kwin/effects/dialogparent/dialogparent.h
Martin Gräßlin 23f2de009b Effects can provide support information through properties
The supportInformation is extended to also read the properties
on all effects. In addition each effect can be queried just for
itself through D-Bus, e.g.:
qdbus org.kde.kwin /KWin supportInformationForEffect kwin4_effect_blur

All effects are extended to provide their configured and read
settings through properties. In some cases also important
runtime information is exposed.

REVIEW: 105977
BUG: 305338
FIXED-IN: 4.9.1
2012-08-17 17:49:49 +02:00

69 lines
2.1 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Rivo Laks <rivolaks@hot.ee>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_DIALOGPARENT_H
#define KWIN_DIALOGPARENT_H
// Include with base class for effects.
#include <kwineffects.h>
namespace KWin
{
/**
* An effect which changes saturation and brighness of windows which have
* active modal dialogs.
* This should make the dialog seem more important and emphasize that the
* window is inactive until the dialog is closed.
**/
class DialogParentEffect
: public Effect
{
Q_OBJECT
Q_PROPERTY(int changeTime READ configuredChangeTime)
public:
DialogParentEffect();
virtual void reconfigure(ReconfigureFlags);
virtual void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time);
virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
virtual void postPaintWindow(EffectWindow* w);
virtual bool isActive() const;
// for properties
int configuredChangeTime() const {
return changeTime;
}
public Q_SLOTS:
void slotWindowClosed(KWin::EffectWindow *c);
void slotWindowActivated(KWin::EffectWindow *c);
protected:
bool hasModalWindow(EffectWindow* t);
private:
// The progress of the fading.
QMap<EffectWindow*, float> effectStrength;
float changeTime;
};
} // namespace
#endif