b7ee35bba1
It uses a generic vertex shader and because of that it needs to mark all windows which are inverted as transformed. There is currently a conflict with Lanczos (or thumbnails) and with the desktop in cube effect.
68 lines
1.9 KiB
C++
68 lines
1.9 KiB
C++
/********************************************************************
|
|
KWin - the KDE window manager
|
|
This file is part of the KDE project.
|
|
|
|
Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee>
|
|
Copyright (C) 2008 Lucas Murray <lmurray@undefinedfire.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*********************************************************************/
|
|
|
|
#ifndef KWIN_INVERT_H
|
|
#define KWIN_INVERT_H
|
|
|
|
#include <kwineffects.h>
|
|
|
|
namespace KWin
|
|
{
|
|
|
|
class GLShader;
|
|
|
|
/**
|
|
* Inverts desktop's colors
|
|
**/
|
|
class InvertEffect
|
|
: public QObject, public Effect
|
|
{
|
|
Q_OBJECT
|
|
public:
|
|
InvertEffect();
|
|
~InvertEffect();
|
|
|
|
virtual void drawWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
|
|
virtual void prePaintScreen(ScreenPrePaintData &data, int time);
|
|
virtual void prePaintWindow(EffectWindow *w, WindowPrePaintData &data, int time);
|
|
virtual void paintEffectFrame( KWin::EffectFrame* frame, QRegion region, double opacity, double frameOpacity );
|
|
virtual void windowClosed( EffectWindow* w );
|
|
|
|
static bool supported();
|
|
|
|
public slots:
|
|
void toggle();
|
|
void toggleWindow();
|
|
|
|
protected:
|
|
bool loadData();
|
|
|
|
private:
|
|
bool m_inited;
|
|
bool m_valid;
|
|
GLShader* m_shader;
|
|
bool m_allWindows;
|
|
QList<EffectWindow*> m_windows;
|
|
};
|
|
|
|
} // namespace
|
|
|
|
#endif
|