
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class ButtonDropSite: public QFrame
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{
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Q_OBJECT
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public:
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ButtonDropSite( QWidget* parent=0, const char* name=0 );
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~ButtonDropSite();
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// Allow external classes access our buttons - ensure buttons are
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// not duplicated however.
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QString buttonsLeft;
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QString buttonsRight;
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signals:
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void buttonAdded( char c );
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void buttonRemoved( char c );
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void changed();
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public slots:
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void removeClickedButton();
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protected:
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void dragEnterEvent( QDragEnterEvent* e );
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void dragMoveEvent( QDragMoveEvent* e );
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void dragLeaveEvent( QDragLeaveEvent* e );
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void dropEvent( QDropEvent* e );
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void mousePressEvent( QMouseEvent* e );
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void drawContents( QPainter* p );
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int buttonWidth( char btn );
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int calcButtonStringWidth( const QString& s );
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char removeButtonAtPoint( QPoint p );
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void buttonInsertedAtPoint( QPoint p, bool& isleft, int& strPos );
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void drawButtonString( QPainter* p, QString& s, int offset );
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QPoint mouseClickPoint;
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};
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class ButtonPositionWidget : public QWidget
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{
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Q_OBJECT
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public:
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ButtonPositionWidget(QWidget *parent = 0, const char* name = 0);
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~ButtonPositionWidget();
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QString buttonsLeft() const;
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QString buttonsRight() const;
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void setButtonsLeft(const QString &buttons);
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void setButtonsRight(const QString &buttons);
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signals:
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void changed();
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public: // TODO: make private
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ButtonDropSite* dropSite;
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ButtonSource* buttonSource;
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};
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#endif
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// vim: ts=4
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// kate: space-indent off; tab-width 4;
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