630ba5fab4
As Wayland doesn't have a warp event yet, before this commit, warps were dealt with like normal absolute motion events. This trips up games though, which don't deal with actual absolute motion events well. As a solution to that, until an actual warp event is a thing, we send a motion event with a position + a relative motion event with no motion BUG: 458233 CCBUG: 482476 |
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.. | ||
CMakeLists.txt | ||
device_test.cpp | ||
gesture_event_test.cpp | ||
input_event_test.cpp | ||
key_event_test.cpp | ||
mock_libinput.cpp | ||
mock_libinput.h | ||
pointer_event_test.cpp | ||
switch_event_test.cpp | ||
touch_event_test.cpp |